Allow to use buckets on cauldrons
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02c353638f
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@ -44,12 +44,12 @@ function bucket.register_liquid(source, flowing, itemname, inventory_image, name
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return
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return
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end
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end
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local node = minetest.get_node(pointed_thing.under)
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local nn = node.name
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-- Call on_rightclick if the pointed node defines it
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-- Call on_rightclick if the pointed node defines it
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if user and not user:get_player_control().sneak then
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if user and not user:get_player_control().sneak then
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local n = minetest.get_node(pointed_thing.under)
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local nn = n.name
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if minetest.registered_nodes[nn] and minetest.registered_nodes[nn].on_rightclick then
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if minetest.registered_nodes[nn] and minetest.registered_nodes[nn].on_rightclick then
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return minetest.registered_nodes[nn].on_rightclick(pointed_thing.under, n, user, itemstack) or itemstack
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return minetest.registered_nodes[nn].on_rightclick(pointed_thing.under, node, user, itemstack) or itemstack
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end
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end
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end
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end
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@ -71,11 +71,19 @@ function bucket.register_liquid(source, flowing, itemname, inventory_image, name
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end
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end
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-- Check if pointing to a buildable node
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-- Check if pointing to a buildable node
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local node = minetest.get_node(pointed_thing.under)
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local fullness = tonumber(itemstack:get_metadata())
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local fullness = tonumber(itemstack:get_metadata())
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if not fullness then fullness = LIQUID_MAX end
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if not fullness then fullness = LIQUID_MAX end
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local item = itemstack:get_name()
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if minetest.registered_nodes[node.name].buildable_to then
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if item == "bucket:bucket_water" and
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(nn == "mcl_cauldrons:cauldron" or
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nn == "mcl_cauldrons:cauldron_1" or
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nn == "mcl_cauldrons:cauldron_2") then
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-- Put water into cauldron
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minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron_3"})
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elseif item == "bucket:bucket_water" and nn == "mcl_cauldrons:cauldron_3" then
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-- No-op (just empty the bucket)
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elseif minetest.registered_nodes[nn].buildable_to then
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-- buildable; replace the node
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-- buildable; replace the node
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local pns = user:get_player_name()
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local pns = user:get_player_name()
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if minetest.is_protected(pointed_thing.under, pns) then
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if minetest.is_protected(pointed_thing.under, pns) then
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@ -85,8 +93,8 @@ function bucket.register_liquid(source, flowing, itemname, inventory_image, name
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else
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else
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-- not buildable to; place the liquid above
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-- not buildable to; place the liquid above
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-- check if the node above can be replaced
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-- check if the node above can be replaced
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local node = minetest.get_node(pointed_thing.above)
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local abovenode = minetest.get_node(pointed_thing.above)
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if minetest.registered_nodes[node.name].buildable_to then
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if minetest.registered_nodes[abovenode.name].buildable_to then
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local pn = user:get_player_name()
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local pn = user:get_player_name()
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if minetest.is_protected(pointed_thing.above, pn) then
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if minetest.is_protected(pointed_thing.above, pn) then
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return itemstack
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return itemstack
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@ -134,17 +142,26 @@ minetest.register_craftitem("bucket:bucket_empty", {
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return
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return
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end
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end
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-- Check if pointing to a liquid source
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-- Check if pointing to a liquid source
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node = minetest.get_node(pointed_thing.under)
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local node = minetest.get_node(pointed_thing.under)
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liquiddef = bucket.liquids[node.name]
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local nn = node.name
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if liquiddef ~= nil and liquiddef.itemname ~= nil and (node.name == liquiddef.source or
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liquiddef = bucket.liquids[nn]
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(node.name == liquiddef.flowing and minetest.setting_getbool("liquid_finite"))) then
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local new_bucket
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if liquiddef ~= nil and liquiddef.itemname ~= nil and (nn == liquiddef.source or
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(nn == liquiddef.flowing and minetest.setting_getbool("liquid_finite"))) then
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local new_bucket = ItemStack({name = liquiddef.itemname, metadata = tostring(node.param2)})
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new_bucket = ItemStack({name = liquiddef.itemname, metadata = tostring(node.param2)})
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minetest.add_node(pointed_thing.under, {name="air"})
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minetest.add_node(pointed_thing.under, {name="air"})
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elseif nn == "mcl_cauldrons:cauldron_3" then
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-- Take water out of full cauldron
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minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron"})
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new_bucket = ItemStack("bucket:bucket_water")
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end
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-- Add liquid bucket and put it into inventory, if possible.
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-- Add liquid bucket and put it into inventory, if possible.
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-- Drop new bucket otherwise.
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-- Drop new bucket otherwise.
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if new_bucket then
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if itemstack:get_count() == 1 then
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if itemstack:get_count() == 1 then
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return new_bucket
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return new_bucket
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else
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else
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