Use dot texture for singular redstone dust
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f24754453a
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@ -74,6 +74,8 @@ Read the help entries on the other redstone components to learn how redstone com
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local straight0_on = "redstone_redstone_dust_line0.png^[colorize:#FF0000:"..ratio_on
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local straight0_on = "redstone_redstone_dust_line0.png^[colorize:#FF0000:"..ratio_on
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local straight1_off = "redstone_redstone_dust_line0.png^[colorize:#FF0000:"..ratio_off
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local straight1_off = "redstone_redstone_dust_line0.png^[colorize:#FF0000:"..ratio_off
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local straight1_on = "redstone_redstone_dust_line0.png^[colorize:#FF0000:"..ratio_on
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local straight1_on = "redstone_redstone_dust_line0.png^[colorize:#FF0000:"..ratio_on
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local dot_off = "redstone_redstone_dust_dot.png^[colorize:#FF0000:"..ratio_off
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local dot_on = "redstone_redstone_dust_dot.png^[colorize:#FF0000:"..ratio_on
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if adjx and adjz and (xp + zp + xm + zm > 2) then
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if adjx and adjz and (xp + zp + xm + zm > 2) then
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table.insert(nodebox, box_bump1)
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table.insert(nodebox, box_bump1)
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@ -85,7 +87,9 @@ Read the help entries on the other redstone components to learn how redstone com
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tiles_on = { crossing_on, crossing_on, straight0_on, straight1_on, straight0_on, straight1_on, }
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tiles_on = { crossing_on, crossing_on, straight0_on, straight1_on, straight0_on, straight1_on, }
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end
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end
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if nodeid == "00000000" then
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if nodeid == "00000000" then
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nodebox = {-8/16, -.5, -1/16, 8/16, -.5+1/16, 1/16}
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nodebox = {-8/16, -.5, -8/16, 8/16, -.5+1/16, 8/16}
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tiles_off = { dot_off, dot_off, "blank.png", "blank.png", "blank.png", "blank.png" }
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tiles_on = { dot_on, dot_on, "blank.png", "blank.png", "blank.png", "blank.png" }
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end
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end
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minetest.register_node("mesecons:wire_"..nodeid.."_off", {
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minetest.register_node("mesecons:wire_"..nodeid.."_off", {
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