Can place kelp on kelp
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@ -27,17 +27,6 @@ local function kelp_on_place(itemstack, placer, pointed_thing)
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placer, itemstack, pointed_thing) or itemstack
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end
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if pos_under.y >= pos_above.y then
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return itemstack
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end
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-- Placement rules:
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-- Seagrass can only be placed on top of dirt inside water
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local g_above_water = minetest.get_item_group(node_above.name, "water")
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if not (g_above_water ~= 0 and def_above.liquidtype == "source") then
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return itemstack
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end
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if minetest.is_protected(pos_under, player_name) or
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minetest.is_protected(pos_above, player_name) then
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minetest.log("action", player_name
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@ -48,7 +37,8 @@ local function kelp_on_place(itemstack, placer, pointed_thing)
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return itemstack
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end
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-- Select a kelp node
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local grow_kelp = false
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-- Select a kelp node when placed on surface node
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if node_under.name == "mcl_core:dirt" then
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node_under.name = "mcl_ocean:kelp_dirt"
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elseif node_under.name == "mcl_core:sand" then
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@ -57,14 +47,54 @@ local function kelp_on_place(itemstack, placer, pointed_thing)
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node_under.name = "mcl_ocean:kelp_redsand"
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elseif node_under.name == "mcl_core:gravel" then
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node_under.name = "mcl_ocean:kelp_gravel"
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elseif minetest.get_item_group(node_under.name, "kelp") == 1 then
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-- Place kelp on kelp = grow kelp by 1 node length
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if node_under.param2 < 240 then
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node_under.param2 = node_under.param2 + 16
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grow_kelp = true
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else
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return itemstack
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end
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else
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return itemstack
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end
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if grow_kelp then
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-- Kelp placed on kelp ...
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-- Kelp can be placed on top of another kelp to make it grow
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if pos_under.y >= pos_above.y or pos_under.x ~= pos_above.x or pos_under.z ~= pos_above.z then
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-- Placed on side or below node, abort
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return itemstack
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end
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-- New kelp top must also be submerged in water
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local size = math.ceil(node_under.param2 / 16)
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minetest.log("error", node_under.param2.."|"..size)
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local pos_water = table.copy(pos_under)
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pos_water.y = pos_water.y + size
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local node_water = minetest.get_node(pos_water)
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local def_water = minetest.registered_nodes[node_water.name]
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if not (minetest.get_item_group(node_water.name, "water") and def_water.liquidtype == "source") then
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-- Not submerged in water, abort
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return itemstack
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end
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else
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-- New kelp placed ...
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if pos_under.y >= pos_above.y then
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-- Placed on side or below node, abort
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return itemstack
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end
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-- Kelp can be placed inside a water source on top of a surface node
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local g_above_water = minetest.get_item_group(node_above.name, "water")
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if not (g_above_water ~= 0 and def_above.liquidtype == "source") then
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return itemstack
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end
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node_under.param2 = minetest.registered_items[node_under.name].place_param2 or 16
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end
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-- Place or grow kelp
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local def_node = minetest.registered_items[node_under.name]
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if def_node.sounds then
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minetest.sound_play(def_node.sounds.place, { gain = 0.5, pos = pos_under })
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end
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node_under.param2 = minetest.registered_items[node_under.name].place_param2 or 16
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minetest.set_node(pos_under, node_under)
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if not (minetest.settings:get_bool("creative_mode")) then
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itemstack:take_item()
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