200 lines
6.4 KiB
Lua
200 lines
6.4 KiB
Lua
-- rumble - Client side mod for Minetest
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-- Scripted by: Li0n
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-- configureable settings:
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local rumble_strength_max_standard = 0.5
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local rumble_duration_max_standard = 5
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-- To do list:
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-- sadist mode
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-- tnt griefer mode
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-- log player name only once, after player is initialized.
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-- editable table of words to trigger notification rumble
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-- command to choose a word/name that triggers notification rumble
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-- notification mode: trigger rumble from specific words written by either yourself or others
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-- condense on/off commands into single commands. eg .chatlog on and .chatlog off instead of .chatlog_on and .chatlog_off
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-- make a GUI for all the settings
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-- make a section in the code where all default settings can be changed
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local rumble_strength_max = rumble_strength_max_standard
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local rumble_duration_max = rumble_duration_max_standard
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local log
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local log_mode
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local local_player_name
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local notification_mode
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local chat_trigger
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local log_only = function(text)
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minetest.log("action", text)
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end
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local log_and_chat = function(text)
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minetest.log("action", text)
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minetest.display_chat_message(text)
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end
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local no_log_no_chat = function(text)
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end
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-- step 1 (start)
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minetest.register_on_mods_loaded(function()
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minetest.display_chat_message("rumble mod loaded. May the rumble be with you!")
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log = log_and_chat
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log_mode = "log and chat"
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end)
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-- step 2 (take damage)
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minetest.register_on_damage_taken(function(hp)
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local rumble_strength = math.min( hp/20, rumble_strength_max )
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local rumble_duration = math.min( hp, rumble_duration_max )
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log("[rumble] ".."queue "..rumble_strength.." "..rumble_duration)
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end)
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-- step 3 (die)
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minetest.register_on_death(function()
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log("[rumble] instant 0 0")
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end)
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-- step 4 (disconnect)
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minetest.register_on_shutdown(function()
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log("[rumble] instant 0 0")
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end)
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-- step 5 (chat mode)
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minetest.register_on_receiving_chat_message(function(message)
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if notification_mode == true and (string.match((message), "^.*<.*>.*$")) and minetest.localplayer ~= nil then
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local_player_name = minetest.localplayer:get_name(self)
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if not (string.match((message), "^.*"..local_player_name..".*$")) then
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if chat_trigger == nil then
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log("[rumble] queue 0.2 5")
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else
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if (string.match((message), "^.*"..chat_trigger..".*$")) then
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log("[rumble] queue 0.2 5")
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end
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end
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end
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end
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end)
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-- step 6 (item use test and node place tests)
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--minetest.register_on_item_use(function(itemstack, pointed_thing)
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-- log("itemstack: "..tostring(itemstack))
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-- log("pointed thing: "..dump(pointed_thing))
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--end)
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-- step 7 (commands)
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-- command 1
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minetest.register_chatcommand("settings", {
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description = "shows current values of settings",
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func = function()
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minetest.display_chat_message("max rumble strength: "..rumble_strength_max)
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minetest.display_chat_message("max rumble duration: "..rumble_duration_max)
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minetest.display_chat_message("current chat and log mode: "..log_mode)
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minetest.display_chat_message("local player name: "..tostring(local_player_name))
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if notification_mode == true then
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minetest.display_chat_message("notification mode: on")
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elseif notification_mode == false then
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minetest.display_chat_message("notification mode: off")
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end
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minetest.display_chat_message("chat trigger: "..tostring(chat_trigger))
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end,
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})
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-- command 2
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minetest.register_chatcommand("strength", {
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description = "set max rumble strength (from 0 to 1)",
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func = function(text)
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if (string.match((text), "^%d+%.?%d*$")) then
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rumble_strength_max = text
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minetest.display_chat_message("max rumble strength set to "..rumble_strength_max)
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else
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minetest.display_chat_message(minetest.colorize("#FF0", "error: value after .strength should be a positive number"))
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end
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end,
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})
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-- command 3
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minetest.register_chatcommand("duration", {
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description = "set max rumble duration (in seconds)",
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func = function(text)
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if (string.match((text), "^%d+%.?%d*$")) then
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rumble_duration_max = text
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minetest.display_chat_message("max rumble duration set to "..rumble_duration_max)
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else
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minetest.display_chat_message(minetest.colorize("#FF0", "error: value after .duration should be a positive number"))
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end
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end,
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})
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-- command 4
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minetest.register_chatcommand("chatlog_off", {
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description = "disables rumble logs being written into chat",
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func = function()
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log = log_only
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log_mode = "log only"
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minetest.display_chat_message("rumble chat turned off")
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end,
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})
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-- command 5
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minetest.register_chatcommand("chatlog_on", {
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description = "enables rumble logs being written into chat",
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func = function()
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log = log_and_chat
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log_mode = "log and chat"
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minetest.display_chat_message("rumble chat turned on")
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end,
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})
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-- command 6
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minetest.register_chatcommand("stop", {
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description = "pauses logging",
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func = function()
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log = no_log_no_chat
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log_mode = "no log no chat"
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minetest.display_chat_message("rumble logging paused")
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end,
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})
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-- command 7
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minetest.register_chatcommand("resume", {
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description = "resumes the rumble program",
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func = function()
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log = log_only
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log_mode = "log only"
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minetest.display_chat_message("rumble logging resumed")
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end,
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})
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-- command 8
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minetest.register_chatcommand("notifications_on", {
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description = "turns on notification mode: triggers rumble for every received message",
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func = function()
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notification_mode = true
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minetest.display_chat_message("notification mode: on")
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end,
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})
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-- command 9
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minetest.register_chatcommand("notifications_off", {
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description = "turns off notification mode: does not trigger rumble for received messages",
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func = function()
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notification_mode = false
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minetest.display_chat_message("notification mode: off")
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end,
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})
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-- command 10
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minetest.register_chatcommand("chat_trigger", {
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description = "if set, will only trigger notification rumbles for a specific word or name typed after the command",
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func = function(text)
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chat_trigger = text
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minetest.display_chat_message("notification trigger: "..tostring(chat_trigger))
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end,
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})
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