Make villagers sell enchanted stuff
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3161668d26
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@ -99,8 +99,7 @@ local professions = {
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{
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{ { "mcl_fishing:fish_raw", 6, 6, "mcl_core:emerald", 1, 1 }, { "mcl_fishing:fish_cooked", 6, 6 } },
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{ { "mcl_mobitems:string", 15, 20 }, E1 },
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-- TODO: replace with enchanted fishing rod
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{ { "mcl_core:emerald", 3, 11 }, { "mcl_fishing:fishing_rod", 1, 1} },
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{ { "mcl_core:emerald", 3, 11 }, { "mcl_fishing:fishing_rod_enchanted", 1, 1} },
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},
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},
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},
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@ -154,23 +153,27 @@ local professions = {
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trades = {
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{
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{ { "mcl_core:paper", 24, 36 }, E1 },
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-- TODO: enchanted book
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{ { "mcl_books:book", 8, 10 }, E1 },
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{ { "mcl_core:emerald", 10, 12 }, { "mcl_compass:compass", 1 ,1 }},
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{ { "mcl_core:emerald", 3, 4 }, { "mcl_books:bookshelf", 1 ,1 }},
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{ { "mcl_core:emerald", 5, 64 }, { "mcl_enchanting:book_enchanted", 1 ,1 }},
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},
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{
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{ { "mcl_books:written_book", 2, 2 }, E1 },
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{ { "mcl_core:emerald", 10, 12 }, { "mcl_clock:clock", 1, 1 } },
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{ E1, { "mcl_core:glass", 3, 5 } },
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{ { "mcl_core:emerald", 5, 64 }, { "mcl_enchanting:book_enchanted", 1 ,1 }},
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},
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{
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{ E1, { "mcl_core:glass", 3, 5 } },
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{ { "mcl_core:emerald", 5, 64 }, { "mcl_enchanting:book_enchanted", 1 ,1 }},
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},
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-- TODO: 2 enchanted book tiers
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{
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{ { "mcl_core:emerald", 5, 64 }, { "mcl_enchanting:book_enchanted", 1 ,1 }},
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},
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{
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{ { "mcl_core:emerald", 20, 22 }, { "mcl_mobs:nametag", 1, 1 } },
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@ -214,8 +217,7 @@ local professions = {
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{
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{ { "mcl_core:diamond", 3, 4 }, E1 },
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-- TODO: enchant
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{ { "mcl_core:emerald", 16, 19 }, { "mcl_armor:chestplate_diamond", 1, 1 } },
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{ { "mcl_core:emerald", 16, 19 }, { "mcl_armor:chestplate_diamond_enchanted", 1, 1 } },
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},
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{
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@ -236,8 +238,7 @@ local professions = {
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},
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{
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-- TODO: enchant
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{ { "mcl_core:emerald", 7, 12 }, { "mcl_armor:chestplate_leather", 1, 1 } },
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{ { "mcl_core:emerald", 7, 12 }, { "mcl_armor:chestplate_leather_enchanted", 1, 1 } },
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},
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{
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@ -272,16 +273,13 @@ local professions = {
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{
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{ { "mcl_core:iron_ingot", 7, 9 }, E1 },
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-- TODO: enchant
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{ { "mcl_core:emerald", 9, 10 }, { "mcl_tools:sword_iron", 1, 1 } },
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{ { "mcl_core:emerald", 9, 10 }, { "mcl_tools:sword_iron_enchanted", 1, 1 } },
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},
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{
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{ { "mcl_core:diamond", 3, 4 }, E1 },
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-- TODO: enchant
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{ { "mcl_core:emerald", 12, 15 }, { "mcl_tools:sword_diamond", 1, 1 } },
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-- TODO: enchant
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{ { "mcl_core:emerald", 9, 12 }, { "mcl_tools:axe_diamond", 1, 1 } },
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{ { "mcl_core:emerald", 12, 15 }, { "mcl_tools:sword_diamond_enchanted", 1, 1 } },
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{ { "mcl_core:emerald", 9, 12 }, { "mcl_tools:axe_diamond_enchanted", 1, 1 } },
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},
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},
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},
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@ -291,20 +289,17 @@ local professions = {
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trades = {
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{
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{ { "mcl_core:coal_lump", 16, 24 }, E1 },
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-- TODO: enchant
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{ { "mcl_core:emerald", 5, 7 }, { "mcl_tools:shovel_iron", 1, 1 } },
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{ { "mcl_core:emerald", 5, 7 }, { "mcl_tools:shovel_iron_enchanted", 1, 1 } },
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},
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{
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{ { "mcl_core:iron_ingot", 7, 9 }, E1 },
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-- TODO: enchant
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{ { "mcl_core:emerald", 9, 11 }, { "mcl_tools:pick_iron", 1, 1 } },
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{ { "mcl_core:emerald", 9, 11 }, { "mcl_tools:pick_iron_enchanted", 1, 1 } },
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},
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{
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{ { "mcl_core:diamond", 3, 4 }, E1 },
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-- TODO: enchant
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{ { "mcl_core:emerald", 12, 15 }, { "mcl_tools:pick_diamond", 1, 1 } },
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{ { "mcl_core:emerald", 12, 15 }, { "mcl_tools:pick_diamond_enchanted", 1, 1 } },
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},
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},
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},
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@ -408,6 +403,15 @@ local init_trades = function(self, inv)
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local offered_item = trade[2][1]
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local offered_count = math.random(trade[2][2], trade[2][3])
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local offered_stack = ItemStack({name = offered_item, count = offered_count})
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if mcl_enchanting.is_enchanted(offered_item) then
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if mcl_enchanting.is_book(offered_item) then
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offered_stack = mcl_enchanting.get_uniform_randomly_enchanted_book({"soul_speed"})
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else
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mcl_enchanting.enchant_randomly(offered_stack, math.random(5, 19), false, false, true)
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end
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end
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local wanted = { wanted1_item .. " " ..wanted1_count }
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if trade[1][4] then
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local wanted2_item = trade[1][4]
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@ -417,7 +421,7 @@ local init_trades = function(self, inv)
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table.insert(trades, {
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wanted = wanted,
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offered = offered_item .. " " .. offered_count,
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offered = offered_stack:to_table(),
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tier = tiernum, -- tier of this trade
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traded_once = false, -- true if trade was traded at least once
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trade_counter = 0, -- how often the this trade was mate after the last time it got unlocked
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@ -426,6 +430,7 @@ local init_trades = function(self, inv)
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end
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end
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self._trades = minetest.serialize(trades)
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minetest.deserialize(self._trades)
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end
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local set_trade = function(trader, player, inv, concrete_tradenum)
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@ -513,7 +518,7 @@ local function show_trade_formspec(playername, trader, tradenum)
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.."item_image[2,1;1,1;"..wanted1:to_string().."]"
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.."tooltip[2,1;0.8,0.8;"..F(wanted1:get_description()).."]"
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..w2_formspec
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.."item_image[5.76,1;1,1;"..offered:to_string().."]"
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.."item_image[5.76,1;1,1;"..offered:get_name().." "..offered:get_count().."]"
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.."tooltip[5.76,1;0.8,0.8;"..F(offered:get_description()).."]"
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.."list["..tradeinv..";input;2,2.5;2,1;]"
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.."list["..tradeinv..";output;5.76,2.55;1,1;]"
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@ -252,9 +252,9 @@ function mcl_enchanting.get_possible_enchantments(itemstack, enchantment_level,
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return possible_enchantments, weights, accum_weight
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end
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function mcl_enchanting.generate_random_enchantments(itemstack, enchantment_level, treasure, no_reduced_bonus_chance)
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function mcl_enchanting.generate_random_enchantments(itemstack, enchantment_level, treasure, no_reduced_bonus_chance, ignore_already_enchanted)
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local itemname = itemstack:get_name()
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if not mcl_enchanting.can_enchant_freshly(itemname) then
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if not mcl_enchanting.can_enchant_freshly(itemname) and not ignore_already_enchanted then
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return
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end
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itemstack = ItemStack(itemstack)
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@ -307,8 +307,8 @@ function mcl_enchanting.generate_random_enchantments(itemstack, enchantment_leve
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return enchantments, description
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end
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function mcl_enchanting.enchant_randomly(itemstack, enchantment_level, treasure, no_reduced_bonus_chance)
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local enchantments = mcl_enchanting.generate_random_enchantments(itemstack, enchantment_level, treasure, no_reduced_bonus_chance)
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function mcl_enchanting.enchant_randomly(itemstack, enchantment_level, treasure, no_reduced_bonus_chance, ignore_already_enchanted)
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local enchantments = mcl_enchanting.generate_random_enchantments(itemstack, enchantment_level, treasure, no_reduced_bonus_chance, ignore_already_enchanted)
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if enchantments then
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mcl_enchanting.set_enchanted_itemstring(itemstack)
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mcl_enchanting.set_enchantments(itemstack, enchantments)
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@ -317,7 +317,7 @@ function mcl_enchanting.enchant_randomly(itemstack, enchantment_level, treasure,
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end
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function mcl_enchanting.get_randomly_enchanted_book(enchantment_level, treasure, no_reduced_bonus_chance)
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return mcl_enchanting.enchant_randomly(enchantment_level, treasure, no_reduced_bonus_chance)
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return mcl_enchanting.enchant_randomly(ItemStack("mcl_enchanting:book_enchanted"), enchantment_level, treasure, no_reduced_bonus_chance, true)
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end
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function mcl_enchanting.get_uniform_randomly_enchanted_book(except)
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