mcl_mobs: Shorten math.pi
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21310aad59
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@ -584,8 +584,8 @@ mobs.death_effect = function(pos, yaw, collisionbox)
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min = { x = -0.5, y = 0, z = -0.5 }
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min = { x = -0.5, y = 0, z = -0.5 }
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max = { x = 0.5, y = 0.5, z = 0.5 }
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max = { x = 0.5, y = 0.5, z = 0.5 }
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end
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end
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min = vector.rotate(min, {x=0, y=yaw, z=math.pi/2})
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min = vector.rotate(min, {x=0, y=yaw, z=pi/2})
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max = vector.rotate(max, {x=0, y=yaw, z=math.pi/2})
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max = vector.rotate(max, {x=0, y=yaw, z=pi/2})
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min, max = vector.sort(min, max)
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min, max = vector.sort(min, max)
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min = vector.multiply(min, 0.5)
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min = vector.multiply(min, 0.5)
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max = vector.multiply(max, 0.5)
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max = vector.multiply(max, 0.5)
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@ -812,7 +812,7 @@ local check_for_death = function(self, cause, cmi_cause)
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set_animation(self, "die")
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set_animation(self, "die")
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else
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else
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local rot = self.object:get_rotation()
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local rot = self.object:get_rotation()
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rot.z = math.pi/2
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rot.z = pi/2
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self.object:set_rotation(rot)
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self.object:set_rotation(rot)
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length = 1 + DEATH_DELAY
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length = 1 + DEATH_DELAY
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set_animation(self, "stand", true)
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set_animation(self, "stand", true)
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