2020-06-13 01:54:45 +02:00
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local invisibility = {}
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-- reset player invisibility if they go offline
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minetest.register_on_leaveplayer(function(player)
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local name = player:get_player_name()
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if invisibility[name] then
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invisibility[name] = nil
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end
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end)
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function mcl_potions.invisible(player, toggle)
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if not player then return false end
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invisibility[player:get_player_name()] = toggle
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if toggle then -- hide player
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player:set_properties({visual_size = {x = 0, y = 0}})
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player:set_nametag_attributes({color = {a = 0}})
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else -- show player
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player:set_properties({visual_size = {x = 1, y = 1}})
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player:set_nametag_attributes({color = {a = 255}})
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end
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end
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2020-06-17 23:44:03 +02:00
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function mcl_potions._use_potion(item)
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item:replace("mcl_potions:glass_bottle")
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2020-06-13 01:54:45 +02:00
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minetest.sound_play("mcl_potions_drinking")
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end
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2020-06-18 22:56:19 +02:00
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local is_zombie = {}
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for i, zombie in ipairs({"husk","zombie","pigman"}) do
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is_zombie["mobs_mc:"..zombie] = true
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is_zombie["mobs_mc:baby_"..zombie] = true
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end
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function mcl_potions.healing_func(player, hp)
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2020-06-18 23:17:56 +02:00
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2020-06-18 22:56:19 +02:00
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if is_zombie[player:get_entity_name()] then hp = -hp end
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2020-06-18 23:17:56 +02:00
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if hp > 0 then
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player:set_hp(math.min(player:get_hp() + hp, player:get_properties().hp_max))
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else
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player:set_hp(player:get_hp() + hp)
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end
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2020-06-18 22:56:19 +02:00
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end
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2020-06-13 01:54:45 +02:00
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function mcl_potions.swiftness_func(player, factor, duration)
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playerphysics.add_physics_factor(player, "speed", "swiftness", factor)
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minetest.after(duration, function() playerphysics.remove_physics_factor(player, "speed", "swiftness") end )
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end
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function mcl_potions.leaping_func(player, factor, duration)
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playerphysics.add_physics_factor(player, "jump", "leaping", factor)
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minetest.after(duration, function() playerphysics.remove_physics_factor(player, "jump", "leaping") end )
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end
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function mcl_potions.weakness_func(player, factor, duration)
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player:set_attribute("weakness", tostring(factor))
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print(player:get_player_name().." ".."weakness = "..player:get_attribute("weakness"))
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minetest.after(duration, function() player:set_attribute("weakness", tostring(0)) end )
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end
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function mcl_potions.poison_func(player, factor, duration)
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player:set_attribute("poison", tostring(factor))
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print(player:get_player_name().." ".."poison = "..player:get_attribute("poison"))
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minetest.after(duration, function() player:set_attribute("poison", tostring(0)) end )
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end
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function mcl_potions.regeneration_func(player, factor, duration)
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2020-06-19 00:14:51 +02:00
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if minetest.is_player(player) then
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for i=1,math.floor(duration/factor) do
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minetest.after(i*factor, function()
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if player:get_hp() < 20 then
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2020-06-19 01:44:29 +02:00
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player:set_hp(player:get_hp() + 1)
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2020-06-19 00:14:51 +02:00
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end
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end )
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end
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end
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2020-06-13 01:54:45 +02:00
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end
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function mcl_potions.invisiblility_func(player, duration)
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2020-06-16 14:13:10 +02:00
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mcl_potions.invisible(player, true)
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minetest.after(duration, function() mcl_potions.invisible(player, false) end )
|
2020-06-13 01:54:45 +02:00
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end
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2020-06-18 23:59:36 +02:00
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function mcl_potions.water_breathing_func(player, duration)
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if minetest.is_player(player) then
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for i=1,math.floor(duration) do
|
2020-06-19 00:14:51 +02:00
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minetest.after(i, function()
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if player:get_breath() < 10 then
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player:set_breath(10)
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end
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end )
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2020-06-18 23:59:36 +02:00
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end
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end
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end
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