Don't re-damage object with arrow if already dead
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049c632276
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@ -184,6 +184,7 @@ ARROW_ENTITY.on_step = function(self, dtime)
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local is_player = obj:is_player()
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local lua = obj:get_luaentity()
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if obj ~= self._shooter and (is_player or (lua and lua._cmi_is_mob)) then
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if obj:get_hp() > 0 then
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obj:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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damage_groups={fleshy=self._damage},
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@ -207,6 +208,7 @@ ARROW_ENTITY.on_step = function(self, dtime)
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end
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end
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end
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end
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self.object:remove()
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return
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end
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