Nether portals now work without corners, too
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@ -23,17 +23,17 @@ local destroy_portal = function(pos)
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return
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return
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end
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end
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local first = true
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local counter = 1
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-- p1 metadata of first node
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local mp1
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local mp1
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for x = p1.x, p2.x do
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for x = p1.x, p2.x do
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for y = p1.y, p2.y do
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for y = p1.y, p2.y do
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for z = p1.z, p2.z do
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for z = p1.z, p2.z do
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local p = vector.new(x, y, z)
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local p = vector.new(x, y, z)
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local m = minetest.get_meta(p)
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local m = minetest.get_meta(p)
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if first then
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if counter == 2 then
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--[[ Only proceed if the first node still has metadata.
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--[[ Only proceed if the second node still has metadata.
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(first node is a corner and not needed for the portal)
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If it doesn't have metadata, another node propably triggred the delection
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If it doesn't have metadata, another node propably triggred the delection
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routine earlier, so we bail out earlier to avoid an infinite cascade
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routine earlier, so we bail out earlier to avoid an infinite cascade
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of on_destroy events. ]]
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of on_destroy events. ]]
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@ -53,7 +53,7 @@ local destroy_portal = function(pos)
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m:set_string("portal_frame2", "")
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m:set_string("portal_frame2", "")
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m:set_string("portal_target", "")
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m:set_string("portal_target", "")
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end
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end
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first = false
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counter = counter + 1
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end
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end
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end
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end
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end
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end
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@ -139,6 +139,7 @@ local function build_portal(pos, target)
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for x = p1.x, p2.x do
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for x = p1.x, p2.x do
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for y = p1.y, p2.y do
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for y = p1.y, p2.y do
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p = {x = x, y = y, z = p1.z}
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p = {x = x, y = y, z = p1.z}
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if not ((x == p1.x or x == p2.x) and (y == p1.y or y == p2.y)) then
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if not (x == p1.x or x == p2.x or y == p1.y or y == p2.y) then
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if not (x == p1.x or x == p2.x or y == p1.y or y == p2.y) then
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minetest.set_node(p, {name = "mcl_portals:portal", param2 = 0})
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minetest.set_node(p, {name = "mcl_portals:portal", param2 = 0})
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end
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end
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@ -146,6 +147,7 @@ local function build_portal(pos, target)
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meta:set_string("portal_frame1", minetest.pos_to_string(p1))
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meta:set_string("portal_frame1", minetest.pos_to_string(p1))
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meta:set_string("portal_frame2", minetest.pos_to_string(p2))
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meta:set_string("portal_frame2", minetest.pos_to_string(p2))
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meta:set_string("portal_target", minetest.pos_to_string(target))
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meta:set_string("portal_target", minetest.pos_to_string(target))
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end
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if y ~= p1.y then
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if y ~= p1.y then
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for z = -2, 2 do
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for z = -2, 2 do
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@ -189,22 +191,27 @@ end
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local function move_check(p1, max, dir)
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local function move_check(p1, max, dir)
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local p = {x = p1.x, y = p1.y, z = p1.z}
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local p = {x = p1.x, y = p1.y, z = p1.z}
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local d = math.abs(max - p1[dir]) / (max - p1[dir])
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local d = math.sign(max - p1[dir])
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local min = p[dir]
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while p[dir] ~= max do
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for k = min, max, d do
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p[dir] = p[dir] + d
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p[dir] = k
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if minetest.get_node(p).name ~= "mcl_core:obsidian" then
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local node = minetest.get_node(p)
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-- Check for obsidian (except at corners)
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if k ~= min and k ~= max and node.name ~= "mcl_core:obsidian" then
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return false
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return false
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end
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end
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-- Abort if any of the portal frame blocks already has metadata.
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-- Abort if any of the portal frame blocks already has metadata.
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-- This mod does not yet portals which neighbor each other directly.
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-- This mod does not yet portals which neighbor each other directly.
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-- TODO: Reorganize the way how portal frame coordinates are stored.
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-- TODO: Reorganize the way how portal frame coordinates are stored.
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if node.name == "mcl_core:obsidian" then
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local meta = minetest.get_meta(p)
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local meta = minetest.get_meta(p)
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local p1 = meta:get_string("portal_frame1")
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local pframe1 = meta:get_string("portal_frame1")
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if minetest.string_to_pos(p1) ~= nil then
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if minetest.string_to_pos(pframe1) ~= nil then
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return false
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return false
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end
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end
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end
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end
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end
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return true
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return true
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end
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end
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@ -289,16 +296,17 @@ local function make_portal(pos)
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target.y = find_nether_target_y(target.x, target.z)
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target.y = find_nether_target_y(target.x, target.z)
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end
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end
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for d = 0, 3 do
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local dmin, dmax, ymin, ymax = 0, 3, p1.y, p2.y
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for y = p1.y, p2.y do
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for d = dmin, dmax do
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local p = {}
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for y = ymin, ymax do
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if not ((d == dmin or d == dmax) and (y == ymin or y == ymax)) then
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local p
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if param2 == 0 then
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if param2 == 0 then
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p = {x = p1.x + d, y = y, z = p1.z}
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p = {x = p1.x + d, y = y, z = p1.z}
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else
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else
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p = {x = p1.x, y = y, z = p1.z + d}
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p = {x = p1.x, y = y, z = p1.z + d}
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end
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end
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if minetest.get_node(p).name == "air"
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if minetest.get_node(p).name == "air" then
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then
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minetest.set_node(p, {name = "mcl_portals:portal", param2 = param2})
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minetest.set_node(p, {name = "mcl_portals:portal", param2 = param2})
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end
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end
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local meta = minetest.get_meta(p)
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local meta = minetest.get_meta(p)
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@ -311,6 +319,7 @@ local function make_portal(pos)
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meta:set_string("portal_target", minetest.pos_to_string(target))
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meta:set_string("portal_target", minetest.pos_to_string(target))
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end
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end
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end
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end
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end
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return true
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return true
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end
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end
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