Add obsidian boat that always sinks
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@ -342,7 +342,8 @@ function boat.on_step(self, dtime, moveresult)
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self.object:get_velocity().y)
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self.object:get_velocity().y)
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else
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else
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p.y = p.y + 1
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p.y = p.y + 1
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if is_water(p) then
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local is_obsidian_boat = self.object:get_luaentity()._itemstring == "mcl_boats:boat_obsidian"
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if is_water(p) or is_obsidian_boat then
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-- Inside water: Slowly sink
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-- Inside water: Slowly sink
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local y = self.object:get_velocity().y
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local y = self.object:get_velocity().y
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y = y - 0.01
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y = y - 0.01
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@ -382,13 +383,13 @@ end
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-- Register one entity for all boat types
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-- Register one entity for all boat types
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minetest.register_entity("mcl_boats:boat", boat)
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minetest.register_entity("mcl_boats:boat", boat)
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local boat_ids = { "boat", "boat_spruce", "boat_birch", "boat_jungle", "boat_acacia", "boat_dark_oak" }
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local boat_ids = { "boat", "boat_spruce", "boat_birch", "boat_jungle", "boat_acacia", "boat_dark_oak", "boat_obsidian" }
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local names = { S("Oak Boat"), S("Spruce Boat"), S("Birch Boat"), S("Jungle Boat"), S("Acacia Boat"), S("Dark Oak Boat") }
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local names = { S("Oak Boat"), S("Spruce Boat"), S("Birch Boat"), S("Jungle Boat"), S("Acacia Boat"), S("Dark Oak Boat"), S("Obsidian Boat") }
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local craftstuffs = {}
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local craftstuffs = {}
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if minetest.get_modpath("mcl_core") then
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if minetest.get_modpath("mcl_core") then
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craftstuffs = { "mcl_core:wood", "mcl_core:sprucewood", "mcl_core:birchwood", "mcl_core:junglewood", "mcl_core:acaciawood", "mcl_core:darkwood" }
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craftstuffs = { "mcl_core:wood", "mcl_core:sprucewood", "mcl_core:birchwood", "mcl_core:junglewood", "mcl_core:acaciawood", "mcl_core:darkwood", "mcl_core:obsidian" }
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end
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end
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local images = { "oak", "spruce", "birch", "jungle", "acacia", "dark_oak" }
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local images = { "oak", "spruce", "birch", "jungle", "acacia", "dark_oak", "obsidian" }
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for b=1, #boat_ids do
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for b=1, #boat_ids do
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local itemstring = "mcl_boats:"..boat_ids[b]
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local itemstring = "mcl_boats:"..boat_ids[b]
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