Add carrot on a stick
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77e9502945
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@ -208,6 +208,13 @@ minetest.register_craftitem("mcl_mobitems:rabbit_stew", {
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groups = { food = 3, eatable = 10 },
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})
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minetest.register_tool("mcl_mobitems:carrot_on_a_stick", {
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description = "Carrot on a Stick",
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wield_image = "mcl_mobitems_carrot_on_a_stick.png",
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inventory_image = "mcl_mobitems_carrot_on_a_stick.png",
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groups = { transport = 1 },
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})
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-----------
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-- Crafting
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-----------
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@ -234,6 +241,22 @@ minetest.register_craft({
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},
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})
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minetest.register_craft({
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output = "mcl_mobitems:carrot_on_a_stick",
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recipe = {
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{ "mcl_fishing:fishing_rod", "", },
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{ "", "mcl_farming:carrot_item" },
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},
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})
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minetest.register_craft({
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output = "mcl_mobitems:carrot_on_a_stick",
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recipe = {
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{ "", "mcl_fishing:fishing_rod", },
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{ "mcl_farming:carrot_item", "" },
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},
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})
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minetest.register_craft({
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type = "shapeless",
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output = "mcl_mobitems:magma_cream",
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Binary file not shown.
After Width: | Height: | Size: 366 B |
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@ -89,26 +89,25 @@ mobs:register_mob("mobs_mc:pig", {
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if self.driver and clicker == self.driver then
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self.driver = nil
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clicker:set_detach()
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default.player_attached[name] = false
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default.player_set_animation(clicker, "stand" , 30)
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mcl_core.player_attached[name] = false
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mcl_core.player_set_animation(clicker, "stand" , 30)
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elseif not self.driver and self.saddle == "yes" then
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self.driver = clicker
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clicker:set_attach(self.object, "", {x = 0, y = 19, z = 0}, {x = 0, y = 0, z = 0})
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default.player_attached[name] = true
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mcl_core.player_attached[name] = true
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minetest.after(0.2, function()
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default.player_set_animation(clicker, "sit" , 30)
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mcl_core.player_set_animation(clicker, "sit" , 30)
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end)
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----[[
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-- ridable pigs
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if self.name == "mobs:pig" and self.saddle == "yes" and self.driver then
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if self.name == "mobs_mc:pig" and self.saddle == "yes" and self.driver then
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local item = self.driver:get_wielded_item()
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if item:get_name() == "mobs:carrotstick" then
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if item:get_name() == "mcl_mobitems:carrot_on_a_stick" then
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local yaw = self.driver:get_look_yaw() - math.pi / 2
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local velo = self.object:getvelocity()
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local v = 1.5
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if math.abs(velo.x) + math.abs(velo.z) < .6 then velo.y = 5 end
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self.state = "walk"
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self:set_animation("walk")
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self.object:setyaw(yaw)
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self.object:setvelocity({x = -math.sin(yaw) * v, y = velo.y, z = math.cos(yaw) * v})
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@ -116,7 +115,7 @@ mobs:register_mob("mobs_mc:pig", {
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local stack = inv:get_stack("main", self.driver:get_wield_index())
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stack:add_wear(100)
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if stack:get_wear() > 65400 then
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stack = {name = "fishing:pole", count = 1}
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stack = {name = "mcl_fishing:fishing_rod", count = 1}
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end
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inv:set_stack("main", self.driver:get_wield_index(), stack)
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return
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