Finish and clean the group dig_by_water , and now the fire can be stopped by water
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@ -96,22 +96,37 @@ grow_reeds = function(pos, node)
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end
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-- ABMs
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minetest.register_abm({
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nodenames = {"group:dig_by_water"},
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neighbors = {"group:water"},
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interval = 1,
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chance = 1,
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action = function(pos)
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local originalpos = pos
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for dx=-1,1 do
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for dy=-1,1 do
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pos.x = pos.x+dx
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pos.y = pos.y+dy
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if minetest.env:get_node(pos).name == "group:water" then
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minetest.env:set_node(pos, {name="default:air"})
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action = function(pos, node, active_object_count, active_object_count_wider)
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for xp=-1,1 do
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for zp=-1,1 do
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local p = {x=pos.x+xp, y=pos.y, z=pos.z+zp}
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local n = minetest.env:get_node(p)
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-- On verifie si il y a de l'eau
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if (n.name=="default:water_flowing") then
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drop_attached_node(pos)
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minetest.env:dig_node(pos)
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break
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end
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end
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end
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-- cas rare
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for yp=-1,1 do
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local p = {x=pos.x, y=pos.y+yp, z=pos.z}
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local n = minetest.env:get_node(p)
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-- On verifie si il y a de l'eau
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if (n.name=="default:water_flowing") then
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drop_attached_node(pos)
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minetest.env:dig_node(pos)
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break
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end
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end
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end,
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})
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@ -65,27 +65,6 @@ function farming:place_seed(itemstack, placer, pointed_thing, plantname)
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end
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minetest.register_abm({
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nodenames = {"group:dig_by_water"},
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neighbors = {"group:water"},
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interval = 1,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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for xp=-1,1 do
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for zp=-1,1 do
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p = {x=pos.x+xp, y=pos.y, z=pos.z+zp}
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n = minetest.env:get_node(p)
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-- On verifie si il y a de l'eau
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if (n.name=="default:water_flowing") then
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drop_attached_node(pos)
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minetest.env:dig_node(pos)
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break
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end
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end
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end
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end,
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})
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-- ========= SOIL =========
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dofile(minetest.get_modpath("farming").."/soil.lua")
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@ -9,7 +9,7 @@ minetest.register_node("fire:basic_flame", {
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}},
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inventory_image = "fire_basic_flame.png",
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light_source = 14,
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groups = {igniter=2,dig_immediate=3,hot=3},
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groups = {igniter=2,dig_immediate=3,hot=3,dig_by_water=1},
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drop = '',
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walkable = false,
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buildable_to = true,
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