local luaentity
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@ -35,8 +35,9 @@ local function register_drop(liquid, glow, sound, nodes)
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self.object:set_acceleration(vector.new(0, -5, 0))
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self.object:set_acceleration(vector.new(0, -5, 0))
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end
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end
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if minetest.get_node(vector.offset(ownpos, 0, -0.1, 0)).name ~= "air" then
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if minetest.get_node(vector.offset(ownpos, 0, -0.1, 0)).name ~= "air" then
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if not self.object:get_luaentity()._dropped then
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local ent = self.object:get_luaentity()
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self.object:get_luaentity()._dropped = true
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if not ent._dropped then
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ent._dropped = true
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minetest.sound_play({name = "drippingwater_" .. sound .. "drip"}, {pos = ownpos, gain = 0.5, max_hear_distance = 8}, true)
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minetest.sound_play({name = "drippingwater_" .. sound .. "drip"}, {pos = ownpos, gain = 0.5, max_hear_distance = 8}, true)
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end
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end
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if k < 3 then
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if k < 3 then
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