Fix outdated particle syntax
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839a07100e
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0b8087a31a
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@ -209,11 +209,25 @@ end
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function mcl_fire.add_fire(pos)
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local null = {x=0, y=0, z=0}
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pos.y = pos.y+0.19
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minetest.add_particle(pos, null, null, 1.1,
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1.5, true, "default_fire_particle"..tostring(math.random(1,2)) ..".png")
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minetest.add_particle({
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pos = pos,
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velocity = null,
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acceleration = null,
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expirationtime = 1.1,
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size = 1.5,
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collisiondetection = true,
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texture = "default_fire_particle"..tostring(math.random(1,2)) ..".png"
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})
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pos.y = pos.y +0.01
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minetest.add_particle(pos, null, null, 0.8,
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1.5, true, "default_fire_particle"..tostring(math.random(1,2)) ..".png")
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minetest.add_particle({
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pos = pos,
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velocity = null,
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acceleration = null,
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expirationtime = 0.8,
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size = 1.5,
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collisiondetection = true,
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texture = "default_fire_particle"..tostring(math.random(1,2)) ..".png"
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})
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end
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dofile(minetest.get_modpath(minetest.get_current_modname()).."/flint_and_steel.lua")
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@ -77,7 +77,15 @@ end
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function TNT:on_step(dtime)
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local pos = self.object:getpos()
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minetest.add_particle({x=pos.x,y=pos.y+0.5,z=pos.z}, {x=math.random(-.1,.1),y=math.random(1,2),z=math.random(-.1,.1)}, {x=0,y=-0.1,z=0}, math.random(.5,1),math.random(1,2), false, "tnt_smoke.png")
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minetest.add_particle({
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pos = {x=pos.x,y=pos.y+0.5,z=pos.z},
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velocity = {x=math.random(-.1,.1),y=math.random(1,2),z=math.random(-.1,.1)},
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acceleration = {x=0,y=-0.1,z=0},
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expirationtime = math.random(.5,1),
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size = math.random(1,2),
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collisiondetection = false,
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texture = "tnt_smoke.png"
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})
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self.timer = self.timer + dtime
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self.blinktimer = self.blinktimer + dtime
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if self.blinktimer > 0.5 then
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