Apply eat effect when hunger disabled
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@ -1,19 +1,35 @@
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# API information (WIP)
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This API information is WIP. The mod API is still pretty much unofficial;
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this mod is mostly seen as standalone for now.
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This API information is not complete yet.
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The mod API is still pretty much unofficial; this mod is mostly seen
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as standalone for now.
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This may change in the future development of MineClone 2. Hopefully.
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## Before using this mod
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This mod is a no-op when the game is started with damage disabled.
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Before using any of the functions, first check if global variable
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“`mcl_hunger`” is present.
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## Mod state
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The hunger mechanic is disabled when damage is disabled
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(setting `enable_damage=false`).
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You can check the hunger state with `mcl_hunger.active`. If it's true,
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then hunger is active.
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## Hunger level
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If the hunger is disabled, most of the functions are no-ops or return
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default values.
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## Player values
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### Hunger level
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The hunger level of the player is a whole number between 0 and 20 inclusive.
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0 is starving and 20 is full. The hunger level is represented in
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the HUD by a statbar with 20 half-icons.
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### Saturation
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To be written ...
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### Exhaustion
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To be written ...
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## Functions
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This API documentation is not complete yet, more documentation will
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come.
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### `mcl_hunger.get_hunger(player)`
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Returns the current hunger level of `player` (ObjectRef).
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@ -21,6 +37,15 @@ Returns the current hunger level of `player` (ObjectRef).
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Sets the hunger level of `player` (ObjectRef) to `hunger` immediately.
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`hunger` ***must*** be between 0 and 20 inclusive.
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### `mcl_hunger.exhaust(player, exhaust)`
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Increase exhaustion of player by `exhaust`.
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### `mcl_hunger.stop_poison(player)`
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Immediately stops all poisonings for player.
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### More functions ...
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There are more functions (of less importance) available, see `api.lua`.
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## Groups
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Items in group `food=3` will make a drinking sound and no particles.
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Items in group `food` with any other rating will make an eating sound and particles,
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@ -0,0 +1,148 @@
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mcl_hunger.registered_foods = {}
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if mcl_hunger.active then
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function mcl_hunger.get_hunger(player)
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local hunger = player:get_attribute("mcl_hunger:hunger") or 20
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return tonumber(hunger)
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end
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function mcl_hunger.get_saturation(player)
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local saturation = player:get_attribute("mcl_hunger:saturation") or mcl_hunger.SATURATION_INIT
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return tonumber(saturation)
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end
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function mcl_hunger.get_exhaustion(player)
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local exhaustion = player:get_attribute("mcl_hunger:exhaustion") or 0
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return tonumber(exhaustion)
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end
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function mcl_hunger.set_hunger(player, hunger, update_hudbars)
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hunger = math.min(20, math.max(0, hunger))
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player:set_attribute("mcl_hunger:hunger", tostring(hunger))
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if update_hudbars ~= false then
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hb.change_hudbar(player, "hunger", hunger)
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mcl_hunger.update_saturation_hud(player, nil, hunger)
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end
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return true
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end
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function mcl_hunger.set_saturation(player, saturation, update_hudbar)
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saturation = math.min(mcl_hunger.get_hunger(player), math.max(0, saturation))
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player:set_attribute("mcl_hunger:saturation", tostring(saturation))
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if update_hudbar ~= false then
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mcl_hunger.update_saturation_hud(player, saturation)
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end
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return true
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end
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function mcl_hunger.set_exhaustion(player, exhaustion, update_hudbar)
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exhaustion = math.min(mcl_hunger.EXHAUST_LVL, math.max(0.0, exhaustion))
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player:set_attribute("mcl_hunger:exhaustion", tostring(exhaustion))
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if update_hudbar ~= false then
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mcl_hunger.update_exhaustion_hud(player, exhaustion)
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end
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return true
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end
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function mcl_hunger.exhaust(playername, increase)
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local player = minetest.get_player_by_name(playername)
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if not player then return false end
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mcl_hunger.set_exhaustion(player, mcl_hunger.get_exhaustion(player) + increase)
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if mcl_hunger.get_exhaustion(player) >= mcl_hunger.EXHAUST_LVL then
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mcl_hunger.set_exhaustion(player, 0.0)
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local h = nil
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local satuchanged = false
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local s = mcl_hunger.get_saturation(player)
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if s > 0 then
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mcl_hunger.set_saturation(player, math.max(s - 1.0, 0))
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satuchanged = true
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elseif s <= 0.0001 then
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h = mcl_hunger.get_hunger(player)
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h = math.max(h-1, 0)
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mcl_hunger.set_hunger(player, h)
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satuchanged = true
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end
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if satuchanged then
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if h ~= nil then h = h end
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mcl_hunger.update_saturation_hud(player, mcl_hunger.get_saturation(player), h)
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end
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end
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mcl_hunger.update_exhaustion_hud(player, mcl_hunger.get_exhaustion(player))
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return true
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end
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function mcl_hunger.saturate(playername, increase, update_hudbar)
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local player = minetest.get_player_by_name(playername)
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local ok = mcl_hunger.set_saturation(player, math.min(mcl_hunger.get_saturation(player) + increase, mcl_hunger.get_hunger(player)))
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if update_hudbar ~= false then
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mcl_hunger.update_saturation_hud(player, mcl_hunger.get_saturation(player), mcl_hunger.get_hunger(player))
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end
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return ok
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end
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function mcl_hunger.register_food(name, hunger_change, replace_with_item, poisontime, poison, exhaust, poisonchance, sound)
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if not mcl_hunger.active then
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return
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end
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local food = mcl_hunger.registered_foods
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food[name] = {}
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food[name].saturation = hunger_change -- hunger points added
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food[name].replace = replace_with_item -- what item is given back after eating
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food[name].poisontime = poisontime -- time it is poisoning. If this is set, this item is considered poisonous,
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-- otherwise the following poison/exhaust fields are ignored
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food[name].poison = poison -- poison damage per tick for poisonous food
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food[name].exhaust = exhaust -- exhaustion per tick for poisonous food
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food[name].poisonchance = poisonchance -- chance percentage that this item poisons the player (default: 100% if poisoning is enabled)
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food[name].sound = sound -- special sound that is played when eating
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end
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function mcl_hunger.stop_poison(player)
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if not mcl_hunger.active then
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return
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end
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mcl_hunger.poison_damage[player:get_player_name()] = 0
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mcl_hunger.poison_hunger[player:get_player_name()] = 0
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mcl_hunger.reset_bars_poison_damage(player)
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mcl_hunger.reset_bars_poison_hunger(player)
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end
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else
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-- When hunger is disabled, the functions are basically no-ops
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function mcl_hunger.get_hunger()
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return 20
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end
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function mcl_hunger.get_saturation()
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return mcl_hunger.SATURATION_INIT
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end
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function mcl_hunger.get_exhaustion()
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return 0
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end
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function mcl_hunger.set_hunger()
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return false
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end
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function mcl_hunger.set_saturation()
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return false
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end
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function mcl_hunger.set_exhaustion()
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return false
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end
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function mcl_hunger.exhaust()
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return false
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end
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function mcl_hunger.saturate()
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return false
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end
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function mcl_hunger.register_food() end
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function mcl_hunger.stop_poison() end
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end
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@ -31,7 +31,7 @@ minetest.do_item_eat = function(hp_change, replace_with_item, itemstack, user, p
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-- FIXME: In singleplayer, there's a cheat to circumvent this, simply by pausing the game between eats.
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-- This is because os.time() obviously does not care about the pause. A fix needs a different timer mechanism.
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if no_eat_delay or (mcl_hunger.last_eat[name] < 0) or (os.difftime(os.time(), mcl_hunger.last_eat[name]) >= 2) then
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local can_eat_when_full = creative or minetest.get_item_group(itemstack:get_name(), "can_eat_when_full") == 1
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local can_eat_when_full = creative or (mcl_hunger.active == false) or minetest.get_item_group(itemstack:get_name(), "can_eat_when_full") == 1
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-- Don't allow eating when player has full hunger bar (some exceptional items apply)
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if can_eat_when_full or (mcl_hunger.get_hunger(user) < 20) then
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itemstack = mcl_hunger.eat(hp_change, replace_with_item, itemstack, user, pointed_thing)
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@ -48,24 +48,9 @@ minetest.do_item_eat = function(hp_change, replace_with_item, itemstack, user, p
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return itemstack
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end
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-- food functions
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local food = {}
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function mcl_hunger.register_food(name, hunger_change, replace_with_item, poisontime, poison, exhaust, poisonchance, sound)
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food[name] = {}
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food[name].saturation = hunger_change -- hunger points added
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food[name].replace = replace_with_item -- what item is given back after eating
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food[name].poisontime = poisontime -- time it is poisoning. If this is set, this item is considered poisonous,
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-- otherwise the following poison/exhaust fields are ignored
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food[name].poison = poison -- poison damage per tick for poisonous food
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food[name].exhaust = exhaust -- exhaustion per tick for poisonous food
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food[name].poisonchance = poisonchance -- chance percentage that this item poisons the player (default: 100% if poisoning is enabled)
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food[name].sound = sound -- special sound that is played when eating
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end
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function mcl_hunger.eat(hp_change, replace_with_item, itemstack, user, pointed_thing)
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local item = itemstack:get_name()
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local def = food[item]
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local def = mcl_hunger.registered_foods[item]
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if not def then
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def = {}
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if type(hp_change) ~= "number" then
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@ -80,11 +65,11 @@ function mcl_hunger.eat(hp_change, replace_with_item, itemstack, user, pointed_t
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end
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-- Reset HUD bars after poisoning
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local function reset_bars_poison_damage(player)
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function mcl_hunger.reset_bars_poison_damage(player)
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hb.change_hudbar(player, "health", nil, nil, "hudbars_icon_health.png", nil, "hudbars_bar_health.png")
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end
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local function reset_bars_poison_hunger(player)
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function mcl_hunger.reset_bars_poison_hunger(player)
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hb.change_hudbar(player, "hunger", nil, nil, "hbhunger_icon.png", nil, "hbhunger_bar.png")
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if mcl_hunger.debug then
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hb.change_hudbar(player, "exhaustion", nil, nil, nil, nil, "mcl_hunger_bar_exhaustion.png")
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@ -93,6 +78,9 @@ end
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-- Poison player
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local function poisonp(tick, time, time_left, damage, exhaustion, name)
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if not mcl_hunger.active then
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return
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end
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local player = minetest.get_player_by_name(name)
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-- First check if player is still there
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if not player then
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@ -114,10 +102,10 @@ local function poisonp(tick, time, time_left, damage, exhaustion, name)
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mcl_hunger.poison_hunger [name] = mcl_hunger.poison_hunger[name] - 1
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end
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if mcl_hunger.poison_damage[name] <= 0 then
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reset_bars_poison_damage(player)
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mcl_hunger.reset_bars_poison_damage(player)
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end
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if mcl_hunger.poison_hunger[name] <= 0 then
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reset_bars_poison_hunger(player)
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mcl_hunger.reset_bars_poison_hunger(player)
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end
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end
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@ -130,14 +118,6 @@ local function poisonp(tick, time, time_left, damage, exhaustion, name)
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end
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-- Immediately stop all poisonings for this player
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function mcl_hunger.stop_poison(player)
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mcl_hunger.poison_damage[player:get_player_name()] = 0
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mcl_hunger.poison_hunger[player:get_player_name()] = 0
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reset_bars_poison_damage(player)
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reset_bars_poison_hunger(player)
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end
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local poisonrandomizer = PseudoRandom(os.time())
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function mcl_hunger.item_eat(hunger_change, replace_with_item, poisontime, poison, exhaust, poisonchance, sound)
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@ -202,7 +182,7 @@ function mcl_hunger.item_eat(hunger_change, replace_with_item, poisontime, poiso
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})
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end
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if hunger_change then
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if mcl_hunger.active and hunger_change then
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-- Add saturation (must be defined in item table)
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local _mcl_saturation = minetest.registered_items[itemname]._mcl_saturation
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local saturation
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@ -225,7 +205,7 @@ function mcl_hunger.item_eat(hunger_change, replace_with_item, poisontime, poiso
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mcl_hunger.update_saturation_hud(user, mcl_hunger.get_saturation(user), h)
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end
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-- Poison
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if poisontime then
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if mcl_hunger.active and poisontime then
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local do_poison = false
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if poisonchance then
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if poisonrandomizer:next(0,100) < poisonchance then
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@ -251,7 +231,6 @@ function mcl_hunger.item_eat(hunger_change, replace_with_item, poisontime, poiso
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end
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end
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--sound:eat
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if not creative then
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itemstack:add_item(replace_with_item)
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end
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@ -260,8 +239,9 @@ function mcl_hunger.item_eat(hunger_change, replace_with_item, poisontime, poiso
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end
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end
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-- player-action based hunger changes
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minetest.register_on_dignode(function(pos, oldnode, player)
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if mcl_hunger.active then
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-- player-action based hunger changes
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minetest.register_on_dignode(function(pos, oldnode, player)
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-- is_fake_player comes from the pipeworks, we are not interested in those
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if not player or not player:is_player() or player.is_fake_player == true then
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return
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@ -269,15 +249,6 @@ minetest.register_on_dignode(function(pos, oldnode, player)
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local name = player:get_player_name()
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-- dig event
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mcl_hunger.exhaust(name, mcl_hunger.EXHAUST_DIG)
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end)
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end)
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end
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-- Apply simple poison effect as long there are no real status effect
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-- TODO: Remove this when status effects are in place
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mcl_hunger.register_food("mcl_farming:potato_item_poison", 2, "", 4, 1, 0, 60)
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mcl_hunger.register_food("mcl_mobitems:rotten_flesh", 4, "", 30, 0, 100, 80)
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mcl_hunger.register_food("mcl_mobitems:chicken", 2, "", 30, 0, 100, 30)
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mcl_hunger.register_food("mcl_mobitems:spider_eye", 2, "", 4, 1, 0)
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mcl_hunger.register_food("mcl_fishing:pufferfish_raw", 1, "", 60, 1, 300)
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@ -8,13 +8,17 @@ end
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mcl_hunger = {}
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-- This variable tells you if the hunger gameplay mechanic is active.
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-- IMPORTANT: If damage is disabled on load time, most of the functions are NOT
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-- available! Check if mcl_hunger is active before using the API.
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mcl_hunger.active = false
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mcl_hunger.exhaust = function() end
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--[[ This variable tells you if the hunger gameplay mechanic is active.
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The state of the hunger mechanic will be determined at game start.
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Hunger is enabled when damage is enabled.
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If the damage setting is changed within the game, this does NOT
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update the hunger mechanic, so the game must be restarted for this
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to take effect. ]]
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if minetest.settings:get_bool("enable_damage") == true then
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mcl_hunger.active = true
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else
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mcl_hunger.active = false
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end
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mcl_hunger.HUD_TICK = 0.1
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@ -31,11 +35,22 @@ mcl_hunger.EXHAUST_LVL = 4000 -- at what exhaustion player saturation gets lower
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mcl_hunger.SATURATION_INIT = 5 -- Initial saturation for new/respawning players
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if minetest.settings:get_bool("enable_damage") then
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mcl_hunger.active = true
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-- Debug Mode. If enabled, saturation and exhaustion are shown as well.
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-- NOTE: Read-only. The setting should only be read at the beginning, this mod is not
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-- NOTE: Only updated when settings are loaded.
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mcl_hunger.debug = false
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-- Cooldown timers for each player, to force a short delay between consuming 2 food items
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mcl_hunger.last_eat = {}
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dofile(minetest.get_modpath("mcl_hunger").."/api.lua")
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dofile(minetest.get_modpath("mcl_hunger").."/hunger.lua")
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dofile(minetest.get_modpath("mcl_hunger").."/register_foods.lua")
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--[[ IF HUNGER IS ENABLED ]]
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if mcl_hunger.active == true then
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-- Read debug mode setting
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-- The setting should only be read at the beginning, this mod is not
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-- prepared to change this setting later.
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mcl_hunger.debug = minetest.settings:get_bool("mcl_hunger_debug")
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if mcl_hunger.debug == nil then
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@ -56,9 +71,6 @@ end
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mcl_hunger.poison_damage = {} -- damaging poison
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mcl_hunger.poison_hunger = {} -- food poisoning, increasing hunger
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-- Cooldown timers for each player, to force a short delay between consuming 2 food items
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mcl_hunger.last_eat = {}
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-- HUD item ids
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local hunger_hud = {}
|
||||
|
||||
|
@ -82,8 +94,6 @@ function mcl_hunger.update_exhaustion_hud(player, exhaustion)
|
|||
end
|
||||
end
|
||||
|
||||
dofile(minetest.get_modpath("mcl_hunger").."/hunger.lua")
|
||||
|
||||
-- register saturation hudbar
|
||||
hb.register_hudbar("hunger", 0xFFFFFF, S("Food"), { icon = "hbhunger_icon.png", bgicon = "hbhunger_bgicon.png", bar = "hbhunger_bar.png" }, 20, 20, false)
|
||||
if mcl_hunger.debug then
|
||||
|
@ -91,53 +101,6 @@ if mcl_hunger.debug then
|
|||
hb.register_hudbar("exhaustion", 0xFFFFFF, S("Exhaust."), { icon = "mcl_hunger_icon_exhaustion.png", bgicon = "mcl_hunger_bgicon_exhaustion.png", bar = "mcl_hunger_bar_exhaustion.png" }, 0, mcl_hunger.EXHAUST_LVL, false, S("%s: %d/%d"))
|
||||
end
|
||||
|
||||
-- API START --
|
||||
mcl_hunger.get_hunger = function(player)
|
||||
local hunger = player:get_attribute("mcl_hunger:hunger") or 20
|
||||
return tonumber(hunger)
|
||||
end
|
||||
|
||||
mcl_hunger.get_saturation = function(player)
|
||||
local saturation = player:get_attribute("mcl_hunger:saturation") or mcl_hunger.SATURATION_INIT
|
||||
return tonumber(saturation)
|
||||
end
|
||||
|
||||
mcl_hunger.get_exhaustion = function(player)
|
||||
local exhaustion = player:get_attribute("mcl_hunger:exhaustion") or 0
|
||||
return tonumber(exhaustion)
|
||||
end
|
||||
|
||||
mcl_hunger.set_hunger = function(player, hunger, update_hudbars)
|
||||
hunger = math.min(20, math.max(0, hunger))
|
||||
player:set_attribute("mcl_hunger:hunger", tostring(hunger))
|
||||
if update_hudbars ~= false then
|
||||
hb.change_hudbar(player, "hunger", hunger)
|
||||
mcl_hunger.update_saturation_hud(player, nil, hunger)
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
mcl_hunger.set_saturation = function(player, saturation, update_hudbar)
|
||||
saturation = math.min(mcl_hunger.get_hunger(player), math.max(0, saturation))
|
||||
player:set_attribute("mcl_hunger:saturation", tostring(saturation))
|
||||
if update_hudbar ~= false then
|
||||
mcl_hunger.update_saturation_hud(player, saturation)
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
mcl_hunger.set_exhaustion = function(player, exhaustion, update_hudbar)
|
||||
exhaustion = math.min(mcl_hunger.EXHAUST_LVL, math.max(0.0, exhaustion))
|
||||
player:set_attribute("mcl_hunger:exhaustion", tostring(exhaustion))
|
||||
if update_hudbar ~= false then
|
||||
mcl_hunger.update_exhaustion_hud(player, exhaustion)
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
|
||||
|
||||
-- END OF API --
|
||||
minetest.register_on_newplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
mcl_hunger.set_hunger(player, 20, false)
|
||||
|
@ -177,41 +140,6 @@ minetest.register_on_punchplayer(function(victim, puncher, time_from_last_punch,
|
|||
end
|
||||
end)
|
||||
|
||||
function mcl_hunger.exhaust(playername, increase)
|
||||
local player = minetest.get_player_by_name(playername)
|
||||
if not player then return false end
|
||||
mcl_hunger.set_exhaustion(player, mcl_hunger.get_exhaustion(player) + increase)
|
||||
if mcl_hunger.get_exhaustion(player) >= mcl_hunger.EXHAUST_LVL then
|
||||
mcl_hunger.set_exhaustion(player, 0.0)
|
||||
local h = nil
|
||||
local satuchanged = false
|
||||
local s = mcl_hunger.get_saturation(player)
|
||||
if s > 0 then
|
||||
mcl_hunger.set_saturation(player, math.max(s - 1.0, 0))
|
||||
satuchanged = true
|
||||
elseif s <= 0.0001 then
|
||||
h = mcl_hunger.get_hunger(player)
|
||||
h = math.max(h-1, 0)
|
||||
mcl_hunger.set_hunger(player, h)
|
||||
satuchanged = true
|
||||
end
|
||||
if satuchanged then
|
||||
if h ~= nil then h = h end
|
||||
mcl_hunger.update_saturation_hud(player, mcl_hunger.get_saturation(player), h)
|
||||
end
|
||||
end
|
||||
mcl_hunger.update_exhaustion_hud(player, mcl_hunger.get_exhaustion(player))
|
||||
return true
|
||||
end
|
||||
|
||||
function mcl_hunger.saturate(playername, increase, update_hudbar)
|
||||
local player = minetest.get_player_by_name(playername)
|
||||
mcl_hunger.set_saturation(player, math.min(mcl_hunger.get_saturation(player) + increase, mcl_hunger.get_hunger(player)))
|
||||
if update_hudbar ~= false then
|
||||
mcl_hunger.update_saturation_hud(player, mcl_hunger.get_saturation(player), mcl_hunger.get_hunger(player))
|
||||
end
|
||||
end
|
||||
|
||||
local main_timer = 0
|
||||
local timer = 0 -- Half second timer
|
||||
local timerMult = 1 -- Cycles from 0 to 7, each time when timer hits half a second
|
||||
|
@ -255,4 +183,11 @@ minetest.register_globalstep(function(dtime)
|
|||
end
|
||||
end)
|
||||
|
||||
--[[ IF HUNGER IS NOT ENABLED ]]
|
||||
else
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
mcl_hunger.last_eat[player:get_player_name()] = -1
|
||||
end)
|
||||
|
||||
end
|
||||
|
|
|
@ -0,0 +1,11 @@
|
|||
-- Apply simple poison effect as long there are no real status effect
|
||||
-- TODO: Remove this when status effects are in place
|
||||
-- TODO: Consider moving these to the respective mods
|
||||
|
||||
mcl_hunger.register_food("mcl_farming:potato_item_poison", 2, "", 4, 1, 0, 60)
|
||||
|
||||
mcl_hunger.register_food("mcl_mobitems:rotten_flesh", 4, "", 30, 0, 100, 80)
|
||||
mcl_hunger.register_food("mcl_mobitems:chicken", 2, "", 30, 0, 100, 30)
|
||||
mcl_hunger.register_food("mcl_mobitems:spider_eye", 2, "", 4, 1, 0)
|
||||
|
||||
mcl_hunger.register_food("mcl_fishing:pufferfish_raw", 1, "", 60, 1, 300)
|
|
@ -1,6 +1,5 @@
|
|||
mcl_init
|
||||
mcl_core
|
||||
mcl_particles
|
||||
mcl_hunger
|
||||
mcl_death_messages
|
||||
3d_armor?
|
||||
|
|
Loading…
Reference in New Issue