Undead mobs take light damage only in sunlight
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@ -617,21 +617,26 @@ local do_env_damage = function(self)
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return
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return
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end
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end
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-- bright light harms mob
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if self.light_damage ~= 0
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and (minetest.get_node_light(pos) or 0) > 12 then
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local deal_light_damage = function(self, pos, damage)
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if not (mod_weather and (mcl_weather.rain.raining or mcl_weather.state == "snow") and mcl_weather.is_outdoor(pos)) then
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if not (mod_weather and (mcl_weather.rain.raining or mcl_weather.state == "snow") and mcl_weather.is_outdoor(pos)) then
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self.health = self.health - damage
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self.health = self.health - self.light_damage
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effect(pos, 5, "tnt_smoke.png")
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effect(pos, 5, "tnt_smoke.png")
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if check_for_death(self, "light", {type = "light"}) then return end
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if check_for_death(self, "light", {type = "light"}) then return end
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end
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end
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end
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end
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-- bright light harms mob
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if self.light_damage ~= 0 and (minetest.get_node_light(pos) or 0) > 12 then
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deal_light_damage(self, pos, self.light_damage)
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end
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local _, dim = mcl_worlds.y_to_layer(pos.y)
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if self.sunlight_damage ~= 0 and (minetest.get_node_light(pos) or 0) >= minetest.LIGHT_MAX and dim == "overworld" then
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deal_light_damage(self, pos, self.sunlight_damage)
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end
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local y_level = self.collisionbox[2]
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local y_level = self.collisionbox[2]
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if self.child then
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if self.child then
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@ -3017,6 +3022,7 @@ minetest.register_entity(name, {
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run_velocity = def.run_velocity or 2,
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run_velocity = def.run_velocity or 2,
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damage = max(0, (def.damage or 0) * difficulty),
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damage = max(0, (def.damage or 0) * difficulty),
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light_damage = def.light_damage or 0,
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light_damage = def.light_damage or 0,
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sunlight_damage = def.sunlight_damage or 0,
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water_damage = def.water_damage or 0,
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water_damage = def.water_damage or 0,
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lava_damage = def.lava_damage or 0,
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lava_damage = def.lava_damage or 0,
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suffocation = def.suffocation or 2,
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suffocation = def.suffocation or 2,
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@ -209,7 +209,8 @@ functions needed for the mob to work properly which contains the following:
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'ignores_nametag' if true, mob cannot be named by nametag
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'ignores_nametag' if true, mob cannot be named by nametag
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'rain_damage' damage per second if mob is standing in rain (default: 0)
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'rain_damage' damage per second if mob is standing in rain (default: 0)
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'sunlight_damage' holds the damage per second inflicted to mobs when they
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are in direct sunlight
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Node Replacement
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Node Replacement
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----------------
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----------------
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@ -79,7 +79,7 @@ local skeleton = {
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},
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},
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water_damage = 1,
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water_damage = 1,
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lava_damage = 4,
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lava_damage = 4,
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light_damage = 1,
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sunlight_damage = 1,
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view_range = 16,
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view_range = 16,
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fear_height = 4,
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fear_height = 4,
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attack_type = "dogshoot",
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attack_type = "dogshoot",
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@ -75,7 +75,7 @@ mobs:register_mob("mobs_mc:villager_zombie", {
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},
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},
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water_damage = 1,
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water_damage = 1,
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lava_damage = 5,
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lava_damage = 5,
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light_damage = 1,
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sunlight_damage = 1,
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view_range = 16,
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view_range = 16,
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fear_height = 5,
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fear_height = 5,
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@ -81,7 +81,7 @@ local zombie = {
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},
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},
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lava_damage = 4,
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lava_damage = 4,
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-- TODO: Burn mob only when in direct sunlight
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-- TODO: Burn mob only when in direct sunlight
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light_damage = 2,
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sunlight_damage = 2,
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view_range = 16,
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view_range = 16,
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attack_type = "dogfight",
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attack_type = "dogfight",
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}
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}
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@ -96,7 +96,7 @@ baby_zombie.collisionbox = {-0.25, -0.01, -0.25, 0.25, 0.94, 0.25}
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baby_zombie.visual_size = {x=zombie.visual_size.x/2, y=zombie.visual_size.y/2}
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baby_zombie.visual_size = {x=zombie.visual_size.x/2, y=zombie.visual_size.y/2}
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baby_zombie.walk_velocity = 1.2
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baby_zombie.walk_velocity = 1.2
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baby_zombie.run_velocity = 2.4
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baby_zombie.run_velocity = 2.4
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baby_zombie.light_damage = 0
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baby_zombie.sunlight_damage = 0
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mobs:register_mob("mobs_mc:baby_zombie", baby_zombie)
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mobs:register_mob("mobs_mc:baby_zombie", baby_zombie)
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@ -104,7 +104,7 @@ mobs:register_mob("mobs_mc:baby_zombie", baby_zombie)
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-- Desert variant of the zombie
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-- Desert variant of the zombie
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local husk = table.copy(zombie)
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local husk = table.copy(zombie)
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husk.textures = {{"mobs_mc_husk.png"}}
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husk.textures = {{"mobs_mc_husk.png"}}
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husk.light_damage = 0
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husk.sunlight_damage = 0
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husk.water_damage = 3
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husk.water_damage = 3
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husk.drops = drops_common
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husk.drops = drops_common
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-- TODO: Husks avoid water
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-- TODO: Husks avoid water
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