Increase bucket stack size to 16
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a66967acc2
commit
1187a8652d
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@ -18,8 +18,6 @@ minetest.register_craft({
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bucket = {}
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bucket = {}
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bucket.liquids = {}
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bucket.liquids = {}
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-- FIXME: Make buckets stack up to 16
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-- Register a new liquid
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-- Register a new liquid
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-- source = name of the source node
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-- source = name of the source node
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-- flowing = name of the flowing node
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-- flowing = name of the flowing node
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@ -38,7 +36,7 @@ function bucket.register_liquid(source, flowing, itemname, inventory_image, name
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minetest.register_craftitem(itemname, {
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minetest.register_craftitem(itemname, {
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description = name,
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description = name,
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inventory_image = inventory_image,
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inventory_image = inventory_image,
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stack_max = 1,
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stack_max = 16,
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liquids_pointable = true,
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liquids_pointable = true,
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on_place = function(itemstack, user, pointed_thing)
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on_place = function(itemstack, user, pointed_thing)
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-- Must be pointing to node
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-- Must be pointing to node
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@ -99,10 +97,26 @@ function bucket.register_liquid(source, flowing, itemname, inventory_image, name
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return
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return
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end
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end
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end
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end
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-- Handle bucket item and inventory stuff
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if not minetest.setting_getbool("creative_mode") then
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if not minetest.setting_getbool("creative_mode") then
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return {name="bucket:bucket_empty"}
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-- Add empty bucket and put it into invntory, if possible.
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-- Drop empty bucket otherwise.
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local new_bucket = ItemStack("bucket:bucket_empty")
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if itemstack:get_count() == 1 then
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return new_bucket
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else
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local inv = user:get_inventory()
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if inv:room_for_item("main", new_bucket) then
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inv:add_item("main", new_bucket)
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else
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minetest.add_item(user:getpos(), new_bucket)
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end
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itemstack:take_item()
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return itemstack
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end
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else
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else
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return {name=itemname}
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return
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end
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end
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end
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end
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})
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})
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@ -112,7 +126,7 @@ end
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minetest.register_craftitem("bucket:bucket_empty", {
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minetest.register_craftitem("bucket:bucket_empty", {
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description = "Empty Bucket",
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description = "Empty Bucket",
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inventory_image = "bucket.png",
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inventory_image = "bucket.png",
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stack_max = 1,
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stack_max = 16,
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liquids_pointable = true,
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liquids_pointable = true,
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on_place = function(itemstack, user, pointed_thing)
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on_place = function(itemstack, user, pointed_thing)
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-- Must be pointing to node
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-- Must be pointing to node
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@ -125,10 +139,26 @@ minetest.register_craftitem("bucket:bucket_empty", {
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if liquiddef ~= nil and liquiddef.itemname ~= nil and (node.name == liquiddef.source or
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if liquiddef ~= nil and liquiddef.itemname ~= nil and (node.name == liquiddef.source or
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(node.name == liquiddef.flowing and minetest.setting_getbool("liquid_finite"))) then
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(node.name == liquiddef.flowing and minetest.setting_getbool("liquid_finite"))) then
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local new_bucket = ItemStack({name = liquiddef.itemname, metadata = tostring(node.param2)})
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minetest.add_node(pointed_thing.under, {name="air"})
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minetest.add_node(pointed_thing.under, {name="air"})
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if node.name == liquiddef.source then node.param2 = LIQUID_MAX end
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-- Add liquid bucket and put it into inventory, if possible.
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return ItemStack({name = liquiddef.itemname, metadata = tostring(node.param2)})
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-- Drop new bucket otherwise.
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if itemstack:get_count() == 1 then
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return new_bucket
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else
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local inv = user:get_inventory()
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if inv:room_for_item("main", new_bucket) then
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inv:add_item("main", new_bucket)
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else
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minetest.add_item(user:getpos(), new_bucket)
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end
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if not minetest.setting_getbool("creative_mode") then
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itemstack:take_item()
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end
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return itemstack
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end
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end
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end
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end,
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end,
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})
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})
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