mcljepc_mapgen = { blocks = { grass = minetest.get_content_id("mcljepc_core:grass"), dirt = minetest.get_content_id("mcljepc_core:cobblestone"), }, size = 128, depth = 64 } local data = {} if minetest.get_mapgen_setting('mg_name') ~= "singlenode" then return end minetest.register_on_generated(function(minp, maxp, blockseed) local mg = mcljepc_mapgen local vm, emin, emax = minetest.get_mapgen_object("voxelmanip") local area = VoxelArea:new{MinEdge = emin, MaxEdge = emax} vm:get_data(data) for z = minp.z, maxp.z do for y = minp.y, maxp.y do local posi = area:index(minp.x, y, z) for x = minp.x, maxp.x do if (x >= -mg.size and x <= mg.size) and (z >= -mg.size and z <= mg.size) then if y >= -mg.depth and y <= -1 then data[posi] = mg.blocks.dirt elseif y == 0 then data[posi] = mg.blocks.grass end end posi = posi + 1 end end end vm:set_data(data) vm:write_to_map() end)