Simplify leafdecay stuff, add leafdecay factoid
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@ -46,6 +46,18 @@ doc.sub.items.register_factoid("nodes", "groups", function(itemstring, def)
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return datastring
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end)
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doc.sub.items.register_factoid("nodes", "groups", function(itemstring, def)
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local formstring = ""
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if def.groups.leafdecay ~= nil then
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if def.drop ~= "" and def.drop ~= nil and def.drop ~= itemstring then
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formstring = string.format("This block quickly decays when there is no wood block of any species within a distance of %d. When decaying, it disappears and may drop one of its regular drops. The block does not decay when the block has been placed by a player.", def.groups.leafdecay)
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else
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formstring = string.format("This block quickly decays and disappears when there is no wood block of any species within a distance of %d. The block does not decay when the block has been placed by a player.", def.groups.leafdecay)
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end
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end
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return formstring
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end)
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-- nodes which have flower placement rules
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doc.sub.items.register_factoid("nodes", "groups", function(itemstring, def)
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local datastring = ""
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@ -930,8 +930,6 @@ end
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-- If param2 of the node is ~= 0, the node will always be preserved. Thus, if
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-- the player places a node of that kind, you will want to set param2=1 or so.
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--
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-- If the node is in the leafdecay_drop group then the it will always be dropped
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-- as an item
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mcl_core.leafdecay_trunk_cache = {}
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mcl_core.leafdecay_enable_cache = true
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@ -997,8 +995,6 @@ minetest.register_abm({
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-- Drop stuff other than the node itself
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local itemstacks = minetest.get_node_drops(n0.name)
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for _, itemname in ipairs(itemstacks) do
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if minetest.get_item_group(n0.name, "leafdecay_drop") ~= 0 or
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itemname ~= n0.name then
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local p_drop = {
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x = p0.x - 0.5 + math.random(),
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y = p0.y - 0.5 + math.random(),
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@ -1006,7 +1002,6 @@ minetest.register_abm({
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}
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minetest.add_item(p_drop, itemname)
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end
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end
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-- Remove node
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minetest.remove_node(p0)
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core.check_for_falling(p0)
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