Don't save book entity statically to save space
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@ -574,34 +574,6 @@ function mcl_enchanting.look_at(self, pos2)
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self.object:set_yaw(yaw + math.pi)
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end
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function mcl_enchanting.check_book(pos)
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local has_enchanting_table = minetest.get_node(pos).name == "mcl_enchanting:table"
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local obj_pos = vector.add(pos, mcl_enchanting.book_offset)
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if not has_enchanting_table then
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for _, obj in pairs(minetest.get_objects_inside_radius(obj_pos, 0.2)) do
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local luaentity = obj:get_luaentity()
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if luaentity and luaentity.name == "mcl_enchanting:book" then
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obj:remove()
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return
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end
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end
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else
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for _, obj in pairs(minetest.get_objects_inside_radius(obj_pos, 0.2)) do
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local luaentity = obj:get_luaentity()
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if luaentity and luaentity.name == "mcl_enchanting:book" then
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return
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end
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end
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local obj = minetest.add_entity(obj_pos, "mcl_enchanting:book")
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if obj then
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local lua = obj:get_luaentity()
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if lua then
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lua._table_pos = table.copy(pos)
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end
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end
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end
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end
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function mcl_enchanting.get_bookshelves(pos)
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local absolute, relative = {}, {}
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for i, rp in ipairs(mcl_enchanting.bookshelf_positions) do
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@ -142,6 +142,16 @@ minetest.register_craftitem("mcl_enchanting:book_enchanted", {
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stack_max = 1,
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})
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local spawn_book_entity = function(pos)
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local obj = minetest.add_entity(vector.add(pos, mcl_enchanting.book_offset), "mcl_enchanting:book")
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if obj then
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local lua = obj:get_luaentity()
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if lua then
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lua._table_pos = table.copy(pos)
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end
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end
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end
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minetest.register_entity("mcl_enchanting:book", {
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initial_properties = {
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visual = "mesh",
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@ -151,26 +161,13 @@ minetest.register_entity("mcl_enchanting:book", {
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pointable = false,
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physical = false,
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textures = {"mcl_enchanting_book_entity.png"},
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static_save = false,
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},
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_player_near = false,
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_table_pos = nil,
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get_staticdata = function(self)
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local pstr = ""
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if self._table_pos then
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pstr = minetest.serialize(self._table_pos)
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end
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return pstr
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end,
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on_activate = function(self, staticdata)
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if staticdata ~= "" then
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local data = minetest.deserialize(staticdata)
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self._table_pos = data
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end
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self.object:set_armor_groups({immortal = 1})
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mcl_enchanting.set_book_animation(self, "close")
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if self._table_pos then
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mcl_enchanting.check_book(self._table_pos)
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end
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end,
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on_step = function(self, dtime)
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local old_player_near = self._player_near
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@ -226,13 +223,7 @@ minetest.register_node("mcl_enchanting:table", {
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mcl_enchanting.show_enchanting_formspec(clicker)
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end,
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on_construct = function(pos)
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local obj = minetest.add_entity(vector.add(pos, mcl_enchanting.book_offset), "mcl_enchanting:book")
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if obj then
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local lua = obj:get_luaentity()
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if lua then
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lua._table_pos = table.copy(pos)
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end
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end
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spawn_book_entity(pos)
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end,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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local dname = (digger and digger:get_player_name()) or ""
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@ -284,7 +275,6 @@ minetest.register_abm({
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chance = 1,
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nodenames = "mcl_enchanting:table",
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action = function(pos)
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mcl_enchanting.check_book(pos)
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local absolute, relative = mcl_enchanting.get_bookshelves(pos)
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for i, ap in ipairs(absolute) do
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if math.random(10) == 1 then
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@ -303,6 +293,17 @@ minetest.register_abm({
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end
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})
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minetest.register_lbm({
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label = "(Re-)spawn book entity above enchanting table",
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name = "mcl_enchanting:spawn_book_entity",
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nodenames = {"mcl_enchanting:table"},
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run_at_every_load = true,
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action = function(pos)
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spawn_book_entity(pos)
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end,
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})
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minetest.register_on_mods_loaded(mcl_enchanting.initialize)
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minetest.register_on_joinplayer(mcl_enchanting.initialize_player)
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minetest.register_on_player_receive_fields(mcl_enchanting.handle_formspec_fields)
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