Don't allow anvil repair if already at max health
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@ -56,7 +56,7 @@ local function update_anvil_slots(meta)
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end
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-- Same tool twice
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if input1:get_name() == input2:get_name() and def1.type == "tool" then
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if input1:get_name() == input2:get_name() and def1.type == "tool" and (input1:get_wear() > 0 or input2:get_wear() > 0) then
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-- Add tool health together plus a small bonus
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-- TODO: Combine tool enchantments
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local new_wear = calculate_repair(input1:get_wear(), input2:get_wear(), SAME_TOOL_REPAIR_BOOST)
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@ -89,7 +89,7 @@ local function update_anvil_slots(meta)
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elseif material:get_name() == tooldef._repair_material then
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has_correct_material = true
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end
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if has_correct_material then
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if has_correct_material and tool:get_wear() > 0 then
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local new_wear = calculate_repair(tool:get_wear(), MAX_WEAR, MATERIAL_TOOL_REPAIR_BOOST)
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tool:set_wear(new_wear)
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name_item = tool
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