diff --git a/init.lua b/init.lua index d1df172..76d2deb 100644 --- a/init.lua +++ b/init.lua @@ -1,77 +1,21 @@ -- rumble - Client side mod for Minetest -- Scripted by: Li0n -local modname = minetest.get_current_modname() -local damage_taken = "["..modname.."]".." damage_taken " -local player_died = "["..modname.."]".." player_died" -local local_hp_change = "["..modname.."]".." hp_change " -local tnt_explode = "["..modname.."]".." tnt_explode " --- local rightclick = +-- todo add max rumble strength setting -- step 1 (start) minetest.register_on_mods_loaded(function() minetest.display_chat_message(modname.." mod loaded. May the rumble be with you!") - return false end) --- step 2 (get hurt) +-- step 2 (take damage) minetest.register_on_damage_taken(function(hp) - minetest.display_chat_message(damage_taken..tostring(hp)) - minetest.log("action", damage_taken..tostring(hp)) - return false + local rumble_strength = hp/20 + local rumble_duration = hp + minetest.log("action", "[rumble] ".."queue ".."..rumble_strength.." "..rumble_duration) end) -- step 3 (die) minetest.register_on_death(function() - minetest.display_chat_message(player_died) - minetest.log("action", player_died) - return false -end) - --- step 4 (track hp level) -minetest.register_on_hp_modification(function(hp) - minetest.display_chat_message(local_hp_change..tostring(hp)) - minetest.log("action", local_hp_change..tostring(hp)) - return false -end) - --- step 5 (griefer mode) --- minetest.register_on_item_use(function(item, pointed_thing) --- minetest.display_chat_message(tnt_explode..dump2(item)..dump2(pointed_thing)) --- minetest.log("action", tnt_explode..dump2(item)..dump2(pointed_thing)) --- return false --- end) - --- minetest.register_on_receiving_chat_message(function(message))` --- * Called always when a client receive a message --- * Return `true` to mark the message as handled, which means that it will not be shown to chat - --- * `minetest.register_on_dignode(function(pos, node))` --- * Called when the local player digs a node --- * Newest functions are called first --- * If any function returns true, the node isn't dug - --- * `minetest.register_on_placenode(function(pointed_thing, node))` --- * Called when a node has been placed - --- * `minetest.register_on_item_use(function(item, pointed_thing))` --- * Called when the local player uses an item. --- * Newest functions are called first. --- * If any function returns true, the item use is not sent to server. - --- * `minetest.after(time, func, ...)` --- * Call the function `func` after `time` seconds, may be fractional --- * Optional: Variable number of arguments that are passed to `func` --- * `minetest.get_us_time()` --- * Returns time with microsecond precision. May not return wall time. --- * `minetest.get_timeofday()` --- * Returns the time of day: `0` for midnight, `0.5` for midday - --- * `minetest.get_player_names()` --- * Returns list of player names on server (nil if CSM_RF_READ_PLAYERINFO is enabled by server) - --- * `minetest.register_on_shutdown(function())` --- * Called before client shutdown --- * **Warning**: If the client terminates abnormally (i.e. crashes), the registered --- callbacks **will likely not be run**. Data should be saved at --- semi-frequent intervals as well as on server shutdown. \ No newline at end of file + minetest.log("action", "[rumble] instant 0 0") +end) \ No newline at end of file