add chatmode/notification rumble
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39
init.lua
39
init.lua
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@ -8,12 +8,17 @@ local rumble_duration_max_standard = 5
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-- To do list:
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-- To do list:
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-- sadist mode
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-- sadist mode
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-- tnt griefer mode
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-- tnt griefer mode
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-- log player name only once, after player is initialized.
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-- editable table of words to trigger chatmode
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-- command to choose which word triggers rumble
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-- chat mode: trigger from specific words written by either yourself (humiliation) or others (degradation)
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-- chat mode: trigger from specific words written by either yourself (humiliation) or others (degradation)
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local rumble_strength_max = rumble_strength_max_standard
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local rumble_strength_max = rumble_strength_max_standard
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local rumble_duration_max = rumble_duration_max_standard
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local rumble_duration_max = rumble_duration_max_standard
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local log
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local log
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local log_mode
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local log_mode
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local local_player_name
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local chatmode
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local log_only = function(text)
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local log_only = function(text)
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minetest.log("action", text)
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minetest.log("action", text)
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@ -32,6 +37,7 @@ minetest.register_on_mods_loaded(function()
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minetest.display_chat_message("rumble mod loaded. May the rumble be with you!")
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minetest.display_chat_message("rumble mod loaded. May the rumble be with you!")
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log = log_and_chat
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log = log_and_chat
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log_mode = "log and chat"
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log_mode = "log and chat"
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chatmode = off
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end)
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end)
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-- step 2 (take damage)
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-- step 2 (take damage)
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@ -53,9 +59,12 @@ end)
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-- step 5 (chat mode)
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-- step 5 (chat mode)
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minetest.register_on_receiving_chat_message(function(message)
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minetest.register_on_receiving_chat_message(function(message)
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if (string.match((message), "^.*the.*$")) then
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if chatmode == true and (string.match((message), "^.*<.*>.*$")) and minetest.localplayer ~= nil then
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local_player_name = minetest.localplayer:get_name(self)
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if not (string.match((message), "^.*"..local_player_name..".*$")) then
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log("[rumble] queue 0.2 5")
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log("[rumble] queue 0.2 5")
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end
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end
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end
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end)
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end)
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@ -94,11 +103,17 @@ minetest.register_chatcommand("settings", {
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minetest.display_chat_message("max rumble strength: "..rumble_strength_max)
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minetest.display_chat_message("max rumble strength: "..rumble_strength_max)
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minetest.display_chat_message("max rumble duration: "..rumble_duration_max)
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minetest.display_chat_message("max rumble duration: "..rumble_duration_max)
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minetest.display_chat_message("current chat and log mode: "..log_mode)
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minetest.display_chat_message("current chat and log mode: "..log_mode)
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minetest.display_chat_message("local player name: "..tostring(local_player_name))
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if chatmode == true then
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minetest.display_chat_message("chatmode on")
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elseif chatmode == false then
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minetest.display_chat_message("chatmode off")
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end
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end,
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end,
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})
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})
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-- command 4
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-- command 4
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minetest.register_chatcommand("chat_off", {
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minetest.register_chatcommand("chatlog_off", {
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description = "disables rumble logs being written into chat",
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description = "disables rumble logs being written into chat",
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func = function()
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func = function()
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log = log_only
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log = log_only
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@ -108,7 +123,7 @@ minetest.register_chatcommand("chat_off", {
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})
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})
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-- command 5
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-- command 5
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minetest.register_chatcommand("chat_on", {
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minetest.register_chatcommand("chatlog_on", {
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description = "enables rumble logs being written into chat",
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description = "enables rumble logs being written into chat",
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func = function()
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func = function()
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log = log_and_chat
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log = log_and_chat
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@ -136,3 +151,21 @@ minetest.register_chatcommand("resume", {
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minetest.display_chat_message("rumble logging resumed")
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minetest.display_chat_message("rumble logging resumed")
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end,
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end,
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})
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})
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-- command 8
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minetest.register_chatcommand("chatmode_on", {
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description = "turns on chatmode: triggers rumble for every received message",
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func = function(text)
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chatmode = true
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minetest.display_chat_message("chatmode on")
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end,
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})
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-- command 9
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minetest.register_chatcommand("chatmode_off", {
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description = "turns off chatmode: triggers rumble for every received message",
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func = function(text)
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chatmode = false
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minetest.display_chat_message("chatmode off")
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end,
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})
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