Reset pointing range limit for bow
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@ -114,11 +114,9 @@ S("The speed and damage of the arrow increases the longer you charge. The regula
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inventory_image = "mcl_bows_bow.png",
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inventory_image = "mcl_bows_bow.png",
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wield_scale = { x = 1.8, y = 1.8, z = 1 },
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wield_scale = { x = 1.8, y = 1.8, z = 1 },
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stack_max = 1,
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stack_max = 1,
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-- Trick to disable melee damage to entities.
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range = 4,
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-- Range not set to 0 (unlike the others) so it can be placed into item frames
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range = 1,
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-- Trick to disable digging as well
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-- Trick to disable digging as well
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on_use = function() end,
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on_use = function() return end,
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groups = {weapon=1,weapon_ranged=1},
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groups = {weapon=1,weapon_ranged=1},
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})
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})
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@ -157,6 +155,8 @@ for level=0, 2 do
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stack_max = 1,
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stack_max = 1,
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range = 0, -- Pointing range to 0 to prevent punching with bow :D
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range = 0, -- Pointing range to 0 to prevent punching with bow :D
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groups = {not_in_creative_inventory=1, not_in_craft_guide=1},
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groups = {not_in_creative_inventory=1, not_in_craft_guide=1},
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-- Trick to disable digging as well
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on_use = function() return end,
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on_drop = function(itemstack, dropper, pos)
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on_drop = function(itemstack, dropper, pos)
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reset_bow_state(dropper)
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reset_bow_state(dropper)
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itemstack:set_name("mcl_bows:bow")
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itemstack:set_name("mcl_bows:bow")
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