Mobs: Use default pathfinder
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@ -930,7 +930,7 @@ function smart_mobs(self, s, p, dist, dtime)
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p1.y = floor(p1.y + 0.5)
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p1.z = floor(p1.z + 0.5)
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self.path.way = minetest.find_path(s, p1, 16, 2, 6, "Dijkstra")
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self.path.way = minetest.find_path(s, p1, 16, 2, 6)
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-- attempt to unstick mob that is "daydreaming"
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self.object:setpos({
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