Fire Aspect for Mobs
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@ -2947,6 +2947,13 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
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* tmp * ((armor[group] or 0) / 100.0)
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end
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end
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if weapon then
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local fire_aspect_level = mcl_enchanting.get_enchantment(weapon, "fire_aspect")
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if fire_aspect_level > 0 then
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mcl_burning.set_on_fire(self.object, 4, fire_aspect_level * 2)
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end
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end
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-- check for tool immunity or special damage
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for n = 1, #self.immune_to do
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