Fix mobs getting stuck in water, fix mobs falling off cliffs, and lower spider speed so cliff_danger check is properly applied.
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@ -298,11 +298,6 @@ end
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-- Returns true is node can deal damage to self
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-- Returns true is node can deal damage to self
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local is_node_dangerous = function(self, nodename)
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local is_node_dangerous = function(self, nodename)
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local nn = nodename
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local nn = nodename
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if self.water_damage > 0 then
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if minetest.get_item_group(nn, "water") ~= 0 then
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return true
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end
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end
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if self.lava_damage > 0 then
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if self.lava_damage > 0 then
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if minetest.get_item_group(nn, "lava") ~= 0 then
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if minetest.get_item_group(nn, "lava") ~= 0 then
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return true
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return true
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@ -313,6 +308,21 @@ local is_node_dangerous = function(self, nodename)
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return true
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return true
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end
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end
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end
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end
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if minetest.registered_nodes[nn].damage_per_second > 0 then
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return true
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end
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return false
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end
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-- Returns true if node is a water hazard
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local is_node_waterhazard = function(self, nodename)
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local nn = nodename
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if self.water_damage > 0 then
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if minetest.get_item_group(nn, "water") ~= 0 then
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return true
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end
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end
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if minetest.registered_nodes[nn].drowning > 0 then
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if minetest.registered_nodes[nn].drowning > 0 then
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if self.breath_max ~= -1 then
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if self.breath_max ~= -1 then
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-- check if the mob is water-breathing _and_ the block is water; only return true if neither is the case
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-- check if the mob is water-breathing _and_ the block is water; only return true if neither is the case
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@ -322,9 +332,6 @@ local is_node_dangerous = function(self, nodename)
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end
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end
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end
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end
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end
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end
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if minetest.registered_nodes[nn].damage_per_second > 0 then
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return true
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end
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return false
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return false
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end
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end
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@ -2049,7 +2056,7 @@ local do_states = function(self, dtime)
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if flight_check(self) then
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if flight_check(self) then
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is_in_danger = is_node_dangerous(self, self.standing_in)
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is_in_danger = is_node_dangerous(self, self.standing_in)
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elseif (is_node_dangerous(self, self.standing_in) or
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elseif (is_node_dangerous(self, self.standing_in) or
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is_node_dangerous(self, self.standing_on)) then
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is_node_dangerous(self, self.standing_on)) or (is_node_waterhazard(self, self.standing_in) or is_node_waterhazard(self, self.standing_on)) then
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is_in_danger = true
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is_in_danger = true
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end
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end
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@ -3221,6 +3228,12 @@ local mob_step = function(self, dtime)
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runaway_from(self)
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runaway_from(self)
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if is_at_cliff_or_danger(self) then
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set_velocity(self, 0)
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self.state = "stand"
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set_animation(self, "stand")
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end
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end
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end
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@ -37,7 +37,8 @@ local spider = {
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-- TODO: sounds: walk, death
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-- TODO: sounds: walk, death
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distance = 16,
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distance = 16,
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},
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},
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walk_velocity = 3.9,
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walk_velocity = 1.3,
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run_velocity = 2.8,
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jump = true,
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jump = true,
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jump_height = 4,
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jump_height = 4,
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view_range = 16,
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view_range = 16,
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@ -72,7 +73,8 @@ cave_spider.hp_min = 1
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cave_spider.hp_max = 12
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cave_spider.hp_max = 12
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cave_spider.collisionbox = {-0.35, -0.01, -0.35, 0.35, 0.49, 0.35}
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cave_spider.collisionbox = {-0.35, -0.01, -0.35, 0.35, 0.49, 0.35}
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cave_spider.visual_size = {x=1.66666, y=1.5}
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cave_spider.visual_size = {x=1.66666, y=1.5}
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cave_spider.walk_velocity = 4.1
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cave_spider.walk_velocity = 1.3
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cave_spider.run_velocity = 3.2
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mobs:register_mob("mobs_mc:cave_spider", cave_spider)
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mobs:register_mob("mobs_mc:cave_spider", cave_spider)
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