Fix incomplete door destruction code
This fixes doors being destroyed by activating an End portal
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62364a65ca
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@ -227,7 +227,7 @@ function mcl_doors:register_door(name, def)
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after_destruct = function(bottom, oldnode)
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local top = { x = bottom.x, y = bottom.y + 1, z = bottom.z }
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if minetest.get_node(bottom).name == "air" and minetest.get_node(top).name == name.."_t_1" then
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if minetest.get_node(bottom).name ~= name.."_b_2" and minetest.get_node(top).name == name.."_t_1" then
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minetest.remove_node(top)
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end
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end,
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@ -274,7 +274,7 @@ function mcl_doors:register_door(name, def)
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after_destruct = function(top, oldnode)
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local bottom = { x = top.x, y = top.y - 1, z = top.z }
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if minetest.get_node(top).name == "air" and minetest.get_node(bottom).name == name.."_b_1" and oldnode.name == name.."_t_1" then
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if minetest.get_node(top).name ~= name.."_t_2" and minetest.get_node(bottom).name == name.."_b_1" and oldnode.name == name.."_t_1" then
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minetest.dig_node(bottom)
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end
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end,
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@ -317,7 +317,7 @@ function mcl_doors:register_door(name, def)
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after_destruct = function(bottom, oldnode)
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local top = { x = bottom.x, y = bottom.y + 1, z = bottom.z }
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if minetest.get_node(bottom).name == "air" and minetest.get_node(top).name == name.."_t_2" then
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if minetest.get_node(bottom).name ~= name.."_b_1" and minetest.get_node(top).name == name.."_t_2" then
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minetest.remove_node(top)
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end
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end,
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@ -364,7 +364,7 @@ function mcl_doors:register_door(name, def)
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after_destruct = function(top, oldnode)
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local bottom = { x = top.x, y = top.y - 1, z = top.z }
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if minetest.get_node(top).name == "air" and minetest.get_node(bottom).name == name.."_b_2" and oldnode.name == name.."_t_2" then
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if minetest.get_node(top).name ~= name.."_t_1" and minetest.get_node(bottom).name == name.."_b_2" and oldnode.name == name.."_t_2" then
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minetest.dig_node(bottom)
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end
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end,
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