Add moon phases
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# `mcl_moon` API
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This API has one function:
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## `mcl_moon.get_moon_phase()`
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Returns current moon phase (0-7).
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* 0 = Full Moon
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* 1 = Waning Gibbous
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* 2 = Last Quarter
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* 3 = Waning Crescent
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* 4 = New Moon
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* 5 = Waxing Crescent
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* 6 = First Quarter
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* 7 = Waxing Gibbous
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local MOON_PHASES = 8
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local MOON_PHASES_HALF = MOON_PHASES / 2
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local SHEET_W = 4
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local SHEET_H = 2
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mcl_moon = {}
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mcl_moon.MOON_PHASES = MOON_PHASES
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mcl_moon.get_moon_phase = function()
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local after_midday = 0
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local tod = minetest.get_timeofday()
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if tod > 0.5 then
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after_midday = 1
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end
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return (minetest.get_day_count() + after_midday) % MOON_PHASES
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end
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local get_moon_texture = function()
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local phase = mcl_moon.get_moon_phase()
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local x = phase % MOON_PHASES_HALF
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local y
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if phase >= MOON_PHASES_HALF then
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y = 1
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else
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y = 0
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end
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return "mcl_moon_moon_phases.png^[sheet:"..SHEET_W.."x"..SHEET_H..":"..x..","..y
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end
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local timer = 0
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local last_reported_phase = nil
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minetest.register_globalstep(function(dtime)
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timer = timer + dtime
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if timer < 5 then
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return
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end
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timer = 0
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local phase = mcl_moon.get_moon_phase()
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-- No-op when moon phase didn't change yet
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if last_reported_phase == phase then
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return
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end
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minetest.log("info", "[mcl_moon] New moon phase: "..phase)
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last_reported_phase = phase
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local moon_arg = {texture = get_moon_texture()}
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local players = minetest.get_connected_players()
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for p=1, #players do
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players[p]:set_moon(moon_arg)
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end
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end)
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minetest.register_on_joinplayer(function(player)
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player:set_moon({texture = get_moon_texture(), scale=3.75})
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end)
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name = mcl_moon
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description = Adds moon phases to the game
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