diff --git a/mods/ITEMS/mcl_anvils/init.lua b/mods/ITEMS/mcl_anvils/init.lua index c3c238e7..09f4d954 100644 --- a/mods/ITEMS/mcl_anvils/init.lua +++ b/mods/ITEMS/mcl_anvils/init.lua @@ -41,7 +41,7 @@ end -- needs to be used up to repair the tool. local function get_consumed_materials(tool, material) local wear = tool:get_wear() - local health = (MAX_WEAR - wear) + --local health = (MAX_WEAR - wear) local matsize = material:get_count() local materials_used = 0 for m=1, math.min(4, matsize) do @@ -74,10 +74,9 @@ end local function update_anvil_slots(meta) local inv = meta:get_inventory() local new_name = meta:get_string("set_name") - local input1, input2, output - input1 = inv:get_stack("input", 1) - input2 = inv:get_stack("input", 2) - output = inv:get_stack("output", 1) + local input1 = inv:get_stack("input", 1) + local input2 = inv:get_stack("input", 2) + --local output = inv:get_stack("output", 1) local new_output, name_item local just_rename = false @@ -243,7 +242,6 @@ end -- Returns true if anvil was destroyed. local function damage_anvil(pos) local node = minetest.get_node(pos) - local new if node.name == "mcl_anvils:anvil" then minetest.swap_node(pos, {name="mcl_anvils:anvil_damage_1", param2=node.param2}) damage_particles(pos, node) @@ -278,7 +276,6 @@ local function damage_anvil_by_using(pos) end local function damage_anvil_by_falling(pos, distance) - local chance local r = math.random(1, 100) if distance > 1 then if r <= (5*distance) then