Localize various unneeded global variables
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@ -62,7 +62,7 @@ local function check_commands(commands, player_name)
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local cmddef = minetest.chatcommands[cmd]
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if not cmddef then
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-- Invalid chat command
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msg = "Error: The command “"..cmd.."” does not exist; your command block has not been changed. Use the “help” chat command for a list of available commands."
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local msg = "Error: The command “"..cmd.."” does not exist; your command block has not been changed. Use the “help” chat command for a list of available commands."
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if string.sub(cmd, 1, 1) == "/" then
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msg = msg .. " Hint: Try to remove the trailing slash."
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end
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@ -241,7 +241,7 @@ function mesecon.mvps_push_or_pull(pos, stackdir, movedir, maximum, all_pull_sti
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if first_dropper and id >= first_dropper then
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break
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end
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np = vector.add(n.pos, movedir)
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local np = vector.add(n.pos, movedir)
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minetest.add_node(np, n.node)
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minetest.get_meta(np):from_table(n.meta)
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end
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@ -1,7 +1,7 @@
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local PISTON_MAXIMUM_PUSH = 12
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-- Get mesecon rules of pistons
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piston_rules =
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local piston_rules =
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{{x=0, y=0, z=1}, --everything apart from z- (pusher side)
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{x=1, y=0, z=0},
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{x=-1, y=0, z=0},
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@ -30,7 +30,7 @@ local piston_get_rules = function (node)
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return rules
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end
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piston_facedir_direction = function (node)
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local piston_facedir_direction = function (node)
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local rules = {{x = 0, y = 0, z = -1}}
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for i = 1, node.param2 do
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rules = mesecon.rotate_rules_left(rules)
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@ -38,7 +38,7 @@ piston_facedir_direction = function (node)
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return rules[1]
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end
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piston_get_direction = function (dir, node)
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local piston_get_direction = function (dir, node)
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if type(dir) == "function" then
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return dir(node)
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else
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@ -830,7 +830,7 @@ local piston_up_down_get_stopper = function (node, dir, stack, stackid)
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end
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local piston_get_stopper = function (node, dir, stack, stackid)
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pistonspec = minetest.registered_nodes[node.name].mesecons_piston
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local pistonspec = minetest.registered_nodes[node.name].mesecons_piston
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dir = piston_get_direction(pistonspec.dir, node)
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local pusherpos = vector.add(stack[stackid].pos, dir)
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local pushernode = minetest.get_node(pusherpos)
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@ -339,7 +339,7 @@ local banner_pattern_craft = function(itemstack, player, old_craft_grid, craft_i
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-- For copying to be allowed, one banner has to have no layers while the other one has at least 1 layer.
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-- The banner with layers will be used as a source.
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local src_banner, src_layers, src_desc, src_index
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local src_banner, src_layers_raw, src_desc, src_index
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if #b1layers == 0 and #b2layers > 0 then
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src_banner = banner2
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src_layers_raw = b2layers_raw
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@ -270,7 +270,7 @@ end
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function mcl_core.generate_v6_oak_tree(pos)
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local trunk = "mcl_core:tree"
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local leaves = "mcl_core:leaves"
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node = {name = ""}
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local node = {name = ""}
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for dy=1,4 do
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pos.y = pos.y+dy
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if minetest.get_node(pos).name ~= "air" then
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@ -345,7 +345,7 @@ if not fire_enabled then
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chance = 2,
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catch_up = false,
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action = function(pos)
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function try_ignite(airs)
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local function try_ignite(airs)
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while #airs > 0 do
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local r = math.random(1, #airs)
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if minetest.find_node_near(airs[r], 1, {"group:flammable", "group:flammable_lava"}) then
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@ -140,6 +140,7 @@ local function check_end_portal_frame(pos)
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end
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end
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-- All checks survived! We have a valid portal!
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local k
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if dir.x > 0 then
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k = 1
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else
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@ -158,6 +159,7 @@ local function check_end_portal_frame(pos)
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return false
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end
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end
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local k
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if dir.z > 0 then
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k = 1
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else
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@ -16,7 +16,7 @@
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-- TODO: Add legacy support for Minetest Game groups like crumbly, snappy, cracky, etc. for all tools
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-- The hand
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local groupcaps, range
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local groupcaps, hand_range
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if minetest.settings:get_bool("creative_mode") then
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-- Instant breaking in creative mode
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groupcaps = {
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@ -1558,7 +1558,7 @@ local generate_underground_mushrooms = function(minp, maxp, seed)
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end
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local pr_nether = PseudoRandom(os.time()+667)
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local nehter_wart_chance
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local nether_wart_chance
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if mg_name == "v6" then
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nether_wart_chance = 85
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else
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@ -39,6 +39,23 @@ minetest.register_on_leaveplayer(function(player)
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local playerName = player:get_player_name()
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players[playerName] = nil
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end)
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local function setSprinting(playerName, sprinting) --Sets the state of a player (0=stopped/moving, 1=sprinting)
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local player = minetest.get_player_by_name(playerName)
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if players[playerName] then
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players[playerName]["sprinting"] = sprinting
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-- Don't overwrite physics when standing on soul sand or sleeping
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if mcl_playerinfo[playerName].node_stand ~= "mcl_nether:soul_sand" and player:get_attribute("mcl_beds:sleeping") ~= "true" then
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if sprinting == true then
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player:set_physics_override({speed=mcl_sprint.SPEED})
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elseif sprinting == false then
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player:set_physics_override({speed=1.0})
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end
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return true
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end
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end
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return false
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end
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minetest.register_globalstep(function(dtime)
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--Get the gametime
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local gameTime = minetest.get_gametime()
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@ -106,20 +123,3 @@ minetest.register_globalstep(function(dtime)
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end
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end
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end)
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function setSprinting(playerName, sprinting) --Sets the state of a player (0=stopped/moving, 1=sprinting)
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local player = minetest.get_player_by_name(playerName)
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if players[playerName] then
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players[playerName]["sprinting"] = sprinting
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-- Don't overwrite physics when standing on soul sand or sleeping
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if mcl_playerinfo[playerName].node_stand ~= "mcl_nether:soul_sand" and player:get_attribute("mcl_beds:sleeping") ~= "true" then
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if sprinting == true then
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player:set_physics_override({speed=mcl_sprint.SPEED})
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elseif sprinting == false then
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player:set_physics_override({speed=1.0})
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end
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return true
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end
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end
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return false
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end
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