Add experimental, pseudobiome-based village variation.
This commit is contained in:
parent
9a668204cb
commit
2fe5ac8569
|
@ -270,7 +270,7 @@ function settlements.place_schematics_lvm(settlement_info, pr)
|
|||
local platform_material = settlement_info[i]["surface_mat"]
|
||||
platform_material_name = minetest.get_name_from_content_id(platform_material)
|
||||
-- pick random material
|
||||
local material = wallmaterial[pr:next(1,#wallmaterial)]
|
||||
--local material = wallmaterial[pr:next(1,#wallmaterial)]
|
||||
--
|
||||
local building = building_all_info["mts"]
|
||||
local replace_wall = building_all_info["rplc"]
|
||||
|
@ -280,7 +280,27 @@ function settlements.place_schematics_lvm(settlement_info, pr)
|
|||
{lua_use_comments = false, lua_num_indent_spaces = 0}).." return(schematic)"
|
||||
-- replace material
|
||||
if replace_wall == "y" then
|
||||
schem_lua = schem_lua:gsub("mcl_core:cobble", material)
|
||||
--Note, block substitution isn't matching node names exactly; so nodes that are to be substituted that have the same prefixes cause bugs.
|
||||
-- Example: Attempting to swap out 'mcl_core:stonebrick'; which has multiple, additional sub-variants: (carved, cracked, mossy). Will currently cause issues, so leaving disabled.
|
||||
if platform_material == "mcl_core:snow" or platform_material == "mcl_core:dirt_with_grass_snow" or platform_material == "mcl_core:podzol" then
|
||||
schem_lua = schem_lua:gsub("mcl_core:tree", "mcl_core:sprucetree")
|
||||
schem_lua = schem_lua:gsub("mcl_core:wood", "mcl_core:sprucewood")
|
||||
--schem_lua = schem_lua:gsub("mcl_fences:fence", "mcl_fences:spruce_fence")
|
||||
--schem_lua = schem_lua:gsub("mcl_stairs:slab_wood_top", "mcl_stairs:slab_sprucewood_top")
|
||||
--schem_lua = schem_lua:gsub("mcl_stairs:stair_wood", "mcl_stairs:stair_sprucewood")
|
||||
--schem_lua = schem_lua:gsub("mesecons_pressureplates:pressure_plate_wood_off", "mesecons_pressureplates:pressure_plate_sprucewood_off")
|
||||
elseif platform_material == "mcl_core:sand" or platform_material == "mcl_core:redsand" then
|
||||
schem_lua = schem_lua:gsub("mcl_core:tree", "mcl_core:sandstonecarved")
|
||||
schem_lua = schem_lua:gsub("mcl_core:cobble", "mcl_core:sandstone")
|
||||
schem_lua = schem_lua:gsub("mcl_core:wood", "mcl_core:sandstonesmooth")
|
||||
--schem_lua = schem_lua:gsub("mcl_fences:fence", "mcl_fences:birch_fence")
|
||||
--schem_lua = schem_lua:gsub("mcl_stairs:slab_wood_top", "mcl_stairs:slab_birchwood_top")
|
||||
--schem_lua = schem_lua:gsub("mcl_stairs:stair_wood", "mcl_stairs:stair_birchwood")
|
||||
--schem_lua = schem_lua:gsub("mesecons_pressureplates:pressure_plate_wood_off", "mesecons_pressureplates:pressure_plate_birchwood_off")
|
||||
--schem_lua = schem_lua:gsub("mcl_stairs:stair_stonebrick", "mcl_stairs:stair_redsandstone")
|
||||
--schem_lua = schem_lua:gsub("mcl_core:stonebrick", "mcl_core:redsandstonesmooth")
|
||||
schem_lua = schem_lua:gsub("mcl_core:brick_block", "mcl_core:redsandstone")
|
||||
end
|
||||
end
|
||||
schem_lua = schem_lua:gsub("mcl_core:dirt_with_grass", platform_material_name)
|
||||
|
||||
|
@ -321,7 +341,7 @@ function settlements.place_schematics(settlement_info, pr)
|
|||
local platform_material = settlement_info[i]["surface_mat"]
|
||||
--platform_material_name = minetest.get_name_from_content_id(platform_material)
|
||||
-- pick random material
|
||||
local material = wallmaterial[pr:next(1,#wallmaterial)]
|
||||
--local material = wallmaterial[pr:next(1,#wallmaterial)]
|
||||
--
|
||||
local building = building_all_info["mts"]
|
||||
local replace_wall = building_all_info["rplc"]
|
||||
|
@ -331,7 +351,27 @@ function settlements.place_schematics(settlement_info, pr)
|
|||
{lua_use_comments = false, lua_num_indent_spaces = 0}).." return(schematic)"
|
||||
-- replace material
|
||||
if replace_wall == "y" then
|
||||
schem_lua = schem_lua:gsub("mcl_core:cobble", material)
|
||||
--Note, block substitution isn't matching node names exactly; so nodes that are to be substituted that have the same prefixes cause bugs.
|
||||
-- Example: Attempting to swap out 'mcl_core:stonebrick'; which has multiple, additional sub-variants: (carved, cracked, mossy). Will currently cause issues, so leaving disabled.
|
||||
if platform_material == "mcl_core:snow" or platform_material == "mcl_core:dirt_with_grass_snow" or platform_material == "mcl_core:podzol" then
|
||||
schem_lua = schem_lua:gsub("mcl_core:tree", "mcl_core:sprucetree")
|
||||
schem_lua = schem_lua:gsub("mcl_core:wood", "mcl_core:sprucewood")
|
||||
--schem_lua = schem_lua:gsub("mcl_fences:fence", "mcl_fences:spruce_fence")
|
||||
--schem_lua = schem_lua:gsub("mcl_stairs:slab_wood_top", "mcl_stairs:slab_sprucewood_top")
|
||||
--schem_lua = schem_lua:gsub("mcl_stairs:stair_wood", "mcl_stairs:stair_sprucewood")
|
||||
--schem_lua = schem_lua:gsub("mesecons_pressureplates:pressure_plate_wood_off", "mesecons_pressureplates:pressure_plate_sprucewood_off")
|
||||
elseif platform_material == "mcl_core:sand" or platform_material == "mcl_core:redsand" then
|
||||
schem_lua = schem_lua:gsub("mcl_core:tree", "mcl_core:sandstonecarved")
|
||||
schem_lua = schem_lua:gsub("mcl_core:cobble", "mcl_core:sandstone")
|
||||
schem_lua = schem_lua:gsub("mcl_core:wood", "mcl_core:sandstonesmooth")
|
||||
--schem_lua = schem_lua:gsub("mcl_fences:fence", "mcl_fences:birch_fence")
|
||||
--schem_lua = schem_lua:gsub("mcl_stairs:slab_wood_top", "mcl_stairs:slab_birchwood_top")
|
||||
--schem_lua = schem_lua:gsub("mcl_stairs:stair_wood", "mcl_stairs:stair_birchwood")
|
||||
--schem_lua = schem_lua:gsub("mesecons_pressureplates:pressure_plate_wood_off", "mesecons_pressureplates:pressure_plate_birchwood_off")
|
||||
--schem_lua = schem_lua:gsub("mcl_stairs:stair_stonebrick", "mcl_stairs:stair_redsandstone")
|
||||
--schem_lua = schem_lua:gsub("mcl_core:stonebrick", "mcl_core:redsandstonesmooth")
|
||||
schem_lua = schem_lua:gsub("mcl_core:brick_block", "mcl_core:redsandstone")
|
||||
end
|
||||
end
|
||||
schem_lua = schem_lua:gsub("mcl_core:dirt_with_grass", platform_material)
|
||||
|
||||
|
|
|
@ -10,6 +10,7 @@ settlements.lvm = false
|
|||
|
||||
settlements.last_settlement = os.time()
|
||||
|
||||
--[[ Manually set in 'buildings.lua'
|
||||
-- material to replace cobblestone with
|
||||
wallmaterial = {
|
||||
"mcl_core:junglewood",
|
||||
|
@ -23,6 +24,7 @@ wallmaterial = {
|
|||
"mcl_core:sandstone",
|
||||
"mcl_core:sandstonesmooth2"
|
||||
}
|
||||
--]]
|
||||
settlements.surface_mat = {}
|
||||
-------------------------------------------------------------------------------
|
||||
-- Set array to list
|
||||
|
@ -38,7 +40,7 @@ function settlements.grundstellungen()
|
|||
"mcl_core:sand",
|
||||
"mcl_core:redsand",
|
||||
--"mcl_core:silver_sand",
|
||||
"mcl_core:snowblock"
|
||||
"mcl_core:snow"
|
||||
}
|
||||
end
|
||||
--
|
||||
|
@ -52,6 +54,23 @@ schem_path = settlements.modpath.."/schematics/"
|
|||
--
|
||||
-- list of schematics
|
||||
--
|
||||
local basic_pseudobiome_villages = minetest.settings:get_bool("basic_pseudobiome_villages", false)
|
||||
|
||||
if basic_pseudobiome_villages == true then
|
||||
schematic_table = {
|
||||
{name = "large_house", mts = schem_path.."large_house.mts", hwidth = 11, hdepth = 12, hheight = 9, hsize = 14, max_num = 0.08, rplc = "y"},
|
||||
{name = "blacksmith", mts = schem_path.."blacksmith.mts", hwidth = 7, hdepth = 7, hheight = 13, hsize = 13, max_num = 0.055, rplc = "y"},
|
||||
{name = "butcher", mts = schem_path.."butcher.mts", hwidth = 11, hdepth = 8, hheight = 10, hsize = 14, max_num = 0.03, rplc = "y"},
|
||||
{name = "church", mts = schem_path.."church.mts", hwidth = 13, hdepth = 13, hheight = 14, hsize = 15, max_num = 0.04, rplc = "y"},
|
||||
{name = "farm", mts = schem_path.."farm.mts", hwidth = 7, hdepth = 7, hheight = 13, hsize = 13, max_num = 0.1, rplc = "y"},
|
||||
{name = "lamp", mts = schem_path.."lamp.mts", hwidth = 3, hdepth = 3, hheight = 13, hsize = 10, max_num = 0.1, rplc = "n"},
|
||||
{name = "library", mts = schem_path.."library.mts", hwidth = 12, hdepth = 12, hheight = 8, hsize = 13, max_num = 0.04, rplc = "y"},
|
||||
{name = "medium_house", mts = schem_path.."medium_house.mts", hwidth = 8, hdepth = 12, hheight = 8, hsize = 14, max_num = 0.08, rplc = "y"},
|
||||
{name = "small_house", mts = schem_path.."small_house.mts", hwidth = 9, hdepth = 7, hheight = 8, hsize = 13, max_num = 0.7, rplc = "y"},
|
||||
{name = "tavern", mts = schem_path.."tavern.mts", hwidth = 11, hdepth = 10, hheight = 10, hsize = 13, max_num = 0.050, rplc = "y"},
|
||||
{name = "well", mts = schem_path.."well.mts", hwidth = 6, hdepth = 8, hheight = 6, hsize = 10, max_num = 0.045, rplc = "y"},
|
||||
}
|
||||
else
|
||||
schematic_table = {
|
||||
{name = "large_house", mts = schem_path.."large_house.mts", hwidth = 11, hdepth = 12, hheight = 9, hsize = 14, max_num = 0.08, rplc = "n"},
|
||||
{name = "blacksmith", mts = schem_path.."blacksmith.mts", hwidth = 7, hdepth = 7, hheight = 13, hsize = 13, max_num = 0.055, rplc = "n"},
|
||||
|
@ -65,6 +84,7 @@ schematic_table = {
|
|||
{name = "tavern", mts = schem_path.."tavern.mts", hwidth = 11, hdepth = 10, hheight = 10, hsize = 13, max_num = 0.050, rplc = "n"},
|
||||
{name = "well", mts = schem_path.."well.mts", hwidth = 6, hdepth = 8, hheight = 6, hsize = 10, max_num = 0.045, rplc = "n"},
|
||||
}
|
||||
end
|
||||
--
|
||||
-- list of settlements, load on server start up
|
||||
--
|
||||
|
|
|
@ -164,7 +164,11 @@ function settlements.paths(settlement_info)
|
|||
-- replace surface node with mcl_core:grass_path
|
||||
if surface_point
|
||||
then
|
||||
if surface_mat == "mcl_core:sand" or surface_mat == "mcl_core:redsand" then
|
||||
minetest.swap_node(surface_point,{name="mcl_core:sandstonesmooth2"})
|
||||
else
|
||||
minetest.swap_node(surface_point,{name="mcl_core:grass_path"})
|
||||
end
|
||||
-- don't set y coordinate, surface might be too low or high
|
||||
starting_point.x = surface_point.x
|
||||
starting_point.z = surface_point.z
|
||||
|
|
|
@ -9,7 +9,7 @@ local c_desert_sand = minetest.get_content_id("mcl_core:redsand"
|
|||
--local c_silver_sand = minetest.get_content_id("mcl_core:silver_sand")
|
||||
--
|
||||
local c_air = minetest.get_content_id("air")
|
||||
local c_snow = minetest.get_content_id("mcl_core:snowblock")
|
||||
local c_snow = minetest.get_content_id("mcl_core:snow")
|
||||
local c_fern_1 = minetest.get_content_id("mcl_flowers:fern")
|
||||
local c_fern_2 = minetest.get_content_id("mcl_flowers:fern")
|
||||
local c_fern_3 = minetest.get_content_id("mcl_flowers:fern")
|
||||
|
@ -55,7 +55,8 @@ function settlements.find_surface_lvm(pos, minp)
|
|||
--c_dirt_with_dry_grass,
|
||||
c_podzol,
|
||||
c_sand,
|
||||
c_desert_sand
|
||||
c_desert_sand,
|
||||
c_snow
|
||||
}
|
||||
local cnt = 0
|
||||
local itter -- count up or down
|
||||
|
|
|
@ -130,6 +130,8 @@ mcl_superflat_classic (Classic superflat map generation) bool false
|
|||
# game by a lot.
|
||||
mcl_node_particles (Block particles detail level) enum none high,medium,low,none
|
||||
|
||||
# If enabled, this will substitute a few blocks in village schematics so they blend into normal, snowy, and sandy areas. Defaults to false.
|
||||
basic_pseudobiome_villages (Enables very basic, and experimental "pseudobiome-based" villages) bool false
|
||||
|
||||
# If enabled, will run an LBM to fix the top 1/2 of double plants in mcimported worlds; defaults to true.
|
||||
fix_doubleplants (Mcimport double plant fixes) bool true
|
||||
|
|
Loading…
Reference in New Issue