Fix ender pearl regression causing player to sink into ground again
This commit is contained in:
parent
16d018b406
commit
73cd5498fb
|
@ -184,35 +184,36 @@ local pearl_on_step = function(self, dtime)
|
|||
-- First determine good teleport position
|
||||
local dir = {x=0, y=0, z=0}
|
||||
|
||||
local v = self.object:getvelocity()
|
||||
if walkable then
|
||||
local vc = table.copy(v) -- vector for calculating
|
||||
-- Node is walkable, we have to find a place somewhere outside of that node
|
||||
local v = self.object:getvelocity()
|
||||
v = vector.normalize(v)
|
||||
vc = vector.normalize(vc)
|
||||
|
||||
-- Zero-out the two axes with a lower absolute value than
|
||||
-- the axis with the strongest force
|
||||
local lv, ld
|
||||
lv, ld = math.abs(v.y), "y"
|
||||
if math.abs(v.x) > lv then
|
||||
lv, ld = math.abs(v.x), "x"
|
||||
lv, ld = math.abs(vc.y), "y"
|
||||
if math.abs(vc.x) > lv then
|
||||
lv, ld = math.abs(vc.x), "x"
|
||||
end
|
||||
if math.abs(v.z) > lv then
|
||||
lv, ld = math.abs(v.z), "z"
|
||||
if math.abs(vc.z) > lv then
|
||||
lv, ld = math.abs(vc.z), "z"
|
||||
end
|
||||
if ld ~= "x" then v.x = 0 end
|
||||
if ld ~= "y" then v.y = 0 end
|
||||
if ld ~= "z" then v.z = 0 end
|
||||
if ld ~= "x" then vc.x = 0 end
|
||||
if ld ~= "y" then vc.y = 0 end
|
||||
if ld ~= "z" then vc.z = 0 end
|
||||
|
||||
-- Final tweaks to the teleporting pos, based on direction
|
||||
-- Impact from the side
|
||||
dir.x = v.x * -1
|
||||
dir.z = v.z * -1
|
||||
dir.x = vc.x * -1
|
||||
dir.z = vc.z * -1
|
||||
|
||||
-- Special case: top or bottom of node
|
||||
if v.y > 0 then
|
||||
if vc.y > 0 then
|
||||
-- We need more space when impact is from below
|
||||
dir.y = -2.3
|
||||
elseif v.y < 0 then
|
||||
elseif vc.y < 0 then
|
||||
-- Standing on top
|
||||
dir.y = 0.5
|
||||
end
|
||||
|
@ -221,6 +222,18 @@ local pearl_on_step = function(self, dtime)
|
|||
|
||||
-- Final teleportation position
|
||||
local telepos = vector.add(pos, dir)
|
||||
local telenode = minetest.get_node(telepos)
|
||||
|
||||
--[[ It may be possible that telepos is walkable due to the algorithm.
|
||||
Especially when the ender pearl is faster horizontally than vertical.
|
||||
This applies final fixing, just to be sure we're not in a walkable node ]]
|
||||
if minetest.registered_nodes[telenode.name].walkable then
|
||||
if v.y < 0 then
|
||||
telepos.y = telepos.y + 0.5
|
||||
else
|
||||
telepos.y = telepos.y - 2.3
|
||||
end
|
||||
end
|
||||
|
||||
player:setpos(telepos)
|
||||
player:set_hp(player:get_hp() - 5)
|
||||
|
|
Loading…
Reference in New Issue