Fix missing depends in mcl_tnt
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b0acd134ca
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49f447ba64
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@ -2,3 +2,4 @@ mcl_sounds?
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mcl_mobitems?
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mcl_mobitems?
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mcl_death_messages?
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mcl_death_messages?
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doc_identifier?
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doc_identifier?
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mesecons?
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@ -54,6 +54,13 @@ local sounds
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if minetest.get_modpath("mcl_sounds") then
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if minetest.get_modpath("mcl_sounds") then
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sounds = mcl_sounds.node_sound_wood_defaults()
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sounds = mcl_sounds.node_sound_wood_defaults()
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end
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end
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local tnt_mesecons
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if minetest.get_modpath("mesecons") then
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tnt_mesecons = {effector = {
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action_on = tnt.ignite,
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rules = mesecon.rules.alldirs,
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}}
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end
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minetest.register_node("mcl_tnt:tnt", {
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minetest.register_node("mcl_tnt:tnt", {
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tiles = {"default_tnt_top.png", "default_tnt_bottom.png",
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tiles = {"default_tnt_top.png", "default_tnt_bottom.png",
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"default_tnt_side.png", "default_tnt_side.png",
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"default_tnt_side.png", "default_tnt_side.png",
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@ -66,10 +73,7 @@ minetest.register_node("mcl_tnt:tnt", {
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_doc_items_longdesc = S("An explosive device. When it explodes, it will hurt living beings and destroy blocks around it. TNT has an explosion radius of @1. With a small chance, blocks may drop as an item (as if being mined) rather than being destroyed. TNT can be ignited by tools, explosions, fire, lava and redstone signals.", TNT_RANGE),
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_doc_items_longdesc = S("An explosive device. When it explodes, it will hurt living beings and destroy blocks around it. TNT has an explosion radius of @1. With a small chance, blocks may drop as an item (as if being mined) rather than being destroyed. TNT can be ignited by tools, explosions, fire, lava and redstone signals.", TNT_RANGE),
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_doc_items_usagehelp = S("Place the TNT and ignite it with one of the methods above. Quickly get in safe distance. The TNT will start to be affected by gravity and explodes in 4 seconds."),
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_doc_items_usagehelp = S("Place the TNT and ignite it with one of the methods above. Quickly get in safe distance. The TNT will start to be affected by gravity and explodes in 4 seconds."),
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groups = { dig_immediate = 3, tnt = 1, enderman_takable=1 },
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groups = { dig_immediate = 3, tnt = 1, enderman_takable=1 },
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mesecons = {effector = {
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mesecons = tnt_mesecons,
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action_on = tnt.ignite,
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rules = mesecon.rules.alldirs,
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}},
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_on_ignite = function(player, pointed_thing)
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_on_ignite = function(player, pointed_thing)
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tnt.ignite(pointed_thing.under)
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tnt.ignite(pointed_thing.under)
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return true
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return true
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