Increase zombie attack range
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a766c6b992
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@ -12,7 +12,7 @@ mobs:register_mob("mobs_mc:zombie", {
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type = "monster",
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type = "monster",
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hp_min = 20,
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hp_min = 20,
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hp_max = 20,
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hp_max = 20,
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collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.9, 0.4},
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collisionbox = {-0.5, -0.01, -0.5, 0.5, 1.99, 0.5},
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textures = {
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textures = {
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{"mobs_zombie.png"}
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{"mobs_zombie.png"}
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},
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},
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@ -28,9 +28,9 @@ mobs:register_mob("mobs_mc:zombie", {
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walk_velocity = .8,
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walk_velocity = .8,
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run_velocity = 1.6,
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run_velocity = 1.6,
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damage = 3,
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damage = 3,
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pathfinding = true,
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fear_height = 8,
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pathfinding = 1,
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group_attack = true,
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group_attack = true,
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armor = 80,
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drops = {
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drops = {
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{name = "mcl_mobitems:rotten_flesh",
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{name = "mcl_mobitems:rotten_flesh",
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chance = 1,
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chance = 1,
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@ -85,7 +85,7 @@ mobs:register_mob("mobs_mc:zombie", {
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lava_damage = minetest.registered_nodes["mcl_core:lava_source"].damage_per_second,
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lava_damage = minetest.registered_nodes["mcl_core:lava_source"].damage_per_second,
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-- TODO: Burn mob only when in direct sunlight
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-- TODO: Burn mob only when in direct sunlight
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light_damage = 1,
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light_damage = 1,
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view_range = 16,
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view_range = 40,
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attack_type = "dogfight",
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attack_type = "dogfight",
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})
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})
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mobs:register_spawn("mobs_mc:zombie", {"group:solid"}, 7, -1, 5000, 4, 31000)
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mobs:register_spawn("mobs_mc:zombie", {"group:solid"}, 7, -1, 5000, 4, 31000)
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