mcl_skins: Add fallback code if skin was missing
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@ -73,6 +73,7 @@ mcl_skins.set_player_skin = function(player, skin_id)
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if minetest.get_modpath("mcl_inventory") then
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if minetest.get_modpath("mcl_inventory") then
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mcl_inventory.update_inventory_formspec(player)
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mcl_inventory.update_inventory_formspec(player)
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end
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end
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minetest.log("action", "[mcl_skins] Player skin for "..playername.." set to skin #"..skin_id)
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return true
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return true
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end
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end
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@ -98,7 +99,12 @@ minetest.register_on_joinplayer(function(player)
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set_skin = math.random(0, mcl_skins.skin_count)
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set_skin = math.random(0, mcl_skins.skin_count)
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end
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end
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if set_skin then
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if set_skin then
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mcl_skins.set_player_skin(player, set_skin)
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local ok = mcl_skins.set_player_skin(player, set_skin)
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if not ok then
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set_skin = math.random(0, mcl_skins.skin_count)
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minetest.log("warning", "[mcl_skins] Player skin for "..name.." not found, falling back to skin #"..set_skin)
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mcl_skins.set_player_skin(player, set_skin)
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end
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end
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end
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end)
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end)
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@ -148,3 +154,5 @@ minetest.register_chatcommand("setskin", {
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end,
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end,
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})
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})
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minetest.log("action", "[mcl_skins] Mod initialized with "..mcl_skins.skin_count.." custom skin(s)")
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