Reduce food level when exhaust>=4 and satur.=0
This commit is contained in:
parent
8114ecf263
commit
5252409326
|
@ -108,7 +108,7 @@ mcl_hunger.set_hunger_raw = function(player)
|
|||
if not inv or not value then return nil end
|
||||
if value > 20 then value = 20 end
|
||||
if value < 0 then value = 0 end
|
||||
|
||||
|
||||
inv:set_stack("hunger", 1, ItemStack({name=":", count=value+1}))
|
||||
|
||||
return true
|
||||
|
@ -141,16 +141,33 @@ minetest.register_on_respawnplayer(function(player)
|
|||
end)
|
||||
|
||||
function mcl_hunger.exhaust(playername, increase)
|
||||
mcl_hunger.exhaustion[playername] = math.min(mcl_hunger.exhaustion[playername] + increase, 4.0)
|
||||
hb.change_hudbar(minetest.get_player_by_name(playername), "exhaustion", mcl_hunger.exhaustion[playername])
|
||||
local player = minetest.get_player_by_name(playername)
|
||||
mcl_hunger.exhaustion[playername] = mcl_hunger.exhaustion[playername] + increase
|
||||
if mcl_hunger.exhaustion[playername] >= 4.0 then
|
||||
mcl_hunger.exhaustion[playername] = 0.0
|
||||
local h = nil
|
||||
local satuchanged = false
|
||||
if mcl_hunger.saturation[playername] > 0.0 then
|
||||
mcl_hunger.saturation[playername] = math.max(mcl_hunger.saturation[playername] - 1.0, 0.0)
|
||||
satuchanged = true
|
||||
end
|
||||
if mcl_hunger.saturation[playername] < 0.0001 then
|
||||
h = mcl_hunger.get_hunger_raw(player)
|
||||
h = h-1
|
||||
mcl_hunger.hunger[playername] = h
|
||||
mcl_hunger.set_hunger_raw(player)
|
||||
satuchanged = true
|
||||
end
|
||||
if satuchanged then
|
||||
hb.change_hudbar(player, "saturation", mcl_hunger.saturation[playername], h)
|
||||
end
|
||||
end
|
||||
hb.change_hudbar(player, "exhaustion", mcl_hunger.exhaustion[playername])
|
||||
end
|
||||
|
||||
function mcl_hunger.saturate(playername, increase)
|
||||
local player = minetest.get_player_by_name(playername)
|
||||
mcl_hunger.saturation[playername] = mcl_hunger.saturation[playername] + increase
|
||||
if mcl_hunger.saturation[playername] > mcl_hunger.get_hunger(player) then
|
||||
mcl_hunger.saturation[playername] = mcl_hunger.get_hunger(player)
|
||||
end
|
||||
mcl_hunger.saturation[playername] = math.min(mcl_hunger.saturation[playername] + increase, mcl_hunger.get_hunger(player))
|
||||
hb.change_hudbar(player, "saturation", mcl_hunger.saturation[playername], mcl_hunger.get_hunger(player))
|
||||
end
|
||||
|
||||
|
@ -188,24 +205,6 @@ minetest.register_globalstep(function(dtime)
|
|||
end
|
||||
end
|
||||
|
||||
if h > 0 then
|
||||
if mcl_hunger.exhaustion[name] >= 4.0 then
|
||||
if mcl_hunger.saturation[name] > 0.0 then
|
||||
mcl_hunger.saturation[name] = math.max(mcl_hunger.saturation[name] - 1.0, 0.0)
|
||||
mcl_hunger.exhaustion[name] = 0.0
|
||||
hb.change_hudbar(player, "exhaustion", mcl_hunger.exhaustion[name])
|
||||
hb.change_hudbar(player, "saturation", mcl_hunger.saturation[name])
|
||||
elseif timerMult == 0 then
|
||||
h = h-1
|
||||
mcl_hunger.hunger[name] = h
|
||||
mcl_hunger.set_hunger_raw(player)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- update all hud elements
|
||||
update_hud(player)
|
||||
|
||||
local controls = player:get_player_control()
|
||||
-- Determine if the player is moving
|
||||
if controls.up or controls.down or controls.left or controls.right then
|
||||
|
@ -216,6 +215,14 @@ minetest.register_globalstep(function(dtime)
|
|||
if controls.jump then
|
||||
mcl_hunger.exhaust(name, mcl_hunger.EXHAUST_JUMP)
|
||||
end
|
||||
|
||||
-- Reduce hunter if 0 saturation
|
||||
if timerMult == 0 and h > 0 and mcl_hunger.saturation[name] < 0.0001 then
|
||||
end
|
||||
|
||||
-- update all hud elements
|
||||
update_hud(player)
|
||||
|
||||
end
|
||||
end
|
||||
end
|
||||
|
|
Loading…
Reference in New Issue