Add brown mooshroom
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@ -70,6 +70,9 @@ Origin of those models:
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* `mobs_mc_wither.png`
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* `mobs_mc_wither_skeleton.png`
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* `mobs_mc_TEMP_wither_projectile.png`
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* Gerold55
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* `mobs_mc_mooshroom_brown.png` (CC0)
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* `mobs_mc_mushroom_brown.png` (CC0)
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* “Spawn egg” textures (`mobs_mc_spawn_icon_*`) by 22i
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* Any other texture not mentioned here are licensed under the MIT License
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@ -183,4 +186,4 @@ Origin of those models:
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Note: Many of these sounds have been more or less modified to fit the game.
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Sounds not mentioned here are licensed under CC0.
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Sounds not mentioned hre are licensed under CC0.
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@ -80,7 +80,7 @@ mobs:register_mob("mobs_mc:cow", cow_def)
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local mooshroom_def = table.copy(cow_def)
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mooshroom_def.mesh = "mobs_mc_cow.b3d"
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mooshroom_def.textures = { {"mobs_mc_mooshroom.png", "mobs_mc_mushroom_red.png"}, }
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mooshroom_def.textures = { {"mobs_mc_mooshroom.png", "mobs_mc_mushroom_red.png"}, {"mobs_mc_mooshroom_brown.png", "mobs_mc_mushroom_brown.png" } }
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mooshroom_def.on_rightclick = function(self, clicker)
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if mobs:feed_tame(self, clicker, 1, true, true) then return end
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if mobs:protect(self, clicker) then return end
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@ -93,7 +93,12 @@ mooshroom_def.on_rightclick = function(self, clicker)
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if item:get_name() == mobs_mc.items.shears then
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local pos = self.object:get_pos()
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minetest.sound_play("shears", {pos = pos})
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minetest.add_item({x=pos.x, y=pos.y+1.4, z=pos.z}, mobs_mc.items.mushroom_red .. " 5")
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if self.base_texture[1] == "mobs_mc_mooshroom_brown.png" then
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minetest.add_item({x=pos.x, y=pos.y+1.4, z=pos.z}, mobs_mc.items.mushroom_brown .. " 5")
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else
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minetest.add_item({x=pos.x, y=pos.y+1.4, z=pos.z}, mobs_mc.items.mushroom_red .. " 5")
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end
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local oldyaw = self.object:getyaw()
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self.object:remove()
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@ -44,6 +44,7 @@ mobs_mc.override.items = {
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shears = "mcl_tools:shears",
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mushroom_red = "mcl_mushrooms:mushroom_red",
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mushroom_brown = "mcl_mushrooms:mushroom_brown",
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bucket = "mcl_buckets:bucket_empty",
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grass_block = "mcl_core:dirt_with_grass",
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string = "mcl_mobitems:string",
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@ -189,6 +189,14 @@ lightning.strike = function(pos)
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obj:remove()
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obj = minetest.add_entity(pos2, "mobs_mc:pigman")
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obj:set_yaw(rot)
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-- mooshroom: toggle color red/brown
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elseif lua.name == "mobs_mc:mooshroom" then
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if lua.base_texture[1] == "mobs_mc_mooshroom.png" then
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lua.base_texture = { "mobs_mc_mooshroom_brown.png", "mobs_mc_mushroom_brown.png" }
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else
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lua.base_texture = { "mobs_mc_mooshroom.png", "mobs_mc_mushroom_red.png" }
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end
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obj:set_properties({textures = lua.base_texture})
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-- villager → witch
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elseif lua.name == "mobs_mc:villager" then
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-- Witches are incomplete, this code is unused
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