Player damage texture modifier
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@ -59,6 +59,7 @@ function mcl_player.player_set_model(player, model_name)
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textures = player_textures[name] or model.textures,
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visual = "mesh",
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visual_size = model.visual_size or {x=1, y=1},
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damage_texture_modifier = "^[colorize:red:130",
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})
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mcl_player.player_set_animation(player, "stand")
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else
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