Fix bow charging without arrows
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d25feb2990
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3fc496c0e1
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@ -24,23 +24,30 @@ mcl_throwing.shoot_arrow = function(arrow_item, pos, dir, yaw, shooter)
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return obj
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end
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local player_shoot_arrow = function(itemstack, player)
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local get_arrow = function(player)
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local inv = player:get_inventory()
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local arrow_stack, arrow_itemstring, arrow_stack_id
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local arrow_stack, arrow_stack_id
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for i=1, inv:get_size("main") do
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local it = inv:get_stack("main", i)
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if not it:is_empty() and minetest.get_item_group(it:get_name(), "ammo_bow") ~= 0 then
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arrow_stack = it
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arrow_itemstring = it:get_name()
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arrow_stack_id = i
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break
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end
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end
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return arrow_stack, arrow_stack_id
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end
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local player_shoot_arrow = function(itemstack, player)
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local arrow_stack, arrow_stack_id = get_arrow(player)
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local arrow_itemstring
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if not minetest.setting_getbool("creative_mode") then
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if not arrow_stack then
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return false
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end
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arrow_itemstring = arrow_stack:get_name()
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arrow_stack:take_item()
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local inv = player:get_inventory()
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inv:set_stack("main", arrow_stack_id, arrow_stack)
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end
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local playerpos = player:getpos()
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@ -56,9 +63,11 @@ end
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local powerup_function = function(nextbow)
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return function(itemstack, placer, pointed_thing)
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local wear = itemstack:get_wear()
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itemstack:replace(nextbow)
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itemstack:add_wear(wear)
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if get_arrow(placer) ~= nil then
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local wear = itemstack:get_wear()
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itemstack:replace(nextbow)
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itemstack:set_wear(wear)
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end
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return itemstack
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end
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end
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@ -70,16 +79,6 @@ minetest.register_tool("mcl_throwing:bow", {
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on_place = powerup_function("mcl_throwing:bow_0"),
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on_secondary_use = powerup_function("mcl_throwing:bow_0"),
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groups = {weapon=1,weapon_ranged=1},
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on_use = function(itemstack, user, pointed_thing)
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local wear = itemstack:get_wear()
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itemstack:add_wear(wear)
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if player_shoot_arrow(itemstack, user, pointed_thing) then
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if not minetest.setting_getbool("creative_mode") then
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itemstack:add_wear(65535/385)
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end
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end
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return itemstack
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end,
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})
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minetest.register_tool("mcl_throwing:bow_0", {
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@ -92,10 +91,10 @@ minetest.register_tool("mcl_throwing:bow_0", {
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on_use = function(itemstack, user, pointed_thing)
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local wear = itemstack:get_wear()
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itemstack:replace("mcl_throwing:bow")
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itemstack:add_wear(wear)
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itemstack:set_wear(wear)
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if player_shoot_arrow(itemstack, user, pointed_thing) then
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if not minetest.setting_getbool("creative_mode") then
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itemstack:add_wear(65535/385)
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itemstack:add_wear(65535/1600)
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end
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end
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return itemstack
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@ -112,10 +111,10 @@ minetest.register_tool("mcl_throwing:bow_1", {
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on_use = function(itemstack, user, pointed_thing)
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local wear = itemstack:get_wear()
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itemstack:replace("mcl_throwing:bow")
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itemstack:add_wear(wear)
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itemstack:set_wear(wear)
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if player_shoot_arrow(itemstack, user, pointed_thing) then
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if not minetest.setting_getbool("creative_mode") then
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itemstack:add_wear(65535/385)
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itemstack:add_wear(65535/800)
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end
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end
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return itemstack
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@ -130,7 +129,7 @@ minetest.register_tool("mcl_throwing:bow_2", {
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on_use = function(itemstack, user, pointed_thing)
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local wear = itemstack:get_wear()
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itemstack:replace("mcl_throwing:bow")
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itemstack:add_wear(wear)
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itemstack:set_wear(wear)
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if player_shoot_arrow(itemstack, user, pointed_thing) then
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if not minetest.setting_getbool("creative_mode") then
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itemstack:add_wear(65535/385)
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