[mcl_weather] fix warnings
This commit is contained in:
parent
21b7647731
commit
5f8d79b37a
|
@ -249,7 +249,7 @@ if mcl_weather.allow_abm then
|
|||
end
|
||||
end
|
||||
end
|
||||
})
|
||||
})
|
||||
|
||||
-- Wetten the soil
|
||||
minetest.register_abm({
|
||||
|
@ -264,7 +264,7 @@ if mcl_weather.allow_abm then
|
|||
end
|
||||
end
|
||||
end
|
||||
})
|
||||
})
|
||||
end
|
||||
|
||||
if mcl_weather.reg_weathers.rain == nil then
|
||||
|
|
|
@ -11,7 +11,7 @@ mcl_weather.skycolor = {
|
|||
-- Update interval.
|
||||
update_interval = 15,
|
||||
|
||||
-- Main sky colors: starts from midnight to midnight.
|
||||
-- Main sky colors: starts from midnight to midnight.
|
||||
-- Please do not set directly. Use add_layer instead.
|
||||
colors = {},
|
||||
|
||||
|
@ -205,8 +205,8 @@ mcl_weather.skycolor = {
|
|||
-- Returns first player sky color. I assume that all players are in same color layout.
|
||||
get_current_bg_color = function()
|
||||
local players = mcl_weather.skycolor.utils.get_players(nil)
|
||||
for _, player in ipairs(players) do
|
||||
return player:get_sky()
|
||||
if players[1] then
|
||||
return players[1]:get_sky()
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
|
|
@ -5,80 +5,80 @@ mcl_weather.snow = {}
|
|||
mcl_weather.snow.particles_count = 15
|
||||
mcl_weather.snow.init_done = false
|
||||
|
||||
-- calculates coordinates and draw particles for snow weather
|
||||
-- calculates coordinates and draw particles for snow weather
|
||||
mcl_weather.snow.add_snow_particles = function(player)
|
||||
mcl_weather.rain.last_rp_count = 0
|
||||
for i=mcl_weather.snow.particles_count, 1,-1 do
|
||||
local random_pos_x, random_pos_y, random_pos_z = mcl_weather.get_random_pos_by_player_look_dir(player)
|
||||
random_pos_y = math.random() + math.random(player:get_pos().y - 1, player:get_pos().y + 7)
|
||||
if minetest.get_node_light({x=random_pos_x, y=random_pos_y, z=random_pos_z}, 0.5) == 15 then
|
||||
mcl_weather.rain.last_rp_count = mcl_weather.rain.last_rp_count + 1
|
||||
minetest.add_particle({
|
||||
pos = {x=random_pos_x, y=random_pos_y, z=random_pos_z},
|
||||
velocity = {x = math.random(-100,100)*0.001, y = math.random(-300,-100)*0.004, z = math.random(-100,100)*0.001},
|
||||
acceleration = {x = 0, y=0, z = 0},
|
||||
expirationtime = 8.0,
|
||||
size = 1,
|
||||
collisiondetection = true,
|
||||
collision_removal = true,
|
||||
object_collision = false,
|
||||
vertical = false,
|
||||
texture = mcl_weather.snow.get_texture(),
|
||||
playername = player:get_player_name()
|
||||
})
|
||||
end
|
||||
end
|
||||
mcl_weather.rain.last_rp_count = 0
|
||||
for i=mcl_weather.snow.particles_count, 1,-1 do
|
||||
local random_pos_x, _, random_pos_z = mcl_weather.get_random_pos_by_player_look_dir(player)
|
||||
local random_pos_y = math.random() + math.random(player:get_pos().y - 1, player:get_pos().y + 7)
|
||||
if minetest.get_node_light({x=random_pos_x, y=random_pos_y, z=random_pos_z}, 0.5) == 15 then
|
||||
mcl_weather.rain.last_rp_count = mcl_weather.rain.last_rp_count + 1
|
||||
minetest.add_particle({
|
||||
pos = {x=random_pos_x, y=random_pos_y, z=random_pos_z},
|
||||
velocity = {x = math.random(-100,100)*0.001, y = math.random(-300,-100)*0.004, z = math.random(-100,100)*0.001},
|
||||
acceleration = {x = 0, y=0, z = 0},
|
||||
expirationtime = 8.0,
|
||||
size = 1,
|
||||
collisiondetection = true,
|
||||
collision_removal = true,
|
||||
object_collision = false,
|
||||
vertical = false,
|
||||
texture = mcl_weather.snow.get_texture(),
|
||||
playername = player:get_player_name()
|
||||
})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
mcl_weather.snow.set_sky_box = function()
|
||||
mcl_weather.skycolor.add_layer(
|
||||
"weather-pack-snow-sky",
|
||||
{{r=0, g=0, b=0},
|
||||
{r=85, g=86, b=86},
|
||||
{r=135, g=135, b=135},
|
||||
{r=85, g=86, b=86},
|
||||
{r=0, g=0, b=0}})
|
||||
mcl_weather.skycolor.active = true
|
||||
for _, player in pairs(get_connected_players()) do
|
||||
player:set_clouds({color="#ADADADE8"})
|
||||
end
|
||||
mcl_weather.skycolor.active = true
|
||||
mcl_weather.skycolor.add_layer(
|
||||
"weather-pack-snow-sky",
|
||||
{{r=0, g=0, b=0},
|
||||
{r=85, g=86, b=86},
|
||||
{r=135, g=135, b=135},
|
||||
{r=85, g=86, b=86},
|
||||
{r=0, g=0, b=0}})
|
||||
mcl_weather.skycolor.active = true
|
||||
for _, player in pairs(get_connected_players()) do
|
||||
player:set_clouds({color="#ADADADE8"})
|
||||
end
|
||||
mcl_weather.skycolor.active = true
|
||||
end
|
||||
|
||||
mcl_weather.snow.clear = function()
|
||||
mcl_weather.skycolor.remove_layer("weather-pack-snow-sky")
|
||||
mcl_weather.snow.init_done = false
|
||||
function mcl_weather.snow.clear()
|
||||
mcl_weather.skycolor.remove_layer("weather-pack-snow-sky")
|
||||
mcl_weather.snow.init_done = false
|
||||
end
|
||||
|
||||
-- Simple random texture getter
|
||||
mcl_weather.snow.get_texture = function()
|
||||
return "weather_pack_snow_snowflake"..math.random(1,2)..".png"
|
||||
function mcl_weather.snow.get_texture()
|
||||
return "weather_pack_snow_snowflake"..math.random(1,2)..".png"
|
||||
end
|
||||
|
||||
local timer = 0
|
||||
minetest.register_globalstep(function(dtime)
|
||||
if mcl_weather.state ~= "snow" then
|
||||
return false
|
||||
end
|
||||
|
||||
timer = timer + dtime;
|
||||
if timer >= 0.5 then
|
||||
timer = 0
|
||||
else
|
||||
return
|
||||
end
|
||||
if mcl_weather.state ~= "snow" then
|
||||
return false
|
||||
end
|
||||
|
||||
if mcl_weather.snow.init_done == false then
|
||||
mcl_weather.snow.set_sky_box()
|
||||
mcl_weather.snow.init_done = true
|
||||
end
|
||||
timer = timer + dtime;
|
||||
if timer >= 0.5 then
|
||||
timer = 0
|
||||
else
|
||||
return
|
||||
end
|
||||
|
||||
for _, player in pairs(get_connected_players()) do
|
||||
if (mcl_weather.is_underwater(player) or not mcl_worlds.has_weather(player:get_pos())) then
|
||||
return false
|
||||
end
|
||||
mcl_weather.snow.add_snow_particles(player)
|
||||
end
|
||||
if mcl_weather.snow.init_done == false then
|
||||
mcl_weather.snow.set_sky_box()
|
||||
mcl_weather.snow.init_done = true
|
||||
end
|
||||
|
||||
for _, player in pairs(get_connected_players()) do
|
||||
if (mcl_weather.is_underwater(player) or not mcl_worlds.has_weather(player:get_pos())) then
|
||||
return false
|
||||
end
|
||||
mcl_weather.snow.add_snow_particles(player)
|
||||
end
|
||||
end)
|
||||
|
||||
-- register snow weather
|
||||
|
|
|
@ -4,60 +4,58 @@ local get_connected_players = minetest.get_connected_players
|
|||
lightning.auto = false
|
||||
|
||||
mcl_weather.thunder = {
|
||||
next_strike = 0,
|
||||
min_delay = 3,
|
||||
max_delay = 12,
|
||||
init_done = false,
|
||||
next_strike = 0,
|
||||
min_delay = 3,
|
||||
max_delay = 12,
|
||||
init_done = false,
|
||||
}
|
||||
|
||||
minetest.register_globalstep(function(dtime)
|
||||
if mcl_weather.get_weather() ~= "thunder" then
|
||||
return false
|
||||
end
|
||||
|
||||
mcl_weather.rain.set_particles_mode("thunder")
|
||||
mcl_weather.rain.make_weather()
|
||||
if mcl_weather.get_weather() ~= "thunder" then
|
||||
return false
|
||||
end
|
||||
|
||||
if mcl_weather.thunder.init_done == false then
|
||||
mcl_weather.skycolor.add_layer(
|
||||
"weather-pack-thunder-sky",
|
||||
{{r=0, g=0, b=0},
|
||||
{r=40, g=40, b=40},
|
||||
{r=85, g=86, b=86},
|
||||
{r=40, g=40, b=40},
|
||||
{r=0, g=0, b=0}})
|
||||
mcl_weather.skycolor.active = true
|
||||
for _, player in pairs(get_connected_players()) do
|
||||
player:set_clouds({color="#3D3D3FE8"})
|
||||
end
|
||||
mcl_weather.thunder.init_done = true
|
||||
end
|
||||
|
||||
if (mcl_weather.thunder.next_strike <= minetest.get_gametime()) then
|
||||
lightning.strike()
|
||||
local delay = math.random(mcl_weather.thunder.min_delay, mcl_weather.thunder.max_delay)
|
||||
mcl_weather.thunder.next_strike = minetest.get_gametime() + delay
|
||||
end
|
||||
mcl_weather.rain.set_particles_mode("thunder")
|
||||
mcl_weather.rain.make_weather()
|
||||
|
||||
if mcl_weather.thunder.init_done == false then
|
||||
mcl_weather.skycolor.add_layer("weather-pack-thunder-sky", {
|
||||
{r=0, g=0, b=0},
|
||||
{r=40, g=40, b=40},
|
||||
{r=85, g=86, b=86},
|
||||
{r=40, g=40, b=40},
|
||||
{r=0, g=0, b=0},
|
||||
})
|
||||
mcl_weather.skycolor.active = true
|
||||
for _, player in pairs(get_connected_players()) do
|
||||
player:set_clouds({color="#3D3D3FE8"})
|
||||
end
|
||||
mcl_weather.thunder.init_done = true
|
||||
end
|
||||
if (mcl_weather.thunder.next_strike <= minetest.get_gametime()) then
|
||||
lightning.strike()
|
||||
local delay = math.random(mcl_weather.thunder.min_delay, mcl_weather.thunder.max_delay)
|
||||
mcl_weather.thunder.next_strike = minetest.get_gametime() + delay
|
||||
end
|
||||
end)
|
||||
|
||||
mcl_weather.thunder.clear = function()
|
||||
mcl_weather.rain.clear()
|
||||
mcl_weather.skycolor.remove_layer("weather-pack-thunder-sky")
|
||||
mcl_weather.skycolor.remove_layer("lightning")
|
||||
mcl_weather.thunder.init_done = false
|
||||
function mcl_weather.thunder.clear()
|
||||
mcl_weather.rain.clear()
|
||||
mcl_weather.skycolor.remove_layer("weather-pack-thunder-sky")
|
||||
mcl_weather.skycolor.remove_layer("lightning")
|
||||
mcl_weather.thunder.init_done = false
|
||||
end
|
||||
|
||||
-- register thunderstorm weather
|
||||
if mcl_weather.reg_weathers.thunder == nil then
|
||||
mcl_weather.reg_weathers.thunder = {
|
||||
clear = mcl_weather.thunder.clear,
|
||||
light_factor = 0.33333,
|
||||
-- 10min - 20min
|
||||
min_duration = 600,
|
||||
max_duration = 1200,
|
||||
transitions = {
|
||||
[100] = "rain",
|
||||
}
|
||||
}
|
||||
mcl_weather.reg_weathers.thunder = {
|
||||
clear = mcl_weather.thunder.clear,
|
||||
light_factor = 0.33333,
|
||||
-- 10min - 20min
|
||||
min_duration = 600,
|
||||
max_duration = 1200,
|
||||
transitions = {
|
||||
[100] = "rain",
|
||||
},
|
||||
}
|
||||
end
|
||||
|
|
|
@ -1,27 +1,29 @@
|
|||
local S = minetest.get_translator("mcl_weather")
|
||||
|
||||
local math = math
|
||||
|
||||
-- weather states, 'none' is default, other states depends from active mods
|
||||
mcl_weather.state = "none"
|
||||
|
||||
|
||||
-- player list for saving player meta info
|
||||
mcl_weather.players = {}
|
||||
|
||||
|
||||
-- default weather check interval for global step
|
||||
mcl_weather.check_interval = 5
|
||||
|
||||
|
||||
-- weather min duration
|
||||
mcl_weather.min_duration = 600
|
||||
|
||||
|
||||
-- weather max duration
|
||||
mcl_weather.max_duration = 9000
|
||||
|
||||
-- weather calculated end time
|
||||
mcl_weather.end_time = nil
|
||||
|
||||
|
||||
-- registered weathers
|
||||
mcl_weather.reg_weathers = {}
|
||||
|
||||
-- global flag to disable/enable ABM logic.
|
||||
-- global flag to disable/enable ABM logic.
|
||||
mcl_weather.allow_abm = true
|
||||
|
||||
mcl_weather.reg_weathers["none"] = {
|
||||
|
@ -51,7 +53,7 @@ mcl_weather.get_rand_end_time = function(min_duration, max_duration)
|
|||
r = math.random(min_duration, max_duration)
|
||||
else
|
||||
r = math.random(mcl_weather.min_duration, mcl_weather.max_duration)
|
||||
end
|
||||
end
|
||||
return minetest.get_gametime() + r
|
||||
end
|
||||
|
||||
|
@ -80,8 +82,8 @@ end
|
|||
mcl_weather.is_underwater = function(player)
|
||||
local ppos = player:get_pos()
|
||||
local offset = player:get_eye_offset()
|
||||
local player_eye_pos = {x = ppos.x + offset.x,
|
||||
y = ppos.y + offset.y + 1.5,
|
||||
local player_eye_pos = {x = ppos.x + offset.x,
|
||||
y = ppos.y + offset.y + 1.5,
|
||||
z = ppos.z + offset.z}
|
||||
local node_level = minetest.get_node_level(player_eye_pos)
|
||||
if node_level == 8 or node_level == 7 then
|
||||
|
@ -91,14 +93,12 @@ mcl_weather.is_underwater = function(player)
|
|||
end
|
||||
|
||||
-- trying to locate position for particles by player look direction for performance reason.
|
||||
-- it is costly to generate many particles around player so goal is focus mainly on front view.
|
||||
-- it is costly to generate many particles around player so goal is focus mainly on front view.
|
||||
mcl_weather.get_random_pos_by_player_look_dir = function(player)
|
||||
local look_dir = player:get_look_dir()
|
||||
local player_pos = player:get_pos()
|
||||
|
||||
local random_pos_x = 0
|
||||
local random_pos_y = 0
|
||||
local random_pos_z = 0
|
||||
local random_pos_x, random_pos_y, random_pos_z
|
||||
|
||||
if look_dir.x > 0 then
|
||||
if look_dir.z > 0 then
|
||||
|
@ -208,7 +208,7 @@ minetest.register_privilege("weather_manager", {
|
|||
give_to_singleplayer = false
|
||||
})
|
||||
|
||||
-- Weather command definition. Set
|
||||
-- Weather command definition. Set
|
||||
minetest.register_chatcommand("weather", {
|
||||
params = "(clear | rain | snow | thunder) [<duration>]",
|
||||
description = S("Changes the weather to the specified parameter."),
|
||||
|
@ -270,7 +270,7 @@ minetest.register_chatcommand("toggledownfall", {
|
|||
local weather_allow_abm = minetest.settings:get_bool("weather_allow_abm")
|
||||
if weather_allow_abm ~= nil and weather_allow_abm == false then
|
||||
mcl_weather.allow_abm = false
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local load_weather = function()
|
||||
|
|
Loading…
Reference in New Issue