Better XP bar
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@ -77,6 +77,8 @@ hud_manager.add_hud = function(player,hud_name,def)
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size = def.size,
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offset = def.offset,
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z_index = def.z_index,
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alignment = def.alignment,
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scale = def.scale,
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})
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-- create new 3d array here
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-- depends.txt is not needed
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@ -164,14 +166,14 @@ minetest.register_on_joinplayer(function(player)
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hud_manager.add_hud(player,"experience_bar",
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{
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hud_elem_type = "statbar", position = {x=0.5, y=1},
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name = "experience bar",
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text = "experience_bar.png",
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text2 = "experience_bar_background.png",
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number = temp_pool.bar, item = 36,
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direction = 0,
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offset = {x = (-8 * 28) - 29, y = -(48 + 24 + 16)},
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size = { x=28, y=28 }, z_index = 11,
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hud_elem_type = "image",
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name = "experience bar",
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text = "experience_bar_background.png^[lowpart:" .. math.floor(temp_pool.bar / 36 * 100) .. ":experience_bar.png^[transformR270",
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position = {x=0.5, y=1},
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offset = {x = (-9 * 28), y = -(48 + 24 + 16 - 7)},
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scale = {x = 2.75, y = 2.75},
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alignment = { x = 1, y = 1 },
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z_index = 11,
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})
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hud_manager.add_hud(player,"xp_level",
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@ -181,7 +183,7 @@ minetest.register_on_joinplayer(function(player)
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number = 0xFFFFFF,
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offset = {x = 0, y = -(48 + 24 + 24)},
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z_index = 12,
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})
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})
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end)
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function mcl_experience.xp_to_level(xp)
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@ -247,7 +249,7 @@ function mcl_experience.add_experience(player, experience)
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end
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if old_bar ~= temp_pool.bar then
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hud_manager.change_hud({player = player, hud_name = "experience_bar", element = "number", data = math.floor(temp_pool.bar)})
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hud_manager.change_hud({player = player, hud_name = "experience_bar", element = "text", data = "experience_bar_background.png^[lowpart:" .. math.floor(temp_pool.bar / 36 * 100) .. ":experience_bar.png^[transformR270",})
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end
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if experience > 0 and minetest.get_us_time()/1000000 - temp_pool.last_time > 0.01 then
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@ -283,7 +285,7 @@ minetest.register_on_dieplayer(function(player)
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temp_pool.bar, temp_pool.bar_step, temp_pool.xp_next_level = mcl_experience.xp_to_bar(temp_pool.xp, temp_pool.level)
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hud_manager.change_hud({player = player, hud_name = "xp_level", element = "text", data = tostring(temp_pool.level)})
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hud_manager.change_hud({player = player, hud_name = "experience_bar", element = "number", data = math.floor(temp_pool.bar)})
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hud_manager.change_hud({player = player, hud_name = "experience_bar", element = "text", data = "experience_bar_background.png^[lowpart:" .. math.floor(temp_pool.bar / 36 * 100) .. ":experience_bar.png^[transformR270",})
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mcl_experience.throw_experience(player:get_pos(), xp_amount)
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end)
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