Remove some dangerous minetest.after in mcl_boats
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@ -67,9 +67,7 @@ function boat.on_rightclick(self, clicker)
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mcl_player.player_set_animation(clicker, "stand" , 30)
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mcl_player.player_set_animation(clicker, "stand" , 30)
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local pos = clicker:getpos()
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local pos = clicker:getpos()
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pos = {x = pos.x, y = pos.y + 0.2, z = pos.z}
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pos = {x = pos.x, y = pos.y + 0.2, z = pos.z}
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minetest.after(0.1, function()
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clicker:setpos(pos)
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clicker:setpos(pos)
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end)
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elseif not self.driver then
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elseif not self.driver then
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local attach = clicker:get_attach()
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local attach = clicker:get_attach()
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if attach and attach:get_luaentity() then
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if attach and attach:get_luaentity() then
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@ -127,10 +125,7 @@ function boat.on_punch(self, puncher)
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if not minetest.setting_getbool("creative_mode") then
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if not minetest.setting_getbool("creative_mode") then
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minetest.add_item(self.object:getpos(), leftover)
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minetest.add_item(self.object:getpos(), leftover)
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end
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end
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-- delay remove to ensure player is detached
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self.object:remove()
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minetest.after(0.1, function()
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self.object:remove()
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end)
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end
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end
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end
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end
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