Fix violent enderman when not in creative mode.
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@ -1601,6 +1601,7 @@ local monster_attack = function(self)
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if self.type ~= "monster"
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if self.type ~= "monster"
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or not damage_enabled
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or not damage_enabled
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or creative
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or creative
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or self.passive
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or self.state == "attack"
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or self.state == "attack"
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or day_docile(self) then
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or day_docile(self) then
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return
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return
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