performance optimisation
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@ -6,6 +6,8 @@ local player_in_bed = 0
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local is_sp = minetest.is_singleplayer()
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local is_sp = minetest.is_singleplayer()
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local weather_mod = minetest.get_modpath("mcl_weather") ~= nil
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local weather_mod = minetest.get_modpath("mcl_weather") ~= nil
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local explosions_mod = minetest.get_modpath("mcl_explosions") ~= nil
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local explosions_mod = minetest.get_modpath("mcl_explosions") ~= nil
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local spawn_mod = minetest.get_modpath("mcl_spawn")
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local worlds_mod = minetest.get_modpath("mcl_worlds")
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-- Helper functions
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-- Helper functions
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@ -76,7 +78,7 @@ local function lay_down(player, pos, bed_pos, state, skip)
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bed_center = {x = bed_pos.x - dir.x/2, y = bed_pos.y + 0.1, z = bed_pos.z - dir.z/2}
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bed_center = {x = bed_pos.x - dir.x/2, y = bed_pos.y + 0.1, z = bed_pos.z - dir.z/2}
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-- save respawn position when entering bed
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-- save respawn position when entering bed
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if minetest.get_modpath("mcl_spawn") and mcl_spawn.set_spawn_pos(player, bed_pos, false) then
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if spawn_mod and mcl_spawn.set_spawn_pos(player, bed_pos, nil) then
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minetest.chat_send_player(name, S("New respawn position set!"))
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minetest.chat_send_player(name, S("New respawn position set!"))
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end
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end
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@ -297,7 +299,7 @@ function mcl_beds.on_rightclick(pos, player, is_top)
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if player:get_meta():get_string("mcl_beds:sleeping") == "true" then
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if player:get_meta():get_string("mcl_beds:sleeping") == "true" then
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return
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return
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end
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end
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if minetest.get_modpath("mcl_worlds") then
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if worlds_mod then
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local dim = mcl_worlds.pos_to_dimension(pos)
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local dim = mcl_worlds.pos_to_dimension(pos)
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if dim == "nether" or dim == "end" then
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if dim == "nether" or dim == "end" then
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-- Bed goes BOOM in the Nether or End.
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-- Bed goes BOOM in the Nether or End.
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