`walkover` fixes
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6f44278414
commit
5bedae49d6
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@ -2,47 +2,45 @@
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local get_connected_players = minetest.get_connected_players
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local get_connected_players = minetest.get_connected_players
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local get_node = minetest.get_node
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local get_node = minetest.get_node
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local vector_add = vector.add
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local vector = vector
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local ceil = math.ceil
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local ceil = math.ceil
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local pairs = pairs
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local pairs = pairs
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walkover = {}
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walkover = {}
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walkover.registered_globals = {}
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function walkover.register_global(func)
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table.insert(walkover.registered_globals, func)
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end
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local on_walk = {}
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local on_walk = {}
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local registered_globals = {}
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local registered_globals = {}
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walkover.registered_globals = registered_globals
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function walkover.register_global(func)
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table.insert(registered_globals, func)
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end
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minetest.register_on_mods_loaded(function()
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minetest.register_on_mods_loaded(function()
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for name,def in pairs(minetest.registered_nodes) do
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for name,def in pairs(minetest.registered_nodes) do
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if def.on_walk_over then
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if def.on_walk_over then
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on_walk[name] = def.on_walk_over
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on_walk[name] = def.on_walk_over
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end
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end
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end
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end
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for _,func in ipairs(walkover.registered_globals) do --cache registered globals
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table.insert(registered_globals, func)
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end
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end)
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end)
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local timer = 0
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local timer = 0
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minetest.register_globalstep(function(dtime)
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minetest.register_globalstep(function(dtime)
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timer = timer + dtime;
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timer = timer + dtime
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if timer >= 0.3 then
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if timer >= 0.3 then
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for _, player in pairs(get_connected_players()) do
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for _, player in pairs(get_connected_players()) do
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local pp = player:get_pos()
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local ppos = player:get_pos()
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pp.y = ceil(pp.y)
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ppos.y = ceil(ppos.y)
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local loc = vector_add(pp, {x=0,y=-1,z=0})
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local npos = vector.add(ppos, vector.new(0, -1, 0))
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if loc then
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if npos then
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local nodeiamon = get_node(loc)
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local node = get_node(npos)
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if nodeiamon then
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if node then
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if on_walk[nodeiamon.name] then
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if on_walk[node.name] then
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on_walk[nodeiamon.name](loc, nodeiamon, player)
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on_walk[node.name](npos, node, player)
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end
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end
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for i = 1, #registered_globals do
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for i = 1, #registered_globals do
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registered_globals[i](loc, nodeiamon, player)
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registered_globals[i](npos, node, player)
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end
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end
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end
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end
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end
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end
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