Snow nodes make snow sounds
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@ -52,6 +52,18 @@ function mcl_sounds.node_sound_sand_defaults(table)
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return table
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end
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function mcl_sounds.node_sound_snow_defaults(table)
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table = table or {}
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table.footstep = table.footstep or
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{name="default_snow_footstep", gain=0.5}
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table.dug = table.dug or
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{name="default_snow_footstep", gain=1.0}
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table.place = table.place or
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{name="default_place_node", gain=1.0}
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mcl_sounds.node_sound_defaults(table)
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return table
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end
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function mcl_sounds.node_sound_wood_defaults(table)
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table = table or {}
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table.footstep = table.footstep or
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@ -1418,9 +1418,7 @@ minetest.register_node("mcl_core:snow", {
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},
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},
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groups = {crumbly=3,falling_node=1,deco_block=1},
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sounds = mcl_sounds.node_sound_dirt_defaults({
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footstep = {name="default_grass_footstep", gain=0.4},
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}),
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sounds = mcl_sounds.node_sound_snow_defaults(),
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drop = "mcl_throwing:snowball 2",
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})
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@ -1430,9 +1428,7 @@ minetest.register_node("mcl_core:snowblock", {
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is_ground_content = true,
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stack_max = 64,
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groups = {crumbly=3,building_block=1},
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sounds = mcl_sounds.node_sound_dirt_defaults({
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footstep = {name="default_grass_footstep", gain=0.4},
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}),
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sounds = mcl_sounds.node_sound_snow_defaults(),
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drop = "mcl_throwing:snowball 4",
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})
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