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@ -1,5 +0,0 @@
|
||||||
# Text Editor TMP Files
|
|
||||||
*.swp
|
|
||||||
*.blend1
|
|
||||||
*.blend2
|
|
||||||
*.blend3
|
|
11
.luacheckrc
|
@ -45,8 +45,11 @@ read_globals = {
|
||||||
------
|
------
|
||||||
|
|
||||||
--GENERAL
|
--GENERAL
|
||||||
"mcljepc_core",
|
"default",
|
||||||
|
|
||||||
--MAPGEN
|
--ENTITIES
|
||||||
"mcljepc_mapgen",
|
"cmi",
|
||||||
}
|
|
||||||
|
--HUD
|
||||||
|
"sfinv", "sfinv_buttons", "unified_inventory", "cmsg", "inventory_plus",
|
||||||
|
}
|
97
API.md
|
@ -1,20 +1,95 @@
|
||||||
# API
|
# API
|
||||||
|
## Groups
|
||||||
|
MineClone 2 makes very extensive use of groups. Making sure your items and objects have the correct group memberships is very important.
|
||||||
|
Groups are explained in `GROUPS.md`.
|
||||||
|
|
||||||
## Mod naming convention
|
## Mod naming convention
|
||||||
|
Mods mods in MineClone 2 follow a simple naming convention: Mods with the prefix “`mcl_`” are specific to MineClone 2, although they may be based on an existing standalone. Mods which lack this prefix are *usually* verbatim copies of a standalone mod. Some modifications may still have been applied, but the APIs are held compatible.
|
||||||
|
|
||||||
Mods mods in MineCloneJEpC a simple naming convention: Mods with the prefix
|
## Adding items
|
||||||
“`mcljepc_`” are specific to MineCloneJEpC, although they may be based on an
|
### Special fields
|
||||||
existing standalone or a mod from a different MineClone fork. Mods which lack
|
|
||||||
this prefix are verbatim copies of a standalone mod. Some modifications may
|
Items can have these fields:
|
||||||
still have been applied, but the APIs are held compatible.
|
* `_mcl_generate_description(itemstack)`: Required for any items which manipulate their
|
||||||
|
description in any way. This function takes an itemstack of its own type and must set
|
||||||
|
the proper advanced description for this itemstack. If you don't do this, anvils will
|
||||||
|
fail at properly restoring the description when their custom name gets cleared at an
|
||||||
|
anvil.
|
||||||
|
See `mcl_banners` for an example.
|
||||||
|
|
||||||
|
Tools can have these fields:
|
||||||
|
* `_mcl_diggroups`: Specifies the digging groups that a tool can dig and how
|
||||||
|
efficiently. See `_mcl_autogroup` for more information.
|
||||||
|
|
||||||
|
All nodes can have these fields:
|
||||||
|
|
||||||
|
* `_mcl_hardness`: Hardness of the block, ranges from 0 to infinity (represented by -1). Determines digging times. Default: 0
|
||||||
|
* `_mcl_blast_resistance`: How well this block blocks and resists explosions. Default: 0
|
||||||
|
* `_mcl_falling_node_alternative`: If set to an itemstring, the node will turn into this node before it starts to fall.
|
||||||
|
* `_mcl_after_falling(pos)`: Called after a falling node finished falling and turned into a node.
|
||||||
|
|
||||||
|
Use the `mcl_sounds` mod for the sounds.
|
||||||
|
|
||||||
## APIs
|
## APIs
|
||||||
A lot of things are possible by using one of the APIs in the mods. Note that not
|
A lot of things are possible by using one of the APIs in the mods. Note that not all APIs are documented yet, but it is planned. The following APIs should be more or less stable but keep in mind that MineClone 2 is still unfinished. All directory names are relative to `mods/`
|
||||||
all APIs are documented yet, but it is planned. The following APIs should be
|
|
||||||
more or less stable but keep in mind that MineCloneJEpC is still unfinished. All
|
### Items
|
||||||
directory names are relative to `mods/`
|
* Doors: `ITEMS/mcl_doors`
|
||||||
|
* Fences and fence gates: `ITEMS/mcl_fences`
|
||||||
|
* Stairs and slabs: `ITEM/mcl_stairs`
|
||||||
|
* Walls: `ITEMS/mcl_walls`
|
||||||
|
* Beds: `ITEMS/mcl_beds`
|
||||||
|
* Buckets: `ITEMS/mcl_buckets`
|
||||||
|
* Dispenser support: `ITEMS/REDSTONE/mcl_dispensers`
|
||||||
|
|
||||||
|
## Mobs
|
||||||
|
* Mobs: `ENTITIES/mcl_mobs`
|
||||||
|
|
||||||
|
MineClone 2 uses its own mobs framework, called “Mobs Redo: MineClone 2 Edition” or “MRM” for short.
|
||||||
|
This is a fork of Mobs Redo [`mobs`] by TenPlus1.
|
||||||
|
|
||||||
|
You can add your own mobs, spawn eggs and spawning rules with this mod.
|
||||||
|
API documnetation is included in `ENTITIES/mcl_mobs/api.txt`.
|
||||||
|
|
||||||
|
This mod includes modificiations from the original Mobs Redo. Some items have been removed or moved to other mods.
|
||||||
|
The API is mostly identical, but a few features have been added. Compability is not really a goal,
|
||||||
|
but function and attribute names of Mobs Redo 1.41 are kept.
|
||||||
|
If you have code for a mod which works fine under Mobs Redo, it should be easy to make it work in MineClone 2,
|
||||||
|
chances are good that it works out of the box.
|
||||||
|
|
||||||
|
### Help
|
||||||
|
* Item help texts: `HELP/doc/doc_items`
|
||||||
|
* Low-level help entry and category framework: `HELP/doc/doc`
|
||||||
|
* Support for lookup tool (required for all entities): `HELP/doc/doc_identifier`
|
||||||
|
|
||||||
|
### HUD
|
||||||
|
* Statbars: `HUD/hudbars`
|
||||||
|
|
||||||
|
### Utility APIs
|
||||||
|
* Change player physics: `PLAYER/playerphysics`
|
||||||
|
* Select random treasures: `CORE/mcl_loot`
|
||||||
|
* Get flowing direction of liquids: `CORE/flowlib`
|
||||||
|
* `on_walk_over` callback for nodes: `CORE/walkover`
|
||||||
|
* Get node names close to player (to reduce constant querying): `PLAYER/mcl_playerinfo`
|
||||||
|
* Explosion API
|
||||||
|
* Music discs API
|
||||||
|
* Flowers and flower pots
|
||||||
|
|
||||||
|
### Unstable APIs
|
||||||
|
The following APIs may be subject to change in future. You could already use these APIs but there will probably be breaking changes in the future, or the API is not as fleshed out as it should be. Use at your own risk!
|
||||||
|
|
||||||
|
* Panes (like glass panes and iron bars): `ITEMS/xpanes`
|
||||||
|
* `_on_ignite` callback: `ITEMS/mcl_fire`
|
||||||
|
* Farming: `ITEMS/mcl_farming`
|
||||||
|
* Anything related to redstone: Don't touch (yet)
|
||||||
|
* Any other mod not explicitly mentioned above
|
||||||
|
|
||||||
### Planned APIs
|
### Planned APIs
|
||||||
|
|
||||||
* Event-based apis to ensure that specific startup code inside of mods can run
|
* Saplings and trees
|
||||||
in the correct order
|
* Custom banner patterns
|
||||||
|
* Custom dimensions
|
||||||
|
* Custom portals
|
||||||
|
* Dispenser and dropper support
|
||||||
|
* Proper sky and weather APIs
|
||||||
|
|
||||||
|
|
|
@ -1,128 +0,0 @@
|
||||||
# Contributor Covenant Code of Conduct
|
|
||||||
|
|
||||||
## Our Pledge
|
|
||||||
|
|
||||||
We as members, contributors, and leaders pledge to make participation in our
|
|
||||||
community a harassment-free experience for everyone, regardless of age, body
|
|
||||||
size, visible or invisible disability, ethnicity, sex characteristics, gender
|
|
||||||
identity and expression, level of experience, education, socio-economic status,
|
|
||||||
nationality, personal appearance, race, religion, or sexual identity
|
|
||||||
and orientation.
|
|
||||||
|
|
||||||
We pledge to act and interact in ways that contribute to an open, welcoming,
|
|
||||||
diverse, inclusive, and healthy community.
|
|
||||||
|
|
||||||
## Our Standards
|
|
||||||
|
|
||||||
Examples of behavior that contributes to a positive environment for our
|
|
||||||
community include:
|
|
||||||
|
|
||||||
* Demonstrating empathy and kindness toward other people
|
|
||||||
* Being respectful of differing opinions, viewpoints, and experiences
|
|
||||||
* Giving and gracefully accepting constructive feedback
|
|
||||||
* Accepting responsibility and apologizing to those affected by our mistakes,
|
|
||||||
and learning from the experience
|
|
||||||
* Focusing on what is best not just for us as individuals, but for the
|
|
||||||
overall community
|
|
||||||
|
|
||||||
Examples of unacceptable behavior include:
|
|
||||||
|
|
||||||
* The use of sexualized language or imagery, and sexual attention or
|
|
||||||
advances of any kind
|
|
||||||
* Trolling, insulting or derogatory comments, and personal or political attacks
|
|
||||||
* Public or private harassment
|
|
||||||
* Publishing others' private information, such as a physical or email
|
|
||||||
address, without their explicit permission
|
|
||||||
* Other conduct which could reasonably be considered inappropriate in a
|
|
||||||
professional setting
|
|
||||||
|
|
||||||
## Enforcement Responsibilities
|
|
||||||
|
|
||||||
Community leaders are responsible for clarifying and enforcing our standards of
|
|
||||||
acceptable behavior and will take appropriate and fair corrective action in
|
|
||||||
response to any behavior that they deem inappropriate, threatening, offensive,
|
|
||||||
or harmful.
|
|
||||||
|
|
||||||
Community leaders have the right and responsibility to remove, edit, or reject
|
|
||||||
comments, commits, code, wiki edits, issues, and other contributions that are
|
|
||||||
not aligned to this Code of Conduct, and will communicate reasons for moderation
|
|
||||||
decisions when appropriate.
|
|
||||||
|
|
||||||
## Scope
|
|
||||||
|
|
||||||
This Code of Conduct applies within all community spaces, and also applies when
|
|
||||||
an individual is officially representing the community in public spaces.
|
|
||||||
Examples of representing our community include using an official e-mail address,
|
|
||||||
posting via an official social media account, or acting as an appointed
|
|
||||||
representative at an online or offline event.
|
|
||||||
|
|
||||||
## Enforcement
|
|
||||||
|
|
||||||
Instances of abusive, harassing, or otherwise unacceptable behavior may be
|
|
||||||
reported to the community leaders responsible for enforcement at
|
|
||||||
eliasfleckenstein@web.de.
|
|
||||||
All complaints will be reviewed and investigated promptly and fairly.
|
|
||||||
|
|
||||||
All community leaders are obligated to respect the privacy and security of the
|
|
||||||
reporter of any incident.
|
|
||||||
|
|
||||||
## Enforcement Guidelines
|
|
||||||
|
|
||||||
Community leaders will follow these Community Impact Guidelines in determining
|
|
||||||
the consequences for any action they deem in violation of this Code of Conduct:
|
|
||||||
|
|
||||||
### 1. Correction
|
|
||||||
|
|
||||||
**Community Impact**: Use of inappropriate language or other behavior deemed
|
|
||||||
unprofessional or unwelcome in the community.
|
|
||||||
|
|
||||||
**Consequence**: A private, written warning from community leaders, providing
|
|
||||||
clarity around the nature of the violation and an explanation of why the
|
|
||||||
behavior was inappropriate. A public apology may be requested.
|
|
||||||
|
|
||||||
### 2. Warning
|
|
||||||
|
|
||||||
**Community Impact**: A violation through a single incident or series
|
|
||||||
of actions.
|
|
||||||
|
|
||||||
**Consequence**: A warning with consequences for continued behavior. No
|
|
||||||
interaction with the people involved, including unsolicited interaction with
|
|
||||||
those enforcing the Code of Conduct, for a specified period of time. This
|
|
||||||
includes avoiding interactions in community spaces as well as external channels
|
|
||||||
like social media. Violating these terms may lead to a temporary or
|
|
||||||
permanent ban.
|
|
||||||
|
|
||||||
### 3. Temporary Ban
|
|
||||||
|
|
||||||
**Community Impact**: A serious violation of community standards, including
|
|
||||||
sustained inappropriate behavior.
|
|
||||||
|
|
||||||
**Consequence**: A temporary ban from any sort of interaction or public
|
|
||||||
communication with the community for a specified period of time. No public or
|
|
||||||
private interaction with the people involved, including unsolicited interaction
|
|
||||||
with those enforcing the Code of Conduct, is allowed during this period.
|
|
||||||
Violating these terms may lead to a permanent ban.
|
|
||||||
|
|
||||||
### 4. Permanent Ban
|
|
||||||
|
|
||||||
**Community Impact**: Demonstrating a pattern of violation of community
|
|
||||||
standards, including sustained inappropriate behavior, harassment of an
|
|
||||||
individual, or aggression toward or disparagement of classes of individuals.
|
|
||||||
|
|
||||||
**Consequence**: A permanent ban from any sort of public interaction within
|
|
||||||
the community.
|
|
||||||
|
|
||||||
## Attribution
|
|
||||||
|
|
||||||
This Code of Conduct is adapted from the [Contributor Covenant][homepage],
|
|
||||||
version 2.0, available at
|
|
||||||
https://www.contributor-covenant.org/version/2/0/code_of_conduct.html.
|
|
||||||
|
|
||||||
Community Impact Guidelines were inspired by [Mozilla's code of conduct
|
|
||||||
enforcement ladder](https://github.com/mozilla/diversity).
|
|
||||||
|
|
||||||
[homepage]: https://www.contributor-covenant.org
|
|
||||||
|
|
||||||
For answers to common questions about this code of conduct, see the FAQ at
|
|
||||||
https://www.contributor-covenant.org/faq. Translations are available at
|
|
||||||
https://www.contributor-covenant.org/translations.
|
|
443
CONTRIBUTING.md
|
@ -1,410 +1,105 @@
|
||||||
# Contributing to MineClone2
|
# Contributing to MineClone 2
|
||||||
So you want to contribute to MineClone2?
|
So you want to contribute to MineClone 2?
|
||||||
Wow, thank you! :-)
|
Wow, thank you! :-)
|
||||||
|
|
||||||
MineClone2 is maintained by Nicu and Fleckenstein. If you have any
|
But first, some things to note:
|
||||||
problems or questions, contact us (See Links section below).
|
|
||||||
|
|
||||||
You can help with MineClone2's development in many different ways,
|
MineClone 2's development target is to make a free software clone of Minecraft,
|
||||||
whether you're a programmer or not.
|
***version 1.12***, ***PC edition***, *** + Optifine features supported by the Minetest Engine ***.
|
||||||
|
|
||||||
## MineClone2's development target is to...
|
MineClone 2 is maintained by three persons. Namely, kay27, EliasFleckenstein and jordan4ibanez. You can find us
|
||||||
- Crucially, create a stable, moddable, free/libre clone of Minecraft
|
in the Minetest forums (forums.minetest.net), in IRC in the #mineclone2
|
||||||
based on the Minetest engine with polished features, usable in both
|
channel on irc.freenode.net. And finally, you can send e-mails to
|
||||||
singleplayer and multiplayer. Currently, most of **Minecraft Java
|
<eliasfleckenstein@web.de> or <kay27@bk.ru>.
|
||||||
Edition 1.12.2** features are already implemented and polishing existing
|
|
||||||
features are prioritized over new feature requests.
|
|
||||||
- With lessened priority yet strictly, implement features targetting
|
|
||||||
**Minecraft version 1.17 + OptiFine** (OptiFine only as far as supported
|
|
||||||
by the Minetest Engine). This means features in parity with the listed
|
|
||||||
Minecraft experiences are prioritized over those that don't fulfill this
|
|
||||||
scope.
|
|
||||||
- Optionally, create a performant experience that will run relatively
|
|
||||||
well on really low spec computers. Unfortunately, due to Minecraft's
|
|
||||||
mechanisms and Minetest engine's limitations along with a very small
|
|
||||||
playerbase on low spec computers, optimizations are hard to investigate.
|
|
||||||
|
|
||||||
## Links
|
By sending us patches or asking us to include your changes in this game,
|
||||||
* [Mesehub](https://git.minetest.land/MineClone2/MineClone2)
|
you agree that they fall under the terms of the LGPLv2.1, which basically
|
||||||
* [Discord](https://discord.gg/xE4z8EEpDC)
|
means they will become part of a free software.
|
||||||
* [YouTube](https://www.youtube.com/channel/UClI_YcsXMF3KNeJtoBfnk9A)
|
|
||||||
* [IRC](https://web.libera.chat/#mineclone2)
|
|
||||||
* [Matrix](https://app.element.io/#/room/#mc2:matrix.org)
|
|
||||||
* [Reddit](https://www.reddit.com/r/MineClone2/)
|
|
||||||
* [Minetest forums](https://forum.minetest.net/viewtopic.php?f=50&t=16407)
|
|
||||||
* [ContentDB](https://content.minetest.net/packages/wuzzy/mineclone2/)
|
|
||||||
* [OpenCollective](https://opencollective.com/mineclone2)
|
|
||||||
|
|
||||||
## Using git
|
## The suggested workflow
|
||||||
MineClone2 is developed using the version control system
|
We don't **dictate** your workflow, but in order to work with us in an efficient
|
||||||
[git](https://git-scm.com/). If you want to contribute code to the
|
way, you can follow these suggestions:
|
||||||
project, it is **highly recommended** that you learn the git basics.
|
|
||||||
For non-programmers and people who do not plan to contribute code to
|
|
||||||
MineClone2, git is not required. However, git is a tool that will be
|
|
||||||
referenced frequently because of its usefulness. As such, it is valuable
|
|
||||||
in learning how git works and its terminology. It can also help you
|
|
||||||
keeping your game updated, and easily test pull requests.
|
|
||||||
|
|
||||||
## How you can help as a non-programmer
|
For small and medium changes:
|
||||||
|
|
||||||
As someone who does not know how to write programs in Lua or does not
|
* Fork the repository
|
||||||
know how to use the Minetest API, you can still help us out a lot. For
|
|
||||||
example, by opening an issue in the
|
|
||||||
[Issue tracker](https://git.minetest.land/MineClone2/MineClone2/issues),
|
|
||||||
you can report a bug or request a feature.
|
|
||||||
|
|
||||||
### Rules about both bugs and feature requests
|
|
||||||
* Stay polite towards the developers and anyone else involved in the
|
|
||||||
discussion.
|
|
||||||
* Choose a descriptive title (e.g. not just "crash", "bug" or "question"
|
|
||||||
).
|
|
||||||
* Please write in plain, understandable English. It will be easier to
|
|
||||||
communicate.
|
|
||||||
* Please start the issue title with a capital letter.
|
|
||||||
* Always check the currently opened issues before creating a new one.
|
|
||||||
Don't report bugs that have already been reported or request features
|
|
||||||
that already have been requested.
|
|
||||||
* If you know about Minetest's inner workings, please think about
|
|
||||||
whether the bug / the feature that you are reporting / requesting is
|
|
||||||
actually an issue with Minetest itself, and if it is, head to the
|
|
||||||
[Minetest issue tracker](https://github.com/minetest/minetest/issues)
|
|
||||||
instead.
|
|
||||||
* If you need any help regarding creating a Mesehub account or opening
|
|
||||||
an issue, feel free to ask on the Discord / Matrix server or the IRC
|
|
||||||
channel.
|
|
||||||
|
|
||||||
### Reporting bugs
|
|
||||||
* A bug is an unintended behavior or, in the worst case, a crash.
|
|
||||||
However, it is not a bug if you believe something is missing in the
|
|
||||||
game. In this case, please read "Requesting features"
|
|
||||||
* If you report a crash, always include the error message. If you play
|
|
||||||
in singleplayer, post a screenshot of the message that Minetest showed
|
|
||||||
when the crash happened (or copy the message into your issue). If you
|
|
||||||
are a server admin, you can find error messages in the log file of the
|
|
||||||
server.
|
|
||||||
* Tell us which MineClone2 and Minetest versions you are using.
|
|
||||||
* Tell us how to reproduce the problem: What you were doing to trigger
|
|
||||||
the bug, e.g. before the crash happened or what causes the faulty
|
|
||||||
behavior.
|
|
||||||
|
|
||||||
### Requesting features
|
|
||||||
* Ensure the requested feature fulfills our development targets and
|
|
||||||
goals.
|
|
||||||
* Begging or excessive attention seeking does not help us in the
|
|
||||||
slightest, and may very well disrupt MineClone2 development. It's better
|
|
||||||
to put that energy into helping or researching the feature in question.
|
|
||||||
After all, we're just volunteers working on our spare time.
|
|
||||||
* Ensure the requested feature has not been implemented in MineClone2
|
|
||||||
latest or development versions.
|
|
||||||
|
|
||||||
### Testing code
|
|
||||||
If you want to help us with speeding up MineClone2 development and
|
|
||||||
making the game more stable, a great way to do that is by testing out
|
|
||||||
new features from contributors. For most new things that get into the
|
|
||||||
game, a pull request is created. A pull request is essentially a
|
|
||||||
programmer saying "Look, I modified the game, please apply my changes
|
|
||||||
to the upstream version of the game". However, every programmer makes
|
|
||||||
mistakes sometimes, some of which are hard to spot. You can help by
|
|
||||||
downloading this modified version of the game and trying it out - then
|
|
||||||
tell us if the code works as expected without any issues. Ideally, you
|
|
||||||
would report issues will pull requests similar to when you were
|
|
||||||
reporting bugs that are the mainline (See Reporting bugs section). You
|
|
||||||
can find currently open pull requests here:
|
|
||||||
<https://git.minetest.land/MineClone2/MineClone2/pulls>. Note that pull
|
|
||||||
requests that start with a `WIP:` are not done yet, and therefore might
|
|
||||||
not work, so it's not very useful to try them out yet.
|
|
||||||
|
|
||||||
### Contributing assets
|
|
||||||
Due to license problems, MineClone2 unfortunately cannot use
|
|
||||||
Minecraft's assets, therefore we are always looking for asset
|
|
||||||
contributions. To contribute assets, it can be useful to learn git
|
|
||||||
basics and read the section for Programmers of this document, however
|
|
||||||
this is not required. It's also a good idea to join the Discord server
|
|
||||||
(or alternatively IRC or Matrix).
|
|
||||||
|
|
||||||
#### Textures
|
|
||||||
For textures we use the Pixel Perfection texture pack. This is mostly
|
|
||||||
enough; however in some cases - e.g. for newer Minecraft features, it's
|
|
||||||
useful to have texture artists around. If you want to make such
|
|
||||||
contributions, join our Discord server. Demands for textures will be
|
|
||||||
communicated there.
|
|
||||||
|
|
||||||
#### Sounds
|
|
||||||
MineClone2 currently does not have a consistent way to handle sounds.
|
|
||||||
The sounds in the game come from different sources, like the SnowZone
|
|
||||||
resource pack or minetest_game. Unfortunately, MineClone2 does not play
|
|
||||||
a sound in every situation you would get one in Minecraft. Any help with
|
|
||||||
sounds is greatly appreciated, however if you add new sounds you should
|
|
||||||
probably work together with a programmer, to write the code to actually
|
|
||||||
play these sounds in game.
|
|
||||||
|
|
||||||
#### 3D Models
|
|
||||||
Most of the 3D Models in MineClone2 come from
|
|
||||||
[22i's repository](https://github.com/22i/minecraft-voxel-blender-models).
|
|
||||||
Similar to the textures, we need people that can make 3D Models with
|
|
||||||
Blender on demand. Many of the models have to be patched, some new
|
|
||||||
animations have to be added etc.
|
|
||||||
|
|
||||||
#### Crediting
|
|
||||||
Asset contributions will be credited in their own respective sections in
|
|
||||||
CREDITS.md. If you have commited the results yourself, you will also be
|
|
||||||
credited in the Contributors section.
|
|
||||||
|
|
||||||
### Contributing Translations
|
|
||||||
|
|
||||||
#### Workflow
|
|
||||||
To add/update support for your language to MineClone2, you should take
|
|
||||||
the steps documented in the section for Programmers, add/update the
|
|
||||||
translation files of the mods that you want to update. You can add
|
|
||||||
support for all mods, just some of them or only one mod; you can update
|
|
||||||
the translation file entirely or only partly; basically any effort is
|
|
||||||
valued. If your changes are small, you can also send them to developers
|
|
||||||
via E-Mail, Discord, IRC or Matrix - they will credit you appropriately.
|
|
||||||
|
|
||||||
#### Things to note
|
|
||||||
You can use the script at `tools/check_translate_files.py` to compare
|
|
||||||
the translation files for the language you are working on with the
|
|
||||||
template files, to see what is missing and what is out of date with
|
|
||||||
the template file. However, template files are often incomplete and/or
|
|
||||||
out of date, sometimes they don't match the code. You can update the
|
|
||||||
translation files if that is required, you can also modify the code in
|
|
||||||
your translation PR if it's related to translation. You can also work on
|
|
||||||
multiple languages at the same time in one PR.
|
|
||||||
|
|
||||||
#### Crediting
|
|
||||||
Translation contributions will be credited in their own in CREDITS.md.
|
|
||||||
If you have commited the results yourself, you will also be credited in
|
|
||||||
the Contributors section.
|
|
||||||
|
|
||||||
### Profiling
|
|
||||||
If you own a server, a great way to help us improve MineClone2's code
|
|
||||||
is by giving us profiler results. Profiler results give us detailed
|
|
||||||
information about the game's performance and let us know places to
|
|
||||||
investigate optimization issues. This way we can make the game faster.
|
|
||||||
|
|
||||||
#### Using Minetest's profiler
|
|
||||||
Minetest has a built in profiler. Simply set `profiler.load = true` in
|
|
||||||
your configuration file and restart the server. After running the server
|
|
||||||
for some time, just run `/profiler save` in chat - then you will find a
|
|
||||||
file in the world directory containing the results. Open a new issue and
|
|
||||||
upload the file. You can name the issue "<Server name> profiler
|
|
||||||
results".
|
|
||||||
|
|
||||||
### Let us know your opinion
|
|
||||||
It is always encouraged to actively contribute to issue discussions on
|
|
||||||
MeseHub, let us know what you think about a topic and help us make
|
|
||||||
decisions. Also, note that a lot of discussion takes place on the
|
|
||||||
Discord server, so it's definitely worth checking it out.
|
|
||||||
|
|
||||||
### Funding
|
|
||||||
You can help pay for our infrastructure (Mesehub) by donating to our
|
|
||||||
OpenCollective link (See Links section).
|
|
||||||
|
|
||||||
### Crediting
|
|
||||||
If you opened or have contributed to an issue, you receive the
|
|
||||||
`Community` role on our Discord (after asking for it).
|
|
||||||
OpenCollective Funders are credited in their own section in
|
|
||||||
`CREDITS.md` and receive a special role "Funder" on our discord (unless
|
|
||||||
they have made their donation Incognito).
|
|
||||||
|
|
||||||
## How you can help as a programmer
|
|
||||||
(Almost) all the MineClone2 development is done using pull requests.
|
|
||||||
|
|
||||||
### Recommended workflow
|
|
||||||
* Fork the repository (in case you have not already)
|
|
||||||
* Do your change in a new branch
|
* Do your change in a new branch
|
||||||
* Create a pull request to get your changes merged into master
|
* Create a pull request to get your changes merged into master
|
||||||
* Keep your pull request up to date by regularly merging upstream. It is
|
|
||||||
imperative that conflicts are resolved prior to merging the pull
|
|
||||||
request.
|
|
||||||
* After the pull request got merged, you can delete the branch
|
|
||||||
|
|
||||||
### Discuss first
|
For small changes, sending us a patch is also good.
|
||||||
If you feel like a problem needs to fixed or you want to make a new
|
|
||||||
feature, you could start writing the code right away and notifying us
|
|
||||||
when you're done, but it never hurts to discuss things first. If there
|
|
||||||
is no issue on the topic, open one. If there is an issue, tell us that
|
|
||||||
you'd like to take care of it, to avoid duplicate work.
|
|
||||||
|
|
||||||
### Don't hesitate to ask for help
|
For big changes: Same as above, but consider notifying us first to avoid
|
||||||
We appreciate any contributing effort to MineClone2. If you are a
|
duplicate work and possible tears of rejection. ;-)
|
||||||
relatively new programmer, you can reach us on Discord, Matrix or IRC
|
|
||||||
for questions about git, Lua, Minetest API, MineClone2 codebase or
|
|
||||||
anything related to MineClone2. We can help you avoid writing code that
|
|
||||||
would be deemed inadequate, or help you become familiar with MineClone2
|
|
||||||
better, or assist you use development tools.
|
|
||||||
|
|
||||||
### Maintain your own code, even if already got merged
|
For trusted people, we might give them direct commit access to this
|
||||||
Sometimes, your code may cause crashes or bugs - we try to avoid such
|
repository. In this case, you obviously don't need to fork, but you still
|
||||||
scenarios by testing every time before merging it, but if your merged
|
need to show your contributions align with the project goals. We still
|
||||||
work causes problems, we ask you fix the issues as soon as possible.
|
reserve the right to revert everything that we don't like.
|
||||||
|
For bigger changes, we strongly recommend to use feature branches and
|
||||||
|
discuss with me first.
|
||||||
|
|
||||||
### Changing Gameplay
|
If your code causes bugs and crashes, it is your responsibility to fix them as soon as possible.
|
||||||
Pull Requests that change gameplay have to be properly researched and
|
|
||||||
need to state their sources. These PRs also need Fleckenstein's approval
|
|
||||||
before they are merged.
|
|
||||||
You can use these sources:
|
|
||||||
|
|
||||||
* Testing things inside of Minecraft (Attach screenshots / video footage
|
We mostly use plain merging rather than rebasing or squash merging.
|
||||||
of the results)
|
|
||||||
* Looking at [Minestom](https://github.com/Minestom/Minestom) code. An open source Minecraft Server implementation
|
|
||||||
* [Official Minecraft Wiki](https://minecraft.fandom.com/wiki/Minecraft_Wiki)
|
|
||||||
(Include a link to the specific page you used)
|
|
||||||
|
|
||||||
### Stick to our guidelines
|
Your commit names should be relatively descriptive, e.g. when saying "Fix #issueid", the commit message should also contain the title of the issue.
|
||||||
|
|
||||||
#### Git Guidelines
|
Contributors will be credited in `CREDITS.md`.
|
||||||
* We use merge rather than rebase or squash merge
|
|
||||||
* We don't use git submodules.
|
|
||||||
* Your commit names should be relatively descriptive, e.g. when saying
|
|
||||||
"Fix #issueid", the commit message should also contain the title of the
|
|
||||||
issue.
|
|
||||||
* Try to keep your commits as atomic as possible (advise, but completely
|
|
||||||
optional)
|
|
||||||
|
|
||||||
#### Code Guidelines
|
## Code Style
|
||||||
* Each mod must provide `mod.conf`.
|
|
||||||
* Mod names are snake case, and newly added mods start with `mcl_`, e.g.
|
|
||||||
`mcl_core`, `mcl_farming`, `mcl_monster_eggs`. Keep in mind Minetest
|
|
||||||
does not support capital letters in mod names.
|
|
||||||
* To export functions, store them inside a global table named like the
|
|
||||||
mod, e.g.
|
|
||||||
|
|
||||||
```lua
|
Each mod must provide `mod.conf`.
|
||||||
mcl_example = {}
|
Each mod which add API functions should store functions inside a global table named like the mod.
|
||||||
|
Public functions should not use self references but rather just access the table directly.
|
||||||
function mcl_example.do_something()
|
Functions should be defined in this way:
|
||||||
-- ...
|
```
|
||||||
end
|
function mcl_xyz.stuff(param) end
|
||||||
|
```
|
||||||
|
Insteed of this way:
|
||||||
|
```
|
||||||
|
mcl_xyz.stuff = function(param) end
|
||||||
|
```
|
||||||
|
Indentation must be unified, more likely with tabs.
|
||||||
|
|
||||||
|
Time sensitive mods should make a local copy of most used API functions to improve performances.
|
||||||
|
```
|
||||||
|
local vector = vector
|
||||||
|
local get_node = minetest.get_node
|
||||||
```
|
```
|
||||||
|
|
||||||
* Public functions should not use self references but rather just access
|
|
||||||
the table directly, e.g.
|
|
||||||
|
|
||||||
```lua
|
## Features > 1.12
|
||||||
-- bad
|
|
||||||
function mcl_example:do_something()
|
|
||||||
end
|
|
||||||
|
|
||||||
-- good
|
If you want to make a feature that was added in a Minecraft version later than 1.12, you should fork MineClone5 (mineclone5 branch in the repository) and add your changes to this.
|
||||||
function mcl_example.do_something()
|
|
||||||
end
|
|
||||||
```
|
|
||||||
|
|
||||||
* Use modern Minetest API, e.g. no usage of `minetest.env`
|
## What we accept
|
||||||
* Tabs should be used for indent, spaces for alignment, e.g.
|
|
||||||
|
|
||||||
```lua
|
* Every MC features up to version 1.12 JE.
|
||||||
|
* Every already finished and working good features from versions above (only when making a MineClone5 PR / Contribution).
|
||||||
|
* Except features which couldn't be done easily and bugfree because of Minetest engine limitations. Eg. we CAN extend world boundaries by playing with map chunks, just teleporting player onto next layer after 31000 , but it would cost too much (time, code, bugs, performance, stability, etc).
|
||||||
|
* Some features, approved by the rest of the community, I mean maybe some voting and really missing any negative feedback.
|
||||||
|
|
||||||
-- use tabs for indent
|
## What we reject
|
||||||
|
|
||||||
for i = 1, 10 do
|
* Any features which cause critical bugs, sending them to rework/fix or trying to fix immediately.
|
||||||
if i % 3 == 0 then
|
* Some small portions of big entirely missing features which just definitely break gamplay balance give nothing useful
|
||||||
print(i)
|
* Controversial features, which some people support while others do not should be discussed well, with publishing forum announcements, at least during the week. In case if there are still doubts - send them into the mod.
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
-- use tabs for indent and spaces to align things
|
## Reporting bugs
|
||||||
|
Report all bugs and missing Minecraft features here:
|
||||||
|
|
||||||
some_table = {
|
<https://git.minetest.land/MineClone2/MineClone2/issues>
|
||||||
{"a string", 5},
|
|
||||||
{"a very much longer string", 10},
|
|
||||||
}
|
|
||||||
```
|
|
||||||
|
|
||||||
* Use double quotes for strings, e.g. `"asdf"` rather than `'asdf'`
|
## Direct discussion
|
||||||
* Use snake_case rather than CamelCase, e.g. `my_function` rather than
|
We have an IRC channel! Join us on #mineclone2 in freenode.net.
|
||||||
`MyFunction`
|
|
||||||
* Don't declare functions as an assignment, e.g.
|
|
||||||
|
|
||||||
```lua
|
<ircs://irc.freenode.net:6697/#mineclone2>
|
||||||
-- bad
|
|
||||||
local some_local_func = function()
|
|
||||||
-- ...
|
|
||||||
end
|
|
||||||
|
|
||||||
my_mod.some_func = function()
|
## Creating releases
|
||||||
-- ...
|
|
||||||
end
|
|
||||||
|
|
||||||
-- good
|
|
||||||
local function some_local_func()
|
|
||||||
-- ...
|
|
||||||
end
|
|
||||||
|
|
||||||
function my_mod.some_func()
|
|
||||||
-- ...
|
|
||||||
end
|
|
||||||
```
|
|
||||||
|
|
||||||
### Developer status
|
|
||||||
Active and trusted contributors are often granted write access to the
|
|
||||||
MineClone2 repository.
|
|
||||||
|
|
||||||
#### Developer responsibilities
|
|
||||||
- You should not push things directly to
|
|
||||||
MineClone2 master - rather, do your work on a branch on your private
|
|
||||||
repository, then create a pull request. This way other people can review
|
|
||||||
your changes and make sure they work before they get merged.
|
|
||||||
- Merge PRs only when they have recieved the necessary feedback and have
|
|
||||||
been tested by at least two different people (including the author of
|
|
||||||
the pull request), to avoid crashes or the introduction of new bugs.
|
|
||||||
- You may also be assigned to issues or pull
|
|
||||||
requests as a developer. In this case it is your responsibility to fix
|
|
||||||
the issue / review and merge the pull request when it is ready. You can
|
|
||||||
also unassign yourself from the issue / PR if you have no time or don't
|
|
||||||
want to take care of it for some other reason. After all, everyone is a
|
|
||||||
volunteer and we can't expect you to do work that you are not interested
|
|
||||||
in. **The important thing is that you make sure to inform us if you
|
|
||||||
won't take care of something that has been assigned to you.**
|
|
||||||
- Please assign yourself to something that you want to work on to avoid
|
|
||||||
duplicate work.
|
|
||||||
- As a developer, it should be easy to reach you about your work. You
|
|
||||||
should be in at least one of the public MineClone2 discussion rooms -
|
|
||||||
preferrably Discord, but if you really don't like Discord, Matrix
|
|
||||||
or IRC are fine too.
|
|
||||||
|
|
||||||
### Maintainer status
|
|
||||||
Maintainers carry the main responsibility for the project.
|
|
||||||
|
|
||||||
#### Maintainer responsibilities
|
|
||||||
- Making sure issues are addressed and pull requests are reviewed and
|
|
||||||
merged, by assigning either themselves or Developers to issues / PRs
|
|
||||||
- Making releases
|
|
||||||
- Making sure guidelines are kept
|
|
||||||
- Making project decisions based on community feedback
|
|
||||||
- Granting/revoking developer access
|
|
||||||
- Enforcing the code of conduct (See CODE_OF_CONDUCT.md)
|
|
||||||
- Moderating official community spaces (See Links section)
|
|
||||||
- Resolving conflicts and problems within the community
|
|
||||||
|
|
||||||
#### Current maintainers
|
|
||||||
* Fleckenstein - responsible for gameplay review, publishing releases,
|
|
||||||
technical guidelines and issue/PR delegation
|
|
||||||
* Nicu - responsible for community related issues
|
|
||||||
|
|
||||||
#### Release process
|
|
||||||
* Run `tools/generate_ingame_credits.lua` to update the ingame credits
|
|
||||||
from `CREDITS.md` and commit the result (if anything changed)
|
|
||||||
* Launch MineClone2 to make sure it still runs
|
* Launch MineClone2 to make sure it still runs
|
||||||
* Update the version number in README.md
|
* Update the version number in README.md
|
||||||
* Use `git tag <version number>` to tag the latest commit with the
|
* Use `git tag <version number>` to tag the latest commit with the version number
|
||||||
version number
|
* Push to repo (don't forget `--tags`!)
|
||||||
* Push to repository (don't forget `--tags`!)
|
* Update ContentDB (https://content.minetest.net/packages/Wuzzy/mineclone2/)
|
||||||
* Update ContentDB
|
* Update first post in forum thread (https://forum.minetest.net/viewtopic.php?f=50&t=16407)
|
||||||
(https://content.minetest.net/packages/Wuzzy/mineclone2/)
|
|
||||||
* Update first post in forum thread
|
|
||||||
(https://forum.minetest.net/viewtopic.php?f=50&t=16407)
|
|
||||||
* Post release announcement and changelog in forums
|
* Post release announcement and changelog in forums
|
||||||
|
|
||||||
### Licensing
|
|
||||||
By asking us to include your changes in this game, you agree that they
|
|
||||||
fall under the terms of the GPLv3, which basically means they will
|
|
||||||
become part of a free/libre software.
|
|
||||||
|
|
||||||
### Crediting
|
|
||||||
Contributors, Developers and Maintainers will be credited in
|
|
||||||
`CREDITS.md`. If you make your first time contribution, please add
|
|
||||||
yourself to this file. There are also Discord roles for Contributors,
|
|
||||||
Developers and Maintainers.
|
|
||||||
|
|
54
CREDITS.md
|
@ -6,21 +6,9 @@
|
||||||
## Creator of MineClone2
|
## Creator of MineClone2
|
||||||
* Wuzzy
|
* Wuzzy
|
||||||
|
|
||||||
## Creator of Minecraftn't Classic
|
## Maintainers
|
||||||
* ROllerozxa
|
|
||||||
|
|
||||||
## Creator of Minecraftn't Pre-classic
|
|
||||||
* ROllerozxa
|
|
||||||
|
|
||||||
## Creator of MinecloneJEpC
|
|
||||||
* Lazerbeak12345
|
|
||||||
|
|
||||||
## MCL2 Maintainers
|
|
||||||
* Nicu
|
|
||||||
* cora
|
|
||||||
|
|
||||||
## Previous MCL2 Maintainers
|
|
||||||
* Fleckenstein
|
* Fleckenstein
|
||||||
|
* kay27
|
||||||
* jordan4ibanez
|
* jordan4ibanez
|
||||||
|
|
||||||
## Developers
|
## Developers
|
||||||
|
@ -31,10 +19,10 @@
|
||||||
* iliekprogrammar
|
* iliekprogrammar
|
||||||
* MysticTempest
|
* MysticTempest
|
||||||
* Rootyjr
|
* Rootyjr
|
||||||
|
* Nicu
|
||||||
* aligator
|
* aligator
|
||||||
* Code-Sploit
|
* Code-Sploit
|
||||||
* NO11
|
* NO11
|
||||||
* kabou
|
|
||||||
|
|
||||||
## Contributors
|
## Contributors
|
||||||
* Laurent Rocher
|
* Laurent Rocher
|
||||||
|
@ -60,25 +48,8 @@
|
||||||
* dBeans
|
* dBeans
|
||||||
* nickolas360
|
* nickolas360
|
||||||
* yutyo
|
* yutyo
|
||||||
* Tianyang Zhang
|
* ztianyang
|
||||||
* j45
|
* j45
|
||||||
* Marcin Serwin
|
|
||||||
* erlehmann
|
|
||||||
* E
|
|
||||||
* Benjamin Schötz
|
|
||||||
* Doloment
|
|
||||||
* Sydney Gems
|
|
||||||
* talamh
|
|
||||||
* Emily2255
|
|
||||||
* Emojigit
|
|
||||||
* FinishedFragment
|
|
||||||
* sfan5
|
|
||||||
* Blue Blancmange
|
|
||||||
* Jared Moody
|
|
||||||
* SmallJoker
|
|
||||||
* Sven792
|
|
||||||
* aldum
|
|
||||||
* Dieter44
|
|
||||||
|
|
||||||
## MineClone5
|
## MineClone5
|
||||||
* kay27
|
* kay27
|
||||||
|
@ -86,16 +57,6 @@
|
||||||
* epCode
|
* epCode
|
||||||
* NO11
|
* NO11
|
||||||
* j45
|
* j45
|
||||||
* 3raven
|
|
||||||
* PrarieWind
|
|
||||||
* Gustavo1
|
|
||||||
* CableGuy67
|
|
||||||
|
|
||||||
## Mineclonia
|
|
||||||
* erlehmann
|
|
||||||
* Li0n
|
|
||||||
* E
|
|
||||||
* n_to
|
|
||||||
|
|
||||||
## Original Mod Authors
|
## Original Mod Authors
|
||||||
* Wuzzy
|
* Wuzzy
|
||||||
|
@ -113,6 +74,7 @@
|
||||||
* Rochambeau
|
* Rochambeau
|
||||||
* rubenwardy
|
* rubenwardy
|
||||||
* stu
|
* stu
|
||||||
|
* jordan4ibanez
|
||||||
* 4aiman
|
* 4aiman
|
||||||
* Kahrl
|
* Kahrl
|
||||||
* Krock
|
* Krock
|
||||||
|
@ -141,7 +103,6 @@
|
||||||
* xMrVizzy
|
* xMrVizzy
|
||||||
* yutyo
|
* yutyo
|
||||||
* NO11
|
* NO11
|
||||||
* kay27
|
|
||||||
|
|
||||||
## Translations
|
## Translations
|
||||||
* Wuzzy
|
* Wuzzy
|
||||||
|
@ -149,11 +110,6 @@
|
||||||
* wuniversales
|
* wuniversales
|
||||||
* kay27
|
* kay27
|
||||||
* pitchum
|
* pitchum
|
||||||
* todoporlalibertad
|
|
||||||
* Marcin Serwin
|
|
||||||
|
|
||||||
## Funders
|
|
||||||
* 40W
|
|
||||||
|
|
||||||
## Special thanks
|
## Special thanks
|
||||||
* celeron55 for creating Minetest
|
* celeron55 for creating Minetest
|
||||||
|
|
|
@ -0,0 +1,212 @@
|
||||||
|
## Groups
|
||||||
|
This document explains all the groups used in this game.
|
||||||
|
|
||||||
|
### Special groups
|
||||||
|
|
||||||
|
* `not_in_creative_inventory=1`: Item will not be shown in creative inventory
|
||||||
|
* `not_in_craft_guide=1`: Item will not be shown as result or fuel item in crafting guide (but still may be shown as ingredient)
|
||||||
|
|
||||||
|
### Digging time groups
|
||||||
|
|
||||||
|
The basic digging time groups determine by which tools a node can be dug.
|
||||||
|
|
||||||
|
* `pickaxey`: Diggable by pickaxe. The rating is for the possible tool materials in which the node will make its useful drop:
|
||||||
|
* `pickaxey=1`: Wood, gold, stone, iron and diamond
|
||||||
|
* `pickaxey=2`: Gold, stone, iron and diamond
|
||||||
|
* `pickaxey=3`: Stone, iron and diamond
|
||||||
|
* `pickaxey=4`: Iron and diamond
|
||||||
|
* `pickaxey=5`: Diamond
|
||||||
|
* `axey`: Axe. Rating is same as for `pickaxey`
|
||||||
|
* `shovely`: Shovel. Rating is same as for `pickaxey`
|
||||||
|
* `swordy=1`: Diggable by sword (any material), and this node is *not* a cobweb
|
||||||
|
* `swordy_cobweb=1`: Diggable by sword (any material), and this node is a cobweb
|
||||||
|
* `shearsy=1`: Diggable by shears, and this node is *not* wool
|
||||||
|
* `shearsy_wool=1`: Diggable by shears, and this node is wool
|
||||||
|
* `handy=1`: Breakable by hand and this node gives it useful drop when dug by hand. All nodes which are breakable by pickaxe, axe, shovel, sword or shears are also automatically breakable by hand, but not neccess
|
||||||
|
* `creative_breakable=1`: Block is breakable by hand in creative mode. This group is implied if the node belongs to any other digging group
|
||||||
|
|
||||||
|
Please read <http://minecraft.gamepedia.com/Breaking> to learn how digging times work in Minecraft, as MineClone 2 is based on the same system.
|
||||||
|
|
||||||
|
### Groups for interactions
|
||||||
|
|
||||||
|
* `crush_after_fall=1`: For falling nodes. These will crush whatever they hit after falling, not dropping as an item
|
||||||
|
* `falling_node_damage=1`: For falling nodes. Hurts any objects it hits while falling. Damage is based on anvils
|
||||||
|
* `dig_by_water=1`: Blocks with this group will drop when they are near flowing water
|
||||||
|
* `destroy_by_lava_flow=1`: Blocks with this group will be destroyed by flowing lava
|
||||||
|
* `dig_by_piston=1`: Blocks which will drop as an item when pushed by a piston. They also cannot be pulled by sticky pistons
|
||||||
|
* `cultivatable=2`: Block will be turned into Farmland by using a hoe on it
|
||||||
|
* `cultivatable=1`: Block will be turned into Dirt by using a hoe on it
|
||||||
|
* `flammable`: Block spreads fire
|
||||||
|
* `flammable>0`: Gets destroyed by fire
|
||||||
|
* `flammable=-1` Does not get destroyed by fire
|
||||||
|
* `fire_encouragement`: How quickly this block catches fire
|
||||||
|
* `fire_flammability`: How fast the block will burn away
|
||||||
|
* `spreading_dirt_type=1`: A dirt-type block with a cover (e.g. grass) which may spread to neighbor dirt blocks
|
||||||
|
* `dirtifies_below_solid=1`: This node turns into dirt immediately when a solid or dirtifier node is placed on top
|
||||||
|
* `dirtifier=1`: This node turns nodes the above group into dirt when placed above
|
||||||
|
* `non_mycelium_plant=1`: A plant which can't grow on mycelium. Placing it on mycelium fails and if mycelium spreads below it, it uproots
|
||||||
|
* `soil=1`: Saplings and other small plants can grow on it
|
||||||
|
* `soil_sapling=2`: Soil for saplings. Intended to be natural soil. All saplings will grow on this
|
||||||
|
* `soil_sapling=1`: Artificial soil (such as farmland) for saplings. Some saplings will not grow on this
|
||||||
|
* `soil_sugarcane=1`: Sugar canes will grow on this near water
|
||||||
|
* `soil_nether_wart=1`: Nether wart will grow on this
|
||||||
|
* `enderman_takable=1`: Block can be taken and placed by endermen
|
||||||
|
* `disable_suffocation=1`: Disables suffocation for full solid cubes (1)
|
||||||
|
* `destroys_items=1`: If an item happens to be *inside* this node, the item will be destroyed
|
||||||
|
* `no_eat_delay=1`: Only for foodstuffs. When eating this, all eating delays are ignored.
|
||||||
|
* `can_eat_when_full=1`: Only for foodstuffs. This item can be eaten when the user has a full hunger bar
|
||||||
|
* `attached_node_facedir=1`: Like `attached_node`, but for facedir nodes
|
||||||
|
* `cauldron`: Cauldron. 1: Empty. 2-4: Water height
|
||||||
|
* `anvil`: Anvil. 1: No damage. 2-3: Higher damage levels
|
||||||
|
* `no_rename=1`: Item cannot be renamed by anvil
|
||||||
|
* `comparator_signal=X`: If set, this node outputs a constant (!) comparator signal output of strength X.
|
||||||
|
* `piston=X`: Piston (main body) (1 = normal, 2 = sticky)
|
||||||
|
* `piston_pusher=X`: Piston pusher (1 = normal, 2 = sticky)
|
||||||
|
* `hopper=X`: Hopper (1 = downwards, 2 = sideways)
|
||||||
|
* `portal=1`: Portal (node that teleports players and things by standing inside)
|
||||||
|
* `end_portal_frame=X`: End portal frame (1 = no eye, 2 = with eye)
|
||||||
|
* `coral=X`: Coral (any type) (1 = alive, 2 = dead)
|
||||||
|
* `coral_plant=X`: Coral in the "plant" shape (1 = alive, 2 = dead)
|
||||||
|
* `coral_fan=X`: Coral fan (1 = alive, 2 = dead)
|
||||||
|
* `coral_block=X`: Coral block (1 = alive, 2 = dead)
|
||||||
|
* `coral_species=X`: Specifies the species of a coral; equal X means equal species
|
||||||
|
* `set_on_fire=X`: Sets any (not fire-resistant) mob or player on fire for X seconds when touching
|
||||||
|
|
||||||
|
#### Footnotes
|
||||||
|
|
||||||
|
1. Normally, all walkable blocks with the default 1×1×1 cube as a collision box (e.g. sand,
|
||||||
|
gravel, stone, but not fences) will damage the players while their head is inside. This
|
||||||
|
is called “suffocation”. Setting this group disables this behaviour
|
||||||
|
|
||||||
|
### Groups (mostly) used for crafting recipes
|
||||||
|
|
||||||
|
* `sand=1`: Sand (any color)
|
||||||
|
* `sandstone=1`: Sandstone (any color) and related nodes (chiseled and the like) (only full blocks)
|
||||||
|
* `normal_sandstone=1`: “Normal” (yellow) sandstone and related nodes (chiseled and the like) (only full blocks)
|
||||||
|
* `red_sandstone=1`: Red sandstone and related nodes (chiseled and the like) (only full blocks)
|
||||||
|
* `hardened_clay=1`: Terracotta (any color)
|
||||||
|
* `quartz_block=1`: Quartz Block and variants (chiseled, pillar, etc.) (only full blocks)
|
||||||
|
* `stonebrick=1`: Stone Bricks and related nodes (only full blocks)
|
||||||
|
* `shulker_box=1`: Block is a shulker box
|
||||||
|
* `tree=1`: Oak Wood, Birch Wood, etc. (tree trunks)
|
||||||
|
* `wood=1`: Oak Wood Planks, Birch Wood Planks, etc. (only full blocks)
|
||||||
|
* `wood_slab=1`: Slabs made out of a kind of wooden planks
|
||||||
|
* `wood_stairs=1`: Stairs made out of a kind of wooden planks
|
||||||
|
* `coal=1`: Coal of any kind (lumps only, not blocks)
|
||||||
|
* `wool=1`: Wool (only full blocks)
|
||||||
|
* `carpet=1:` (Wool) carpet
|
||||||
|
* `stick=1`: Stick
|
||||||
|
* `water_bucket=1`: Bucket containing a liquid of group “water”
|
||||||
|
* `enchantability=X`: How good the enchantments are the item gets (1 equals book)
|
||||||
|
* `enchanted=1`: The item is already enchanted, meaning that it can't be enchanted using an enchanting table
|
||||||
|
|
||||||
|
### Material groups
|
||||||
|
|
||||||
|
These groups correspond to the Minecraft materials. They classify the block into a type, indicating what the block is “made off”.
|
||||||
|
|
||||||
|
* `material_stone=1`: Stone
|
||||||
|
* `material_wood=1`: Wood
|
||||||
|
* `material_sand=1`: Sand
|
||||||
|
* `material_glass=1`: Glass
|
||||||
|
|
||||||
|
Currently, these groups are used for the note block.
|
||||||
|
Note that not all Minecraft materials are used so far. More Minecraft materials will lilely only be added when they are needed for a concrete use case.
|
||||||
|
|
||||||
|
### Declarative groups
|
||||||
|
These groups are used mostly for informational purposes
|
||||||
|
|
||||||
|
* `solid=1`: Solid full-cube block (automatically assigned)
|
||||||
|
* `opaque=1`: Opaque block (automatically assigned)
|
||||||
|
* `not_solid=1`: Block is not solid (only assign this group for nodes which are automatically detected as “solid” in error
|
||||||
|
* `not_opaque=1`: Block is not opaque (only assign this group for nodes which are automatically detected as “opaque” in error
|
||||||
|
* `fire=1`: Fire
|
||||||
|
* `water=1`: Water
|
||||||
|
* `lava=1`: Lava
|
||||||
|
* `top_snow=X`: Top snow with X layers (1-8)
|
||||||
|
* `torch`: Torch or torch-like node
|
||||||
|
* `torch=1`: Torch on floor
|
||||||
|
* `torch=2`: Torch at wall
|
||||||
|
* `liquid`: Block is a liquid
|
||||||
|
* `liquid=1`: Unspecified type
|
||||||
|
* `liquid=2`: Water
|
||||||
|
* `liquid=3`: Lava
|
||||||
|
* `fence=1`: Fence
|
||||||
|
* `fence_gate=1`: Fence gate
|
||||||
|
* `fence_wood=1`: Wooden fence
|
||||||
|
* `fence_nether_brick=1`: Nether brick fence
|
||||||
|
* `flower_pot`: Flower pot
|
||||||
|
* `flower_pot=1`: Empty flower pot
|
||||||
|
* `flower_pot=2`: Flower pot with a plant or flower
|
||||||
|
* `flower=1`: Flower
|
||||||
|
* `place_flowerlike=1`: Node has placement rules like that of a flower
|
||||||
|
* `place_flowerlike=2`: Node has placement rules like tall grass
|
||||||
|
* `cake`: Cake (rating = slices left)
|
||||||
|
* `book=1`: Book
|
||||||
|
* `pane=1`: Node is a “pane”-like node glass pane or iron bars
|
||||||
|
* `bed=1`: Bed
|
||||||
|
* `door=1`: Door
|
||||||
|
* `trapdoor=1`: Closed trapdoor
|
||||||
|
* `trapdoor=2`: Open trapdoor
|
||||||
|
* `glass=1`: Glass (full cubes only)
|
||||||
|
* `rail=1`: Rail
|
||||||
|
* `music_record`: Music Disc (rating is track ID)
|
||||||
|
* `tnt=1`: Block is TNT
|
||||||
|
* `boat=1`: Boat
|
||||||
|
* `minecart=1`: Minecart
|
||||||
|
* `food`: Item is a comestible item which can be consumed (healthy or unhealthy)
|
||||||
|
* `food=2`: Food
|
||||||
|
* `food=3`: Drink (including soups)
|
||||||
|
* `food=1`: Other/unsure
|
||||||
|
* `eatable`: Item can be *directly* eaten by wielding + right click (`on_use=item_eat`). Rating is the satiation gain
|
||||||
|
* `cocoa`: Node is a cocoa pod (rating is growth stage, ranging from 1 to 3)
|
||||||
|
* `ammo=1`: Item is used as ammo for a weapon
|
||||||
|
* `ammo_bow=1`: Item is used as ammo for bows
|
||||||
|
* `non_combat_armor=1`: Item can be equipped as armor, but is not made for combat (e.g. zombie head, pumpkin)
|
||||||
|
* `container`: Node is a container which physically stores items within and has at least 1 inventory
|
||||||
|
* `container=2`: Has one inventory with list name `"main"`. Items can be placed and taken freely
|
||||||
|
* `container=3`: Same as `container=2`, but shulker boxes can not be inserted
|
||||||
|
* `container=4`: Furnace-like, has lists `"src"`, `"fuel"` and `"dst"`.
|
||||||
|
It is expected that this also reacts on `on_timer`;
|
||||||
|
the node timer must be started from other mods when they add into `"src"` or `"fuel"`
|
||||||
|
* `container=5`: Left part of a 2-part horizontal connected container. Both parts have a `"main"` inventory
|
||||||
|
list. Both inventories are considered to belong together. This is used for large chests.
|
||||||
|
* `container=6`: Same as above, but for the right part.
|
||||||
|
* `container=7`: Has inventory list "`main`", no movement allowed
|
||||||
|
* `container=1`: Other/unspecified container type
|
||||||
|
* `spawn_egg=1`: Spawn egg
|
||||||
|
|
||||||
|
* `pressure_plate=1`: Pressure plate (off)
|
||||||
|
* `pressure_plate=2`: Wooden pressure (on)
|
||||||
|
* `button=1`: Button (off)
|
||||||
|
* `button=2`: Button (on)
|
||||||
|
* `redstone_torch=1`: Redstone Torch (lit)
|
||||||
|
* `redstone_torch=2`: Redstone Torch (unlit)
|
||||||
|
|
||||||
|
* `plant=1`: Plant or part of a plant
|
||||||
|
* `double_plant`: Part of a double-sized plant. 1 = lower part, 2 = upper part
|
||||||
|
|
||||||
|
* `pickaxe=1`: Pickaxe
|
||||||
|
* `shovel=1`: Shovel
|
||||||
|
* `axe=1`: Axe
|
||||||
|
* `sword=1`: Sword
|
||||||
|
* `hoe=1`: Hoe (farming tool)
|
||||||
|
* `shears=1`: Shears
|
||||||
|
|
||||||
|
* `weapon=1`: Item is primarily (!) a weapon
|
||||||
|
* `tool=1`: Item is primarily (!) a tool
|
||||||
|
* `craftitem=1`: Item is primarily (!) used for crafting
|
||||||
|
* `brewitem=1`: Item is primarily (!) used in brewing
|
||||||
|
* `transport=1`: Item is used for transportation
|
||||||
|
* `building_block=1`: Block is a building block
|
||||||
|
* `deco_block=1`: Block is a decorational block
|
||||||
|
|
||||||
|
|
||||||
|
## Fake item groups
|
||||||
|
These groups put similar items together which should all be treated by the gameplay or the GUI as a single item.
|
||||||
|
You should not add custom items to these groups for no good reason, this is likely to cause a ton of conflicts.
|
||||||
|
|
||||||
|
* `clock`: Clock (rating indicates the “frame”)
|
||||||
|
* `compass`: Compass (rating indicates the “frame”)
|
||||||
|
|
||||||
|
This has the following implication: If you want to use a compass or clock in a crafting recipe, you *must*
|
||||||
|
use `group:compass` or `group:clock`, respectively.
|
20
LEGAL.md
|
@ -5,11 +5,10 @@ Copying is an act of love. Please copy and share! <3
|
||||||
Here's the detailed legalese for those who need it:
|
Here's the detailed legalese for those who need it:
|
||||||
|
|
||||||
## License of source code
|
## License of source code
|
||||||
MineCloneJEpC (by kay27, EliasFleckenstein, Wuzzy, ROllerozxa,
|
MineClone 2 (by kay27, EliasFleckenstein, Wuzzy, davedevils and countless others)
|
||||||
Lazerbeak12345, davedevils and countless others) is an imitation
|
is an imitation of Minecraft.
|
||||||
of Minecraft.
|
|
||||||
|
|
||||||
MineCloneJEpC is free software: you can redistribute it and/or modify
|
MineClone 2 is free software: you can redistribute it and/or modify
|
||||||
it under the terms of the GNU General Public License as published by
|
it under the terms of the GNU General Public License as published by
|
||||||
the Free Software Foundation, either version 3 of the License, or
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
(at your option) any later version.
|
(at your option) any later version.
|
||||||
|
@ -26,15 +25,12 @@ You can choose which license applies to you: Either the
|
||||||
license of MineClone 2 (GNU GPLv3) or the mod's license.
|
license of MineClone 2 (GNU GPLv3) or the mod's license.
|
||||||
|
|
||||||
MineClone 2 is a direct continuation of the discontinued MineClone
|
MineClone 2 is a direct continuation of the discontinued MineClone
|
||||||
project by davedevils. MineCloneJEpC is a fork of MineClone 2, which
|
project by davedevils.
|
||||||
was merged by Lazerbeak12345 with Minecraftn't Pre-classic by
|
|
||||||
ROllerozxa, a fork of Minecraftn't Classic by ROllerozxa, which is a
|
|
||||||
fork of MineClone 2.
|
|
||||||
|
|
||||||
Mod credits:
|
Mod credits:
|
||||||
See `README.txt` or `README.md` in each mod directory for information about other authors.
|
See `README.txt` or `README.md` in each mod directory for information about other authors.
|
||||||
For mods that do not have such a file, the license is the source code license
|
For mods that do not have such a file, the license is the source code license
|
||||||
of MineCloneJEpC and the author is documented in the git history.
|
of MineClone 2 and the author is Wuzzy.
|
||||||
|
|
||||||
## License of media (textures and sounds)
|
## License of media (textures and sounds)
|
||||||
No non-free licenses are used anywhere.
|
No non-free licenses are used anywhere.
|
||||||
|
@ -54,9 +50,3 @@ http://creativecommons.org/licenses/by-sa/3.0/
|
||||||
|
|
||||||
See README.txt in each mod directory for detailed information about other authors.
|
See README.txt in each mod directory for detailed information about other authors.
|
||||||
|
|
||||||
Due to potential copyright problems with Minecraftn't Classic and
|
|
||||||
Pre-classic at one point containing assets copyrighted by Mojang
|
|
||||||
(which none of these projects are associated with), when manually
|
|
||||||
cherry-picking the code from Minecraftn't Pre-classic to be forked on
|
|
||||||
top of MCL2, I made sure to exclude anything that might be copyrighted
|
|
||||||
by Mojang.
|
|
||||||
|
|
229
README.md
|
@ -1,120 +1,193 @@
|
||||||
# MineCloneJEpC
|
# (Currently in feature freeze)
|
||||||
|
|
||||||
An unofficial Minecraft-like game for Minetest. Forked from MineClone 2 by Wuzzy
|
# MineClone 2
|
||||||
and merged with Minecraftn't Pre-classic by ROllerozxa
|
An unofficial Minecraft-like game for Minetest. Forked from MineClone by davedevils.
|
||||||
Developed by many people. Not developed or endorsed by Mojang AB.
|
Developed by many people. Not developed or endorsed by Mojang AB.
|
||||||
|
|
||||||
Version: 0.1 (in development)
|
Version: 0.72.0 (in development)
|
||||||
|
|
||||||
SPECIFIC VERSION OF MINECRAFT CLONED: `old_alpha rd-132211`
|
### Gameplay
|
||||||
|
You start in a randomly-generated world made entirely of cubes. You can explore
|
||||||
|
the world and dig and build almost every block in the world to create new
|
||||||
|
structures. You can choose to play in a “survival mode” in which you have to
|
||||||
|
fight monsters and hunger for survival and slowly progress through the
|
||||||
|
various other aspects of the game, such as mining, farming, building machines, and so on
|
||||||
|
Or you can play in “creative mode” in which you can build almost anything instantly.
|
||||||
|
|
||||||
## Purpose and method
|
#### Gameplay summary
|
||||||
|
|
||||||
### Purpose
|
|
||||||
|
|
||||||
The primary purpose of this game is to improove MineClone 2 by researching the
|
|
||||||
development of Minecraft through implimenting each important release in-order.
|
|
||||||
As a side-effect, this will mean each release is a playable game on it's own -
|
|
||||||
but if this project ever catches up to MineClone 2, it will _not_ duplicate
|
|
||||||
code, and will avoid cloning the exact version that project is cloning.
|
|
||||||
|
|
||||||
### Method
|
|
||||||
|
|
||||||
- Make a game that clones the oldest Minecraft release.
|
|
||||||
- Make a modpack for each release following, that expands that game to become a
|
|
||||||
clone of the modpack's release.
|
|
||||||
- Where only absolutely necessary, fork the game to make a release. All future
|
|
||||||
modpacks are to be based on the new game. Such an example would be where making
|
|
||||||
a change to the `game.conf` file is the only option.
|
|
||||||
|
|
||||||
## Gameplay
|
|
||||||
You start in a flat world made entirely of cubes. You can explore the world and
|
|
||||||
dig almost every block in the world, and can use cobblestone to create new
|
|
||||||
structures.
|
|
||||||
|
|
||||||
Keeping true to the exact version of Minecraft that this is cloning, it's pretty
|
|
||||||
bare. There are only grass and cobblestone blocks. (TODO) Press the action key
|
|
||||||
to respawn.
|
|
||||||
|
|
||||||
### Gameplay summary
|
|
||||||
|
|
||||||
* Sandbox-style gameplay, no goals
|
* Sandbox-style gameplay, no goals
|
||||||
* Use blocks to create great buildings, your imagination is the limit
|
* Survive: Fight against hostile monsters and hunger
|
||||||
* You can build almost anything for free (no cost) and without limit
|
* Mine for ores and other treasures
|
||||||
|
* Magic: Gain experience and enchant your tools
|
||||||
|
* Use the collected blocks to create great buildings, your imagination is the limit
|
||||||
|
* Collect flowers (and other dye sources) and colorize your world
|
||||||
|
* Find some seeds and start farming
|
||||||
|
* Find or craft one of hundreds of items
|
||||||
|
* Build a railway system and have fun with minecarts
|
||||||
|
* Build complex machines with redstone circuits
|
||||||
|
* In creative mode you can build almost anything for free and without limits
|
||||||
|
|
||||||
## How to play (quick start)
|
## How to play (quick start)
|
||||||
### Getting started
|
### Getting started
|
||||||
- Mine with right click
|
* **Punch a tree** trunk until it breaks and collect wood
|
||||||
- Place with left click
|
* Place the **wood into the 2×2 grid** (your “crafting grid” in your inventory menu and craft 4 wood planks
|
||||||
- Walk around
|
* Place the 4 wood planks in a 2×2 shape in the crafting grid to **make a crafting table**
|
||||||
|
* **Rightclick the crafting table** for a 3×3 crafting grid to craft more complex things
|
||||||
|
* Use the **crafting guide** (book icon) to learn all the possible crafting recipes
|
||||||
|
* **Craft a wooden pickaxe** so you can dig stone
|
||||||
|
* Different tools break different kinds of blocks. Try them out!
|
||||||
|
* Continue playing as you wish. Have fun!
|
||||||
|
|
||||||
|
### Farming
|
||||||
|
* Find seeds
|
||||||
|
* Craft hoe
|
||||||
|
* Rightclick dirt or similar block with hoe to create farmland
|
||||||
|
* Place seeds on farmland and watch them grow
|
||||||
|
* Collect plant when fully grown
|
||||||
|
* If near water, farmland becomes wet and speeds up growth
|
||||||
|
|
||||||
|
### Furnace
|
||||||
|
* Craft furnace
|
||||||
|
* Furnace allows you to obtain more items
|
||||||
|
* Upper slot must contain a smeltable item (example: iron ore)
|
||||||
|
* Lower slot must contain a fuel item (example: coal)
|
||||||
|
* See tooltips in crafting guide to learn about fuels and smeltable items
|
||||||
|
|
||||||
|
### Additional help
|
||||||
|
More help about the gameplay, blocks items and much more can be found from inside
|
||||||
|
the game. You can access the help from your inventory menu.
|
||||||
|
|
||||||
|
### Special items
|
||||||
|
The following items are interesting for Creative Mode and for adventure
|
||||||
|
map builders. They can not be obtained in-game or in the creative inventory.
|
||||||
|
|
||||||
|
* Barrier: `mcl_core:barrier`
|
||||||
|
|
||||||
|
Use the `/giveme` chat command to obtain them. See the in-game help for
|
||||||
|
an explanation.
|
||||||
|
|
||||||
## Installation
|
## Installation
|
||||||
This game requires [Minetest](http://minetest.net) to run (version 5.4.1 or
|
This game requires [Minetest](http://minetest.net) to run (version 5.3.0 or
|
||||||
later). Older versions might work, but this is untested. So you need to install
|
later). So you need to install Minetest first. Only stable versions of Minetest
|
||||||
Minetest first. Only stable versions of Minetest are officially supported.
|
are officially supported.
|
||||||
There is no support for running MineCloneJEpC on development versions of
|
There is no support for running MineClone 2 in development versions of Minetest.
|
||||||
Minetest.
|
|
||||||
|
|
||||||
To install MineCloneJEpC (if you haven't already), move this directory into
|
To install MineClone 2 (if you haven't already), move this directory into the
|
||||||
the “games” directory of your Minetest data directory. Consult the help of
|
“games” directory of your Minetest data directory. Consult the help of
|
||||||
Minetest to learn more.
|
Minetest to learn more.
|
||||||
|
|
||||||
## Useful links
|
## Reporting bugs
|
||||||
The MineCloneJEpC repository is hosted at Mesehub. To contribute or report issues, head there.
|
Please report all bugs and missing Minecraft features here:
|
||||||
|
|
||||||
* Mesehub: <https://git.minetest.land/Lazerbeak12345/MineCloneJEpC>
|
<https://git.minetest.land/MineClone2/MineClone2/issues>
|
||||||
|
|
||||||
Here's the Minecraft wiki page on the version of Minecraft that this is cloning.
|
## Chating with the community
|
||||||
|
Join our discord server at:
|
||||||
|
|
||||||
<https://minecraft.fandom.com/wiki/Java_Edition_pre-Classic_rd-132211>
|
<https://discord.gg/84GKcxczG3>
|
||||||
|
|
||||||
## Target
|
## Project description
|
||||||
|
The main goal of **MineClone 2** is to be a clone of Minecraft and to be released as free software.
|
||||||
|
|
||||||
- Crucially, create a stable, moddable, free/libre clone of Minecraft
|
* **Target of development: Minecraft, PC Edition, version 1.12** (later known as “Java Edition”)
|
||||||
`old_alpha rd-132211` based on the Minetest engine with polished features.
|
* MineClone2 also includes Optifine features supported by the Minetest
|
||||||
No other features will be added - though modifications to apis will be, if
|
* In general, Minecraft is aimed to be cloned as good as possible
|
||||||
they facilitate making mods or modpacks to expand this game to clone a newer
|
* Cloning the gameplay has highest priority
|
||||||
version of Minecraft.
|
* MineClone 2 will use different assets, but with a similar style
|
||||||
- Optionally, create a performant experience that will run relatively
|
* Limitations found in Minetest will be documented in the course of development
|
||||||
well on really low spec computers. Unfortunately, due to Minecraft's
|
* Features of later Minecraft versions are collected in the mineclone5 branch
|
||||||
mechanisms and Minetest engine's limitations along with a very small
|
|
||||||
playerbase on low spec computers, optimizations are hard to investigate.
|
## Using features from newer versions of Minecraft
|
||||||
|
For > 1.12 features, checkout MineClone5. It includes features from newer Minecraft versions.
|
||||||
|
Download it here: https://git.minetest.land/MineClone2/MineClone2/src/branch/mineclone5
|
||||||
|
|
||||||
## Completion status
|
## Completion status
|
||||||
This game is currently in **pre-alpha** stage.
|
This game is currently in **beta** stage.
|
||||||
It is playable, but has a few tweaks left.
|
It is playable, but not yet feature-complete.
|
||||||
Backwards-compability is not entirely guaranteed, updating your world might cause small bugs.
|
Backwards-compability is not entirely guaranteed, updating your world might cause small bugs.
|
||||||
|
If you want to use the git version of MineClone2 in production, consider using the production branch.
|
||||||
|
It is updated weekly and contains relatively stable code for servers.
|
||||||
|
|
||||||
These things need figured out, and I don't know how to do them:
|
The following main features are available:
|
||||||
|
|
||||||
* In this edition of minecraft, a left-click places, and a right-click mines.
|
* Tools, weapons
|
||||||
(opposite of later versions, and of Minetest defaults)
|
* Armor
|
||||||
* A way for modpacks to change values in `game.conf` (This will only effect how mods expanding this game function)
|
* Crafting system: 2×2 grid, crafting table (3×3 grid), furnace, including a crafting guide
|
||||||
* mapgen
|
* Chests, large chests, ender chests, shulker boxes
|
||||||
* gamemodes
|
* Furnaces, hoppers
|
||||||
* etc.
|
* Hunger
|
||||||
|
* Most monsters and animals
|
||||||
|
* All ores from Minecraft
|
||||||
|
* Most blocks in the overworld
|
||||||
|
* Water and lava
|
||||||
|
* Weather
|
||||||
|
* 28 biomes
|
||||||
|
* The Nether, a fiery underworld in another dimension
|
||||||
|
* Redstone circuits (partially)
|
||||||
|
* Minecarts (partial)
|
||||||
|
* Status effects (partial)
|
||||||
|
* Experience
|
||||||
|
* Enchanting
|
||||||
|
* Brewing, potions, tipped arrow (partial)
|
||||||
|
* Boats
|
||||||
|
* Fire
|
||||||
|
* Buidling blocks: Stairs, slabs, doors, trapdoors, fences, fence gates, walls
|
||||||
|
* Clock
|
||||||
|
* Compass
|
||||||
|
* Sponge
|
||||||
|
* Slime block
|
||||||
|
* Small plants and saplings
|
||||||
|
* Dyes
|
||||||
|
* Banners
|
||||||
|
* Deco blocks: Glass, stained glass, glass panes, iron bars, hardened clay (and colors), heads and more
|
||||||
|
* Item frames
|
||||||
|
* Jukeboxes
|
||||||
|
* Beds
|
||||||
|
* Inventory menu
|
||||||
|
* Creative inventory
|
||||||
|
* Farming
|
||||||
|
* Writable books
|
||||||
|
* Commands
|
||||||
|
* Villages
|
||||||
|
* The End
|
||||||
|
* And more!
|
||||||
|
|
||||||
The following main features are available (including features I must now remove):
|
The following features are incomplete:
|
||||||
|
|
||||||
* Blocks in the overworld
|
* Some monsters and animals
|
||||||
* Buidling blocks: Stone, Dirt
|
* Redstone-related things
|
||||||
* Commands (TO BE REMOVED)
|
* Special minecarts
|
||||||
|
* A couple of non-trivial blocks and items
|
||||||
|
|
||||||
|
Bonus features (not found in Minecraft 1.12):
|
||||||
|
|
||||||
|
* Built-in crafting guide which shows you crafting and smelting recipes
|
||||||
|
* In-game help system containing extensive help about gameplay basics, blocks, items and more
|
||||||
|
* Temporary crafting recipes. They only exist to make some otherwise unaccessible items available when you're not in creative mode. These recipes will be removed as development goes on an more features become available
|
||||||
|
* Saplings in chests in mapgen v6
|
||||||
* Fully moddable (thanks to Minetest's powerful Lua API)
|
* Fully moddable (thanks to Minetest's powerful Lua API)
|
||||||
* And more! (It's a lot of work to remove - but not so much anymore thanks to ROllerozxa)
|
* New blocks and items:
|
||||||
|
* Lookup tool, shows you the help for whatever it touches
|
||||||
|
* More slabs and stairs
|
||||||
|
* Nether Brick Fence Gate
|
||||||
|
* Red Nether Brick Fence
|
||||||
|
* Red Nether Brick Fence Gate
|
||||||
|
|
||||||
Technical differences from Minecraft:
|
Technical differences from Minecraft:
|
||||||
|
|
||||||
* Height limit of ca. 31000 blocks (much higher than in Minecraft)
|
* Height limit of ca. 31000 blocks (much higher than in Minecraft)
|
||||||
* Horizontal world size is ca. 62000×62000 blocks (much smaller than in Minecraft, but it is still very large)
|
* Horizontal world size is ca. 62000×62000 blocks (much smaller than in Minecraft, but it is still very large)
|
||||||
* Still very incomplete and buggy
|
* Still very incomplete and buggy
|
||||||
* Blocks, items and other features that shouldn't be there
|
* Blocks, items, enemies and other features are missing
|
||||||
* A few items have slightly different names to make them easier to distinguish
|
* A few items have slightly different names to make them easier to distinguish
|
||||||
|
* Different music for jukebox
|
||||||
* Different textures (Pixel Perfection)
|
* Different textures (Pixel Perfection)
|
||||||
* Different sounds (various sources) (TO BE REMOVED)
|
* Different sounds (various sources)
|
||||||
* Different engine (Minetest)
|
* Different engine (Minetest)
|
||||||
* Different easter eggs
|
* Different easter eggs
|
||||||
|
|
||||||
… and finally, MineCloneJEpC is free software (“free” as in “freedom”)!
|
… and finally, MineClone 2 is free software (“free” as in “freedom”)!
|
||||||
|
|
||||||
## Other readme files
|
## Other readme files
|
||||||
|
|
||||||
|
|
|
@ -1 +1 @@
|
||||||
A clone of a historic sandbox game, Mincraft rd-132211. Mine, build and explore. This is a work in progress! Expect bugs!
|
A survival sandbox game. Survive, gather, hunt, mine, build, explore, and do much more. Faithful clone of Minecraft 1.12. This is a work in progress! Expect bugs!
|
||||||
|
|
|
@ -1,5 +1,2 @@
|
||||||
name = MineCloneJEpC
|
name = MineClone 2
|
||||||
description = A clone of a historic sandbox game. Build, explore, and do little more.
|
description = A survival sandbox game. Survive, gather, hunt, build, explore, and do much more.
|
||||||
disabled_settings = enable_damage,creative_mode,enable_server
|
|
||||||
allowed_mapgens = singlenode
|
|
||||||
disallowed_mapgen_settings = seed
|
|
||||||
|
|
BIN
menu/Logo.blend
BIN
menu/icon.png
Before Width: | Height: | Size: 51 KiB After Width: | Height: | Size: 3.9 KiB |
Before Width: | Height: | Size: 1.5 MiB |
Before Width: | Height: | Size: 830 KiB |
|
@ -4,7 +4,44 @@
|
||||||
# They will override these settings
|
# They will override these settings
|
||||||
|
|
||||||
# Basic game rules
|
# Basic game rules
|
||||||
item_entity_ttl = 1
|
time_speed = 72
|
||||||
# This wasn't working, so I've also specified this in `mcljepc_core`
|
|
||||||
time_speed = 0
|
# Player physics
|
||||||
node_highlighting = halo
|
movement_acceleration_default = 2.4
|
||||||
|
movement_acceleration_air = 1.2
|
||||||
|
#movement_acceleration_fast = 10
|
||||||
|
|
||||||
|
movement_speed_walk = 4.317
|
||||||
|
movement_speed_crouch = 1.295
|
||||||
|
movement_speed_fast = 25.0
|
||||||
|
|
||||||
|
movement_speed_jump = 6.6
|
||||||
|
movement_speed_climb = 2.35
|
||||||
|
# TODO: Add descend speed (3.0) when available
|
||||||
|
|
||||||
|
movement_liquid_fluidity = 1.13
|
||||||
|
movement_liquid_fluidity_smooth = 0.5
|
||||||
|
movement_liquid_sink = 23
|
||||||
|
|
||||||
|
movement_gravity = 10.4
|
||||||
|
|
||||||
|
# Mapgen stuff
|
||||||
|
|
||||||
|
# altitude_chill and altitude_dry doesn't go well together with MCL2 biomes
|
||||||
|
# which already include "snowed" variants as you go higher.
|
||||||
|
# humid_rivers would cause the MushroomIsland biome to appear frequently around rivers.
|
||||||
|
mgvalleys_spflags = noaltitude_chill,noaltitude_dry,nohumid_rivers,vary_river_depth
|
||||||
|
|
||||||
|
# MCL2-specific stuff
|
||||||
|
keepInventory = false
|
||||||
|
|
||||||
|
# Performance settings
|
||||||
|
dedicated_server_step = 0.05 #tick rate
|
||||||
|
# abm_interval = 0.25
|
||||||
|
# max_objects_per_block = 4096
|
||||||
|
# max_packets_per_iteration = 10096
|
||||||
|
|
||||||
|
# Clientmodding to support official client
|
||||||
|
enable_client_modding = true
|
||||||
|
csm_restriction_flags = 0
|
||||||
|
enable_mod_channels = true
|
||||||
|
|
|
@ -0,0 +1,15 @@
|
||||||
|
This mod automatically adds groups to items based on item metadata.
|
||||||
|
|
||||||
|
Specifically, this mod has 2 purposes:
|
||||||
|
1) Automatically adding the group “solid” for blocks considered “solid” in Minecraft.
|
||||||
|
2) Generating digging time group for all nodes based on node metadata (it's complicated)
|
||||||
|
|
||||||
|
This mod also requires another mod called “mcl_autogroup” to function properly.
|
||||||
|
“mcl_autogroup” exposes the API used to register digging groups, while this mod
|
||||||
|
uses those digging groups to set the digging time groups for all the nodes and
|
||||||
|
tools.
|
||||||
|
|
||||||
|
See init.lua for more infos.
|
||||||
|
|
||||||
|
The leading underscore in the name “_mcl_autogroup” was added to force Minetest to load this mod as late as possible.
|
||||||
|
As of 0.4.16, Minetest loads mods in reverse alphabetical order.
|
|
@ -0,0 +1,363 @@
|
||||||
|
--[[
|
||||||
|
This mod implements a HACK to make 100% sure the digging times of all tools
|
||||||
|
match Minecraft's perfectly. The digging times system of Minetest is very
|
||||||
|
different, so this weird group trickery has to be used. In Minecraft, each
|
||||||
|
block has a hardness and the actual Minecraft digging time is determined by
|
||||||
|
this:
|
||||||
|
|
||||||
|
1) The block's hardness
|
||||||
|
2) The tool being used (the tool speed and its efficiency level)
|
||||||
|
3) Whether the tool is considered as "eligible" for the block
|
||||||
|
(e.g. only diamond pick eligible for obsidian)
|
||||||
|
|
||||||
|
See Minecraft Wiki <http://minecraft.gamepedia.com/Minecraft_Wiki> for more
|
||||||
|
information.
|
||||||
|
|
||||||
|
How the mod is used
|
||||||
|
===================
|
||||||
|
|
||||||
|
In MineClone 2, all diggable nodes have the hardness set in the custom field
|
||||||
|
"_mcl_hardness" (0 by default). These values are used together with digging
|
||||||
|
groups by this mod to create the correct digging times for nodes. Digging
|
||||||
|
groups are registered using the following code:
|
||||||
|
|
||||||
|
mcl_autogroup.register_diggroup("shovely")
|
||||||
|
mcl_autogroup.register_diggroup("pickaxey", {
|
||||||
|
levels = { "wood", "gold", "stone", "iron", "diamond" }
|
||||||
|
})
|
||||||
|
|
||||||
|
The first line registers a simple digging group. The second line registers a
|
||||||
|
digging group with 5 different levels (in this case one for each material of a
|
||||||
|
pickaxes).
|
||||||
|
|
||||||
|
Nodes indicate that they belong to a particular digging group by being member of
|
||||||
|
the digging group in their node definition. "mcl_core:dirt" for example has
|
||||||
|
shovely=1 in its groups. If the digging group has multiple levels the value of
|
||||||
|
the group indicates which digging level the node requires.
|
||||||
|
"mcl_core:stone_with_gold" for example has pickaxey=4 because it requires a
|
||||||
|
pickaxe of level 4 be mined.
|
||||||
|
|
||||||
|
For tools to be able to dig nodes of digging groups they need to use the have
|
||||||
|
the custom field "_mcl_diggroups" function to get the groupcaps. The value of
|
||||||
|
this field is a table which defines which groups the tool can dig and how
|
||||||
|
efficiently.
|
||||||
|
|
||||||
|
_mcl_diggroups = {
|
||||||
|
handy = { speed = 1, level = 1, uses = 0 },
|
||||||
|
pickaxey = { speed = 1, level = 0, uses = 0 },
|
||||||
|
}
|
||||||
|
|
||||||
|
The "uses" field indicate how many uses (0 for infinite) a tool has when used on
|
||||||
|
the specified digging group. The "speed" field is a multiplier to the dig speed
|
||||||
|
on that digging group.
|
||||||
|
|
||||||
|
The "level" field indicates which levels of the group the tool can harvest. A
|
||||||
|
level of 0 means that the tool cannot harvest blocks of that node. A level of 1
|
||||||
|
or above means that the tool can harvest nodes with that level or below. See
|
||||||
|
"mcl_tools/init.lua" for examples on how "_mcl_diggroups" is used in practice.
|
||||||
|
|
||||||
|
Information about the mod
|
||||||
|
=========================
|
||||||
|
|
||||||
|
The mod is split up into two parts, mcl_autogroup and _mcl_autogroup.
|
||||||
|
mcl_autogroup contains the API functions used to register custom digging groups.
|
||||||
|
_mcl_autogroup contains most of the code. The leading underscore in the name
|
||||||
|
"_mcl_autogroup" is used to force Minetest to load that part of the mod as late
|
||||||
|
as possible. Minetest loads mods in reverse alphabetical order.
|
||||||
|
|
||||||
|
This also means that it is very important that no mod adds _mcl_autogroup as a
|
||||||
|
dependency.
|
||||||
|
--]]
|
||||||
|
|
||||||
|
assert(minetest.get_modpath("mcl_autogroup"), "This mod requires the mod mcl_autogroup to function")
|
||||||
|
|
||||||
|
-- Returns a table containing the unique "_mcl_hardness" for nodes belonging to
|
||||||
|
-- each diggroup.
|
||||||
|
local function get_hardness_values_for_groups()
|
||||||
|
local maps = {}
|
||||||
|
local values = {}
|
||||||
|
for g, _ in pairs(mcl_autogroup.registered_diggroups) do
|
||||||
|
maps[g] = {}
|
||||||
|
values[g] = {}
|
||||||
|
end
|
||||||
|
|
||||||
|
for _, ndef in pairs(minetest.registered_nodes) do
|
||||||
|
for g, _ in pairs(mcl_autogroup.registered_diggroups) do
|
||||||
|
if ndef.groups[g] ~= nil then
|
||||||
|
maps[g][ndef._mcl_hardness or 0] = true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
for g, map in pairs(maps) do
|
||||||
|
for k, _ in pairs(map) do
|
||||||
|
table.insert(values[g], k)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
for g, _ in pairs(mcl_autogroup.registered_diggroups) do
|
||||||
|
table.sort(values[g])
|
||||||
|
end
|
||||||
|
return values
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Returns a table containing a table indexed by "_mcl_hardness_value" to get
|
||||||
|
-- its index in the list of unique hardnesses for each diggroup.
|
||||||
|
local function get_hardness_lookup_for_groups(hardness_values)
|
||||||
|
local map = {}
|
||||||
|
for g, values in pairs(hardness_values) do
|
||||||
|
map[g] = {}
|
||||||
|
for k, v in pairs(values) do
|
||||||
|
map[g][v] = k
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return map
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Array of unique hardness values for each group which affects dig time.
|
||||||
|
local hardness_values = get_hardness_values_for_groups()
|
||||||
|
|
||||||
|
-- Map indexed by hardness values which return the index of that value in
|
||||||
|
-- hardness_value. Used for quick lookup.
|
||||||
|
local hardness_lookup = get_hardness_lookup_for_groups(hardness_values)
|
||||||
|
|
||||||
|
--[[local function compute_creativetimes(group)
|
||||||
|
local creativetimes = {}
|
||||||
|
|
||||||
|
for index, hardness in pairs(hardness_values[group]) do
|
||||||
|
table.insert(creativetimes, 0)
|
||||||
|
end
|
||||||
|
|
||||||
|
return creativetimes
|
||||||
|
end]]
|
||||||
|
|
||||||
|
-- Get the list of digging times for using a specific tool on a specific
|
||||||
|
-- diggroup.
|
||||||
|
--
|
||||||
|
-- Parameters:
|
||||||
|
-- group - the group which it is digging
|
||||||
|
-- can_harvest - if the tool can harvest the block
|
||||||
|
-- speed - dig speed multiplier for tool (default 1)
|
||||||
|
-- efficiency - efficiency level for the tool if applicable
|
||||||
|
local function get_digtimes(group, can_harvest, speed, efficiency)
|
||||||
|
local speed = speed or 1
|
||||||
|
if efficiency then
|
||||||
|
speed = speed + efficiency * efficiency + 1
|
||||||
|
end
|
||||||
|
|
||||||
|
local digtimes = {}
|
||||||
|
|
||||||
|
for index, hardness in pairs(hardness_values[group]) do
|
||||||
|
local digtime = (hardness or 0) / speed
|
||||||
|
if can_harvest then
|
||||||
|
digtime = digtime * 1.5
|
||||||
|
else
|
||||||
|
digtime = digtime * 5
|
||||||
|
end
|
||||||
|
|
||||||
|
if digtime <= 0.05 then
|
||||||
|
digtime = 0
|
||||||
|
else
|
||||||
|
digtime = math.ceil(digtime * 20) / 20
|
||||||
|
end
|
||||||
|
table.insert(digtimes, digtime)
|
||||||
|
end
|
||||||
|
|
||||||
|
return digtimes
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Get one groupcap field for using a specific tool on a specific group.
|
||||||
|
local function get_groupcap(group, can_harvest, multiplier, efficiency, uses)
|
||||||
|
return {
|
||||||
|
times = get_digtimes(group, can_harvest, multiplier, efficiency),
|
||||||
|
uses = uses,
|
||||||
|
maxlevel = 0,
|
||||||
|
}
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Add the groupcaps from a field in "_mcl_diggroups" to the groupcaps of a
|
||||||
|
-- tool.
|
||||||
|
local function add_groupcaps(toolname, groupcaps, groupcaps_def, efficiency)
|
||||||
|
if not groupcaps_def then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
for g, capsdef in pairs(groupcaps_def) do
|
||||||
|
local mult = capsdef.speed or 1
|
||||||
|
local uses = capsdef.uses
|
||||||
|
local def = mcl_autogroup.registered_diggroups[g]
|
||||||
|
local max_level = def.levels and #def.levels or 1
|
||||||
|
|
||||||
|
assert(capsdef.level, toolname .. ' is missing level for ' .. g)
|
||||||
|
local level = math.min(capsdef.level, max_level)
|
||||||
|
|
||||||
|
if def.levels then
|
||||||
|
groupcaps[g .. "_dig_default"] = get_groupcap(g, false, mult, efficiency, uses)
|
||||||
|
if level > 0 then
|
||||||
|
groupcaps[g .. "_dig_" .. def.levels[level]] = get_groupcap(g, true, mult, efficiency, uses)
|
||||||
|
end
|
||||||
|
else
|
||||||
|
groupcaps[g .. "_dig"] = get_groupcap(g, level > 0, mult, efficiency, uses)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Checks if the given node would drop its useful drop if dug by a given tool.
|
||||||
|
-- Returns true if it will yield its useful drop, false otherwise.
|
||||||
|
function mcl_autogroup.can_harvest(nodename, toolname)
|
||||||
|
local ndef = minetest.registered_nodes[nodename]
|
||||||
|
|
||||||
|
if minetest.get_item_group(nodename, "dig_immediate") >= 2 then
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Check if it can be dug by tool
|
||||||
|
local tdef = minetest.registered_tools[toolname]
|
||||||
|
if tdef and tdef._mcl_diggroups then
|
||||||
|
for g, gdef in pairs(tdef._mcl_diggroups) do
|
||||||
|
if ndef.groups[g] then
|
||||||
|
if ndef.groups[g] <= gdef.level then
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Check if it can be dug by hand
|
||||||
|
local tdef = minetest.registered_tools[""]
|
||||||
|
if tdef then
|
||||||
|
for g, gdef in pairs(tdef._mcl_diggroups) do
|
||||||
|
if ndef.groups[g] then
|
||||||
|
if ndef.groups[g] <= gdef.level then
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Get one groupcap field for using a specific tool on a specific group.
|
||||||
|
--[[local function get_groupcap(group, can_harvest, multiplier, efficiency, uses)
|
||||||
|
return {
|
||||||
|
times = get_digtimes(group, can_harvest, multiplier, efficiency),
|
||||||
|
uses = uses,
|
||||||
|
maxlevel = 0,
|
||||||
|
}
|
||||||
|
end]]
|
||||||
|
|
||||||
|
-- Returns the tool_capabilities from a tool definition or a default set of
|
||||||
|
-- tool_capabilities
|
||||||
|
local function get_tool_capabilities(tdef)
|
||||||
|
if tdef.tool_capabilities then
|
||||||
|
return tdef.tool_capabilities
|
||||||
|
end
|
||||||
|
|
||||||
|
-- If the damage group and punch interval from hand is not included,
|
||||||
|
-- then the user will not be able to attack with the tool.
|
||||||
|
local hand_toolcaps = minetest.registered_tools[""].tool_capabilities
|
||||||
|
return {
|
||||||
|
full_punch_interval = hand_toolcaps.full_punch_interval,
|
||||||
|
damage_groups = hand_toolcaps.damage_groups
|
||||||
|
}
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Get the groupcaps for a tool. This function returns "groupcaps" table of
|
||||||
|
-- digging which should be put in the "tool_capabilities" of the tool definition
|
||||||
|
-- or in the metadata of an enchanted tool.
|
||||||
|
--
|
||||||
|
-- Parameters:
|
||||||
|
-- toolname - Name of the tool being enchanted (like "mcl_tools:diamond_pickaxe")
|
||||||
|
-- efficiency - The efficiency level the tool is enchanted with (default 0)
|
||||||
|
--
|
||||||
|
-- NOTE:
|
||||||
|
-- This function can only be called after mod initialization. Otherwise a mod
|
||||||
|
-- would have to add _mcl_autogroup as a dependency which would break the mod
|
||||||
|
-- loading order.
|
||||||
|
function mcl_autogroup.get_groupcaps(toolname, efficiency)
|
||||||
|
local tdef = minetest.registered_tools[toolname]
|
||||||
|
local groupcaps = table.copy(get_tool_capabilities(tdef).groupcaps or {})
|
||||||
|
add_groupcaps(toolname, groupcaps, tdef._mcl_diggroups, efficiency)
|
||||||
|
return groupcaps
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Get the wear from using a tool on a digging group.
|
||||||
|
--
|
||||||
|
-- Parameters
|
||||||
|
-- toolname - Name of the tool used
|
||||||
|
-- diggroup - The name of the diggroup the tool is used on
|
||||||
|
--
|
||||||
|
-- NOTE:
|
||||||
|
-- This function can only be called after mod initialization. Otherwise a mod
|
||||||
|
-- would have to add _mcl_autogroup as a dependency which would break the mod
|
||||||
|
-- loading order.
|
||||||
|
function mcl_autogroup.get_wear(toolname, diggroup)
|
||||||
|
local tdef = minetest.registered_tools[toolname]
|
||||||
|
local uses = tdef._mcl_diggroups[diggroup].uses
|
||||||
|
return math.ceil(65535 / uses)
|
||||||
|
end
|
||||||
|
|
||||||
|
local function overwrite()
|
||||||
|
for nname, ndef in pairs(minetest.registered_nodes) do
|
||||||
|
local newgroups = table.copy(ndef.groups)
|
||||||
|
if (nname ~= "ignore" and ndef.diggable) then
|
||||||
|
-- Automatically assign the "solid" group for solid nodes
|
||||||
|
if (ndef.walkable == nil or ndef.walkable == true)
|
||||||
|
and (ndef.collision_box == nil or ndef.collision_box.type == "regular")
|
||||||
|
and (ndef.node_box == nil or ndef.node_box.type == "regular")
|
||||||
|
and (ndef.groups.not_solid == 0 or ndef.groups.not_solid == nil) then
|
||||||
|
newgroups.solid = 1
|
||||||
|
end
|
||||||
|
-- Automatically assign the "opaque" group for opaque nodes
|
||||||
|
if (not (ndef.paramtype == "light" or ndef.sunlight_propagates)) and
|
||||||
|
(ndef.groups.not_opaque == 0 or ndef.groups.not_opaque == nil) then
|
||||||
|
newgroups.opaque = 1
|
||||||
|
end
|
||||||
|
|
||||||
|
--local creative_breakable = false
|
||||||
|
|
||||||
|
-- Assign groups used for digging this node depending on
|
||||||
|
-- the registered digging groups
|
||||||
|
for g, gdef in pairs(mcl_autogroup.registered_diggroups) do
|
||||||
|
--creative_breakable = true
|
||||||
|
local index = hardness_lookup[g][ndef._mcl_hardness or 0]
|
||||||
|
if ndef.groups[g] then
|
||||||
|
if gdef.levels then
|
||||||
|
newgroups[g .. "_dig_default"] = index
|
||||||
|
|
||||||
|
for i = ndef.groups[g], #gdef.levels do
|
||||||
|
newgroups[g .. "_dig_" .. gdef.levels[i]] = index
|
||||||
|
end
|
||||||
|
else
|
||||||
|
newgroups[g .. "_dig"] = index
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Automatically assign the node to the
|
||||||
|
-- creative_breakable group if it belongs to any digging
|
||||||
|
-- group.
|
||||||
|
newgroups["creative_breakable"] = 1
|
||||||
|
|
||||||
|
minetest.override_item(nname, {
|
||||||
|
groups = newgroups
|
||||||
|
})
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
for tname, tdef in pairs(minetest.registered_tools) do
|
||||||
|
-- Assign groupcaps for digging the registered digging groups
|
||||||
|
-- depending on the _mcl_diggroups in the tool definition
|
||||||
|
if tdef._mcl_diggroups then
|
||||||
|
local toolcaps = table.copy(get_tool_capabilities(tdef))
|
||||||
|
toolcaps.groupcaps = mcl_autogroup.get_groupcaps(tname)
|
||||||
|
|
||||||
|
minetest.override_item(tname, {
|
||||||
|
tool_capabilities = toolcaps
|
||||||
|
})
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
overwrite()
|
|
@ -0,0 +1,3 @@
|
||||||
|
name = _mcl_autogroup
|
||||||
|
author = ryvnf
|
||||||
|
description = MineClone 2 core mod which automatically adds groups to all items. Very important for digging times.
|
|
@ -0,0 +1,42 @@
|
||||||
|
# Biome Info API
|
||||||
|
This document explains the API of this mod.
|
||||||
|
|
||||||
|
## v6 mapgen functions
|
||||||
|
These are functions for the v6 mapgen only.
|
||||||
|
|
||||||
|
Use these functions only in worlds in which the v6 mapgen is used.
|
||||||
|
If you use these in any other mapgen, bad things might happen.
|
||||||
|
|
||||||
|
### `biomeinfo.get_v6_humidity(pos)`
|
||||||
|
Get the biome humidity at pos (for v6 mapgen).
|
||||||
|
|
||||||
|
### `biomeinfo.get_v6_heat(pos)`
|
||||||
|
Get the biome heat/temperature at pos (for v6 mapgen).
|
||||||
|
|
||||||
|
### `biomeinfo.get_v6_biome(pos)`
|
||||||
|
Get the v6 biome at pos.
|
||||||
|
Returns a string, which is the unique biome name.
|
||||||
|
|
||||||
|
Note: This function currently ignores the `biomeblend` v6 mapgen flag,
|
||||||
|
it just pretends this setting is disabled.
|
||||||
|
This is normally not a problem, but at areas where biomes blend,
|
||||||
|
the result is not perfectly accurate and just an estimate.
|
||||||
|
|
||||||
|
### `biomeinfo.get_active_v6_biomes()`
|
||||||
|
Returns a table containing the names of all v6 biomes that are actively
|
||||||
|
used in the current world, e.g. those that have been activated
|
||||||
|
by the use of the mapgen v6 flags (`mgv6_spflags`).
|
||||||
|
|
||||||
|
### `biomeinfo.all_v6_biomes`
|
||||||
|
This is a table containing all v6 biomes (as strings), even those that
|
||||||
|
might not be used in the current world.
|
||||||
|
|
||||||
|
### v6 biome names
|
||||||
|
|
||||||
|
These are the biome names used in this mod:
|
||||||
|
|
||||||
|
* Normal
|
||||||
|
* Desert
|
||||||
|
* Jungle
|
||||||
|
* Tundra
|
||||||
|
* Taiga
|
|
@ -0,0 +1,11 @@
|
||||||
|
# Biome Info API [`biomeinfo`]
|
||||||
|
This is an API mod for mod developers to add a couple of missing
|
||||||
|
biome-related functions.
|
||||||
|
Currently, this mod only adds v6-related functions.
|
||||||
|
Most importantly, you can get the heat, humidity and biome in the v6 mapgen.
|
||||||
|
|
||||||
|
See `API.md` for the API documentation.
|
||||||
|
|
||||||
|
Current version: 1.0.3 (this is a [SemVer](https://semver.org/))
|
||||||
|
|
||||||
|
License: MIT License
|
|
@ -0,0 +1,211 @@
|
||||||
|
biomeinfo = {}
|
||||||
|
|
||||||
|
-- Copied from mapgen_v6.h
|
||||||
|
local MGV6_FREQ_HOT = 0.4
|
||||||
|
local MGV6_FREQ_SNOW = -0.4
|
||||||
|
local MGV6_FREQ_TAIGA = 0.5
|
||||||
|
local MGV6_FREQ_JUNGLE = 0.5
|
||||||
|
|
||||||
|
-- Biome types
|
||||||
|
local BT_NORMAL = "Normal"
|
||||||
|
local BT_TUNDRA = "Tundra"
|
||||||
|
local BT_TAIGA = "Taiga"
|
||||||
|
local BT_DESERT = "Desert"
|
||||||
|
local BT_JUNGLE = "Jungle"
|
||||||
|
|
||||||
|
-- Get mapgen settings
|
||||||
|
|
||||||
|
local seed = tonumber(minetest.get_mapgen_setting("seed")) or 0
|
||||||
|
|
||||||
|
local mgv6_perlin_biome, mgv6_perlin_humidity, mgv6_np_biome
|
||||||
|
|
||||||
|
-- v6 default noiseparams are hardcoded here because Minetest doesn't give us those
|
||||||
|
local mgv6_np_biome_default = {
|
||||||
|
offset = 0,
|
||||||
|
scale = 1,
|
||||||
|
spread = { x = 500, y = 500, z = 500},
|
||||||
|
seed = 9130,
|
||||||
|
octaves = 3,
|
||||||
|
persistence = 0.50,
|
||||||
|
lacunarity = 2.0,
|
||||||
|
flags = "eased",
|
||||||
|
}
|
||||||
|
local mgv6_np_humidity_default = {
|
||||||
|
offset = 0.5,
|
||||||
|
scale = 0.5,
|
||||||
|
spread = { x = 500, y = 500, z = 500},
|
||||||
|
seed = 72384,
|
||||||
|
octaves = 3,
|
||||||
|
persistence = 0.50,
|
||||||
|
lacunarity = 2.0,
|
||||||
|
flags = "eased",
|
||||||
|
}
|
||||||
|
|
||||||
|
local v6_flags_str = minetest.get_mapgen_setting("mgv6_spflags")
|
||||||
|
if v6_flags_str == nil then
|
||||||
|
v6_flags_str = ""
|
||||||
|
end
|
||||||
|
local v6_flags = string.split(v6_flags_str)
|
||||||
|
local v6_use_snow_biomes = true
|
||||||
|
local v6_use_jungles = true
|
||||||
|
-- TODO: Implement biome blend.
|
||||||
|
-- Currently we pretend biome blend is disabled.
|
||||||
|
-- This just makes the calculations inaccurate near biome boundaries,
|
||||||
|
-- but should be fine otherwise.
|
||||||
|
local v6_use_biome_blend = false
|
||||||
|
for f=1, #v6_flags do
|
||||||
|
local flag = v6_flags[f]:trim()
|
||||||
|
if flag == "nosnowbiomes" then
|
||||||
|
v6_use_snow_biomes = false
|
||||||
|
end
|
||||||
|
if flag == "snowbiomes" then
|
||||||
|
v6_use_snow_biomes = true
|
||||||
|
end
|
||||||
|
if flag == "nojungles" then
|
||||||
|
v6_use_jungles = false
|
||||||
|
end
|
||||||
|
if flag == "jungles" then
|
||||||
|
v6_use_jungles = true
|
||||||
|
end
|
||||||
|
if flag == "nobiomeblend" then
|
||||||
|
v6_use_biome_blend = false
|
||||||
|
end
|
||||||
|
-- TODO
|
||||||
|
-- if flag == "biomeblend" then
|
||||||
|
-- v6_use_biome_blend = true
|
||||||
|
-- end
|
||||||
|
end
|
||||||
|
-- Force-enable jungles when snowbiomes flag is set
|
||||||
|
if v6_use_snow_biomes then
|
||||||
|
v6_use_jungles = true
|
||||||
|
end
|
||||||
|
local v6_freq_desert = tonumber(minetest.get_mapgen_setting("mgv6_freq_desert") or 0.45)
|
||||||
|
|
||||||
|
--local NOISE_MAGIC_X = 1619
|
||||||
|
--local NOISE_MAGIC_Y = 31337
|
||||||
|
--local NOISE_MAGIC_Z = 52591
|
||||||
|
--local NOISE_MAGIC_SEED = 1013
|
||||||
|
local function noise2d(x, y, seed)
|
||||||
|
-- TODO: implement noise2d function for biome blend
|
||||||
|
return 0
|
||||||
|
--[[
|
||||||
|
local n = (NOISE_MAGIC_X * x + NOISE_MAGIC_Y * y
|
||||||
|
+ NOISE_MAGIC_SEED * seed) & 0x7fffffff;
|
||||||
|
n = (n >> 13) ^ n;
|
||||||
|
n = (n * (n * n * 60493 + 19990303) + 1376312589) & 0x7fffffff;
|
||||||
|
return 1.0 - n / 0x40000000;
|
||||||
|
]]
|
||||||
|
end
|
||||||
|
|
||||||
|
biomeinfo.all_v6_biomes = {
|
||||||
|
BT_NORMAL,
|
||||||
|
BT_DESERT,
|
||||||
|
BT_JUNGLE,
|
||||||
|
BT_TUNDRA,
|
||||||
|
BT_TAIGA
|
||||||
|
}
|
||||||
|
|
||||||
|
local function init_perlins()
|
||||||
|
if not mgv6_perlin_biome then
|
||||||
|
mgv6_np_biome = minetest.get_mapgen_setting_noiseparams("mgv6_np_biome")
|
||||||
|
if not mgv6_np_biome then
|
||||||
|
mgv6_np_biome = mgv6_np_biome_default
|
||||||
|
minetest.log("action", "[biomeinfo] Using hardcoded mgv6_np_biome default")
|
||||||
|
end
|
||||||
|
mgv6_perlin_biome = minetest.get_perlin(mgv6_np_biome)
|
||||||
|
end
|
||||||
|
if not mgv6_perlin_humidity then
|
||||||
|
local np_humidity = minetest.get_mapgen_setting_noiseparams("mgv6_np_humidity")
|
||||||
|
if not np_humidity then
|
||||||
|
np_humidity = mgv6_np_humidity_default
|
||||||
|
minetest.log("action", "[biomeinfo] Using hardcoded mgv6_np_humidity default")
|
||||||
|
end
|
||||||
|
mgv6_perlin_humidity = minetest.get_perlin(np_humidity)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function biomeinfo.get_active_v6_biomes()
|
||||||
|
local biomes = { BT_NORMAL, BT_DESERT }
|
||||||
|
if v6_use_jungles then
|
||||||
|
table.insert(biomes, BT_JUNGLE)
|
||||||
|
end
|
||||||
|
if v6_use_snow_biomes then
|
||||||
|
table.insert(biomes, BT_TUNDRA)
|
||||||
|
table.insert(biomes, BT_TAIGA)
|
||||||
|
end
|
||||||
|
return biomes
|
||||||
|
end
|
||||||
|
|
||||||
|
function biomeinfo.get_v6_heat(pos)
|
||||||
|
init_perlins()
|
||||||
|
if not mgv6_perlin_biome then
|
||||||
|
return nil
|
||||||
|
end
|
||||||
|
local bpos = vector.floor(pos)
|
||||||
|
-- The temperature noise needs a special offset (see calculateNoise in mapgen_v6.cpp)
|
||||||
|
return mgv6_perlin_biome:get_2d({x=bpos.x + mgv6_np_biome.spread.x*0.6, y=bpos.z + mgv6_np_biome.spread.z*0.2})
|
||||||
|
end
|
||||||
|
|
||||||
|
function biomeinfo.get_v6_humidity(pos)
|
||||||
|
init_perlins()
|
||||||
|
if not mgv6_perlin_humidity then
|
||||||
|
return nil
|
||||||
|
end
|
||||||
|
local bpos = vector.floor(pos)
|
||||||
|
return mgv6_perlin_humidity:get_2d({x=bpos.x, y=bpos.z})
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Returns the v6 biome at pos.
|
||||||
|
-- Returns a string representing the biome name.
|
||||||
|
function biomeinfo.get_v6_biome(pos)
|
||||||
|
init_perlins()
|
||||||
|
local bpos = vector.floor(pos)
|
||||||
|
-- Based on the algorithm MapgenV6::getBiome in mapgen_v6.cpp
|
||||||
|
|
||||||
|
local pos2d = {x=bpos.x, y=bpos.z}
|
||||||
|
if not mgv6_perlin_biome or not mgv6_perlin_humidity then
|
||||||
|
return "???"
|
||||||
|
end
|
||||||
|
local d = biomeinfo.get_v6_heat(bpos)
|
||||||
|
local h = biomeinfo.get_v6_humidity(bpos)
|
||||||
|
|
||||||
|
if (v6_use_snow_biomes) then
|
||||||
|
local blend
|
||||||
|
if v6_use_biome_blend then
|
||||||
|
blend = noise2d(pos2d.x, pos2d.y, seed) / 40
|
||||||
|
else
|
||||||
|
blend = 0
|
||||||
|
end
|
||||||
|
|
||||||
|
if (d > MGV6_FREQ_HOT + blend) then
|
||||||
|
if (h > MGV6_FREQ_JUNGLE + blend) then
|
||||||
|
return BT_JUNGLE
|
||||||
|
end
|
||||||
|
return BT_DESERT
|
||||||
|
end
|
||||||
|
if (d < MGV6_FREQ_SNOW + blend) then
|
||||||
|
if (h > MGV6_FREQ_TAIGA + blend) then
|
||||||
|
return BT_TAIGA
|
||||||
|
end
|
||||||
|
return BT_TUNDRA
|
||||||
|
end
|
||||||
|
return BT_NORMAL
|
||||||
|
end
|
||||||
|
|
||||||
|
if (d > v6_freq_desert) then
|
||||||
|
return BT_DESERT
|
||||||
|
end
|
||||||
|
|
||||||
|
if ((v6_use_biome_blend) and (d > v6_freq_desert - 0.10) and
|
||||||
|
((noise2d(pos2d.x, pos2d.y, seed) + 1.0) > (v6_freq_desert - d) * 20.0)) then
|
||||||
|
return BT_DESERT
|
||||||
|
end
|
||||||
|
|
||||||
|
if ((v6_use_jungles) and (h > 0.75)) then
|
||||||
|
return BT_JUNGLE
|
||||||
|
end
|
||||||
|
|
||||||
|
return BT_NORMAL
|
||||||
|
end
|
||||||
|
|
||||||
|
|
|
@ -0,0 +1,3 @@
|
||||||
|
name = biomeinfo
|
||||||
|
author = Wuzzy
|
||||||
|
description = Simple API to get data about biomes.
|
|
@ -0,0 +1,23 @@
|
||||||
|
# controls
|
||||||
|
|
||||||
|
## controls.players
|
||||||
|
Table containing player controls at runtime.
|
||||||
|
WARNING: Never use this table in writing
|
||||||
|
|
||||||
|
## controls.register_on_press(func)
|
||||||
|
Register a function that will be executed with (player, keyname) every time a player press a key.
|
||||||
|
|
||||||
|
## controls.registered_on_press
|
||||||
|
Table containing functions registered with controls.register_on_press().
|
||||||
|
|
||||||
|
## controls.register_on_release(func)
|
||||||
|
Register a function that will be executed with (player, keyname, clock_from_last_press) every time a player release a key.
|
||||||
|
|
||||||
|
## controls.registered_on_release
|
||||||
|
Table containing functions registered with controls.register_on_release().
|
||||||
|
|
||||||
|
## controls.register_on_hold(func)
|
||||||
|
Register a function that will be executed with (player, keyname, clock_from_start_hold) every time a player hold a key.
|
||||||
|
|
||||||
|
## controls.registered_on_hold
|
||||||
|
Table containing functions registered with controls.register_on_hold().
|
|
@ -0,0 +1,504 @@
|
||||||
|
GNU LESSER GENERAL PUBLIC LICENSE
|
||||||
|
Version 2.1, February 1999
|
||||||
|
|
||||||
|
Copyright (C) 1991, 1999 Free Software Foundation, Inc.
|
||||||
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||||
|
Everyone is permitted to copy and distribute verbatim copies
|
||||||
|
of this license document, but changing it is not allowed.
|
||||||
|
|
||||||
|
[This is the first released version of the Lesser GPL. It also counts
|
||||||
|
as the successor of the GNU Library Public License, version 2, hence
|
||||||
|
the version number 2.1.]
|
||||||
|
|
||||||
|
Preamble
|
||||||
|
|
||||||
|
The licenses for most software are designed to take away your
|
||||||
|
freedom to share and change it. By contrast, the GNU General Public
|
||||||
|
Licenses are intended to guarantee your freedom to share and change
|
||||||
|
free software--to make sure the software is free for all its users.
|
||||||
|
|
||||||
|
This license, the Lesser General Public License, applies to some
|
||||||
|
specially designated software packages--typically libraries--of the
|
||||||
|
Free Software Foundation and other authors who decide to use it. You
|
||||||
|
can use it too, but we suggest you first think carefully about whether
|
||||||
|
this license or the ordinary General Public License is the better
|
||||||
|
strategy to use in any particular case, based on the explanations below.
|
||||||
|
|
||||||
|
When we speak of free software, we are referring to freedom of use,
|
||||||
|
not price. Our General Public Licenses are designed to make sure that
|
||||||
|
you have the freedom to distribute copies of free software (and charge
|
||||||
|
for this service if you wish); that you receive source code or can get
|
||||||
|
it if you want it; that you can change the software and use pieces of
|
||||||
|
it in new free programs; and that you are informed that you can do
|
||||||
|
these things.
|
||||||
|
|
||||||
|
To protect your rights, we need to make restrictions that forbid
|
||||||
|
distributors to deny you these rights or to ask you to surrender these
|
||||||
|
rights. These restrictions translate to certain responsibilities for
|
||||||
|
you if you distribute copies of the library or if you modify it.
|
||||||
|
|
||||||
|
For example, if you distribute copies of the library, whether gratis
|
||||||
|
or for a fee, you must give the recipients all the rights that we gave
|
||||||
|
you. You must make sure that they, too, receive or can get the source
|
||||||
|
code. If you link other code with the library, you must provide
|
||||||
|
complete object files to the recipients, so that they can relink them
|
||||||
|
with the library after making changes to the library and recompiling
|
||||||
|
it. And you must show them these terms so they know their rights.
|
||||||
|
|
||||||
|
We protect your rights with a two-step method: (1) we copyright the
|
||||||
|
library, and (2) we offer you this license, which gives you legal
|
||||||
|
permission to copy, distribute and/or modify the library.
|
||||||
|
|
||||||
|
To protect each distributor, we want to make it very clear that
|
||||||
|
there is no warranty for the free library. Also, if the library is
|
||||||
|
modified by someone else and passed on, the recipients should know
|
||||||
|
that what they have is not the original version, so that the original
|
||||||
|
author's reputation will not be affected by problems that might be
|
||||||
|
introduced by others.
|
||||||
|
|
||||||
|
Finally, software patents pose a constant threat to the existence of
|
||||||
|
any free program. We wish to make sure that a company cannot
|
||||||
|
effectively restrict the users of a free program by obtaining a
|
||||||
|
restrictive license from a patent holder. Therefore, we insist that
|
||||||
|
any patent license obtained for a version of the library must be
|
||||||
|
consistent with the full freedom of use specified in this license.
|
||||||
|
|
||||||
|
Most GNU software, including some libraries, is covered by the
|
||||||
|
ordinary GNU General Public License. This license, the GNU Lesser
|
||||||
|
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We call this license the "Lesser" General Public License because it
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For example, on rare occasions, there may be a special need to
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In other cases, permission to use a particular library in non-free
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Although the Lesser General Public License is Less protective of the
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||||||
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||||||
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|
||||||
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|
||||||
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These requirements apply to the modified work as a whole. If
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Thus, it is not the intent of this section to claim rights or contest
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If distribution of object code is made by offering access to copy
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When a "work that uses the Library" uses material from a header file
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||||||
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|
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||||||
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You must give prominent notice with each copy of the work that the
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||||||
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|
||||||
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||||||
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||||||
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|
||||||
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||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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||||||
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|
||||||
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|
||||||
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|
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||||||
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|
||||||
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|
||||||
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For an executable, the required form of the "work that uses the
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||||||
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||||||
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||||||
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|
||||||
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|
||||||
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||||||
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||||||
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|
||||||
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It may happen that this requirement contradicts the license
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||||||
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||||||
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|
||||||
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||||||
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|
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|
||||||
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|
||||||
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|
||||||
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||||||
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||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
|
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|
||||||
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|
||||||
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|
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|
||||||
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8. You may not copy, modify, sublicense, link with, or distribute
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||||||
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||||||
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||||||
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||||||
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|
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|
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||||||
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|
||||||
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|
||||||
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It is not the purpose of this section to induce you to infringe any
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||||||
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|
||||||
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This section is intended to make thoroughly clear what is believed to
|
||||||
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|
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||||||
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|
||||||
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||||||
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||||||
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|
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|
||||||
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|
||||||
|
13. The Free Software Foundation may publish revised and/or new
|
||||||
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|
||||||
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Such new versions will be similar in spirit to the present version,
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||||||
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||||||
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|
license version number, you may choose any version ever published by
|
||||||
|
the Free Software Foundation.
|
||||||
|
|
||||||
|
14. If you wish to incorporate parts of the Library into other free
|
||||||
|
programs whose distribution conditions are incompatible with these,
|
||||||
|
write to the author to ask for permission. For software which is
|
||||||
|
copyrighted by the Free Software Foundation, write to the Free
|
||||||
|
Software Foundation; we sometimes make exceptions for this. Our
|
||||||
|
decision will be guided by the two goals of preserving the free status
|
||||||
|
of all derivatives of our free software and of promoting the sharing
|
||||||
|
and reuse of software generally.
|
||||||
|
|
||||||
|
NO WARRANTY
|
||||||
|
|
||||||
|
15. BECAUSE THE LIBRARY IS LICENSED FREE OF CHARGE, THERE IS NO
|
||||||
|
WARRANTY FOR THE LIBRARY, TO THE EXTENT PERMITTED BY APPLICABLE LAW.
|
||||||
|
EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR
|
||||||
|
OTHER PARTIES PROVIDE THE LIBRARY "AS IS" WITHOUT WARRANTY OF ANY
|
||||||
|
KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE
|
||||||
|
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||||
|
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE
|
||||||
|
LIBRARY IS WITH YOU. SHOULD THE LIBRARY PROVE DEFECTIVE, YOU ASSUME
|
||||||
|
THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||||
|
|
||||||
|
16. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN
|
||||||
|
WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY
|
||||||
|
AND/OR REDISTRIBUTE THE LIBRARY AS PERMITTED ABOVE, BE LIABLE TO YOU
|
||||||
|
FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR
|
||||||
|
CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE
|
||||||
|
LIBRARY (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING
|
||||||
|
RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A
|
||||||
|
FAILURE OF THE LIBRARY TO OPERATE WITH ANY OTHER SOFTWARE), EVEN IF
|
||||||
|
SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
|
||||||
|
DAMAGES.
|
||||||
|
|
||||||
|
END OF TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
How to Apply These Terms to Your New Libraries
|
||||||
|
|
||||||
|
If you develop a new library, and you want it to be of the greatest
|
||||||
|
possible use to the public, we recommend making it free software that
|
||||||
|
everyone can redistribute and change. You can do so by permitting
|
||||||
|
redistribution under these terms (or, alternatively, under the terms of the
|
||||||
|
ordinary General Public License).
|
||||||
|
|
||||||
|
To apply these terms, attach the following notices to the library. It is
|
||||||
|
safest to attach them to the start of each source file to most effectively
|
||||||
|
convey the exclusion of warranty; and each file should have at least the
|
||||||
|
"copyright" line and a pointer to where the full notice is found.
|
||||||
|
|
||||||
|
<one line to give the library's name and a brief idea of what it does.>
|
||||||
|
Copyright (C) <year> <name of author>
|
||||||
|
|
||||||
|
This library is free software; you can redistribute it and/or
|
||||||
|
modify it under the terms of the GNU Lesser General Public
|
||||||
|
License as published by the Free Software Foundation; either
|
||||||
|
version 2.1 of the License, or (at your option) any later version.
|
||||||
|
|
||||||
|
This library is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
Lesser General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU Lesser General Public
|
||||||
|
License along with this library; if not, write to the Free Software
|
||||||
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301
|
||||||
|
USA
|
||||||
|
|
||||||
|
Also add information on how to contact you by electronic and paper mail.
|
||||||
|
|
||||||
|
You should also get your employer (if you work as a programmer) or your
|
||||||
|
school, if any, to sign a "copyright disclaimer" for the library, if
|
||||||
|
necessary. Here is a sample; alter the names:
|
||||||
|
|
||||||
|
Yoyodyne, Inc., hereby disclaims all copyright interest in the
|
||||||
|
library `Frob' (a library for tweaking knobs) written by James Random
|
||||||
|
Hacker.
|
||||||
|
|
||||||
|
<signature of Ty Coon>, 1 April 1990
|
||||||
|
Ty Coon, President of Vice
|
||||||
|
|
||||||
|
That's all there is to it!
|
|
@ -0,0 +1,2 @@
|
||||||
|
Controls framework by Arcelmi.
|
||||||
|
https://github.com/Arcelmi/minetest-controls
|
|
@ -0,0 +1,75 @@
|
||||||
|
local get_connected_players = minetest.get_connected_players
|
||||||
|
local clock = os.clock
|
||||||
|
|
||||||
|
controls = {}
|
||||||
|
controls.players = {}
|
||||||
|
|
||||||
|
controls.registered_on_press = {}
|
||||||
|
function controls.register_on_press(func)
|
||||||
|
controls.registered_on_press[#controls.registered_on_press+1] = func
|
||||||
|
end
|
||||||
|
|
||||||
|
controls.registered_on_release = {}
|
||||||
|
function controls.register_on_release(func)
|
||||||
|
controls.registered_on_release[#controls.registered_on_release+1] = func
|
||||||
|
end
|
||||||
|
|
||||||
|
controls.registered_on_hold = {}
|
||||||
|
function controls.register_on_hold(func)
|
||||||
|
controls.registered_on_hold[#controls.registered_on_hold+1]=func
|
||||||
|
end
|
||||||
|
|
||||||
|
local known_controls = {
|
||||||
|
jump=true,
|
||||||
|
right=true,
|
||||||
|
left=true,
|
||||||
|
LMB=true,
|
||||||
|
RMB=true,
|
||||||
|
sneak=true,
|
||||||
|
aux1=true,
|
||||||
|
down=true,
|
||||||
|
up=true,
|
||||||
|
}
|
||||||
|
|
||||||
|
minetest.register_on_joinplayer(function(player)
|
||||||
|
local name = player:get_player_name()
|
||||||
|
controls.players[name] = {}
|
||||||
|
for cname,_ in pairs(known_controls) do
|
||||||
|
controls.players[name][cname] = { false }
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
minetest.register_on_leaveplayer(function(player)
|
||||||
|
local name = player:get_player_name()
|
||||||
|
controls.players[name] = nil
|
||||||
|
end)
|
||||||
|
|
||||||
|
minetest.register_globalstep(function(dtime)
|
||||||
|
for _, player in pairs(get_connected_players()) do
|
||||||
|
local player_name = player:get_player_name()
|
||||||
|
local player_controls = player:get_player_control()
|
||||||
|
if controls.players[player_name] then
|
||||||
|
for cname, cbool in pairs(player_controls) do
|
||||||
|
if known_controls[cname] == true then
|
||||||
|
--Press a key
|
||||||
|
if cbool==true and controls.players[player_name][cname][1]==false then
|
||||||
|
for _, func in pairs(controls.registered_on_press) do
|
||||||
|
func(player, cname)
|
||||||
|
end
|
||||||
|
controls.players[player_name][cname] = {true, clock()}
|
||||||
|
elseif cbool==true and controls.players[player_name][cname][1]==true then
|
||||||
|
for _, func in pairs(controls.registered_on_hold) do
|
||||||
|
func(player, cname, clock()-controls.players[player_name][cname][2])
|
||||||
|
end
|
||||||
|
--Release a key
|
||||||
|
elseif cbool==false and controls.players[player_name][cname][1]==true then
|
||||||
|
for _, func in pairs(controls.registered_on_release) do
|
||||||
|
func(player, cname, clock()-controls.players[player_name][cname][2])
|
||||||
|
end
|
||||||
|
controls.players[player_name][cname] = {false}
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end)
|
|
@ -0,0 +1,4 @@
|
||||||
|
name = controls
|
||||||
|
author = Arcelmi
|
||||||
|
description = Controls framework by Arcelmi
|
||||||
|
|
|
@ -0,0 +1,45 @@
|
||||||
|
# flowlib
|
||||||
|
Simple flow functions.
|
||||||
|
|
||||||
|
## flowlib.is_touching(realpos, nodepos, radius)
|
||||||
|
Return true if a sphere of <radius> at <realpos> collide with node at <nodepos>.
|
||||||
|
* realpos: position
|
||||||
|
* nodepos: position
|
||||||
|
* radius: number
|
||||||
|
|
||||||
|
## flowlib.is_water(pos)
|
||||||
|
Return true if node at <pos> is water, false overwise.
|
||||||
|
* pos: position
|
||||||
|
|
||||||
|
## flowlib.node_is_water(node)
|
||||||
|
Return true if <node> is water, false overwise.
|
||||||
|
* node: node
|
||||||
|
|
||||||
|
## flowlib.is_lava(pos)
|
||||||
|
Return true if node at <pos> is lava, false overwise.
|
||||||
|
* pos: position
|
||||||
|
|
||||||
|
## flowlib.node_is_lava(node)
|
||||||
|
Return true if <node> is lava, false overwise.
|
||||||
|
* node: node
|
||||||
|
|
||||||
|
## flowlib.is_liquid(pos)
|
||||||
|
Return true if node at <pos> is liquid, false overwise.
|
||||||
|
* pos: position
|
||||||
|
|
||||||
|
## flowlib.node_is_liquid(node)
|
||||||
|
Return true if <node> is liquid, false overwise.
|
||||||
|
* node: node
|
||||||
|
|
||||||
|
## flowlib.quick_flow(pos, node)
|
||||||
|
Return direction where the water is flowing (to be use to push mobs, items...).
|
||||||
|
* pos: position
|
||||||
|
* node: node
|
||||||
|
|
||||||
|
## flowlib.move_centre(pos, realpos, node, radius)
|
||||||
|
Return the pos of the nearest not water block near from <pos> in a sphere of <radius> at <realpos>.
|
||||||
|
WARNING: This function is never used in mcl2, use at your own risk. The informations described here may be wrong.
|
||||||
|
* pos: position
|
||||||
|
* realpos: position, position of the entity
|
||||||
|
* node: node
|
||||||
|
* radius: number
|
|
@ -0,0 +1,7 @@
|
||||||
|
Flowlib
|
||||||
|
================
|
||||||
|
Simple flow functions for use in Minetest mods by Qwertymine3
|
||||||
|
|
||||||
|
License of source code:
|
||||||
|
-----------------------
|
||||||
|
WTFPL
|
|
@ -0,0 +1,153 @@
|
||||||
|
local math = math
|
||||||
|
|
||||||
|
local get_node = minetest.get_node
|
||||||
|
local get_item_group = minetest.get_item_group
|
||||||
|
|
||||||
|
local registered_nodes = minetest.registered_nodes
|
||||||
|
|
||||||
|
flowlib = {}
|
||||||
|
|
||||||
|
--sum of direction vectors must match an array index
|
||||||
|
|
||||||
|
--(sum,root)
|
||||||
|
--(0,1), (1,1+0=1), (2,1+1=2), (3,1+2^2=5), (4,2^2+2^2=8)
|
||||||
|
|
||||||
|
local inv_roots = {
|
||||||
|
[0] = 1,
|
||||||
|
[1] = 1,
|
||||||
|
[2] = 0.70710678118655,
|
||||||
|
[4] = 0.5,
|
||||||
|
[5] = 0.44721359549996,
|
||||||
|
[8] = 0.35355339059327,
|
||||||
|
}
|
||||||
|
|
||||||
|
local function to_unit_vector(dir_vector)
|
||||||
|
local sum = dir_vector.x * dir_vector.x + dir_vector.z * dir_vector.z
|
||||||
|
return {x = dir_vector.x * inv_roots[sum], y = dir_vector.y, z = dir_vector.z * inv_roots[sum]}
|
||||||
|
end
|
||||||
|
|
||||||
|
local function is_touching(realpos,nodepos,radius)
|
||||||
|
local boarder = 0.5 - radius
|
||||||
|
return math.abs(realpos - nodepos) > (boarder)
|
||||||
|
end
|
||||||
|
|
||||||
|
flowlib.is_touching = is_touching
|
||||||
|
|
||||||
|
local function is_water(pos)
|
||||||
|
return get_item_group(get_node(pos).name, "water") ~= 0
|
||||||
|
end
|
||||||
|
|
||||||
|
flowlib.is_water = is_water
|
||||||
|
|
||||||
|
local function node_is_water(node)
|
||||||
|
return get_item_group(node.name, "water") ~= 0
|
||||||
|
end
|
||||||
|
|
||||||
|
flowlib.node_is_water = node_is_water
|
||||||
|
|
||||||
|
local function is_lava(pos)
|
||||||
|
return get_item_group(get_node(pos).name, "lava") ~= 0
|
||||||
|
end
|
||||||
|
|
||||||
|
flowlib.is_lava = is_lava
|
||||||
|
|
||||||
|
local function node_is_lava(node)
|
||||||
|
return get_item_group(node.name, "lava") ~= 0
|
||||||
|
end
|
||||||
|
|
||||||
|
flowlib.node_is_lava = node_is_lava
|
||||||
|
|
||||||
|
|
||||||
|
local function is_liquid(pos)
|
||||||
|
return get_item_group(get_node(pos).name, "liquid") ~= 0
|
||||||
|
end
|
||||||
|
|
||||||
|
flowlib.is_liquid = is_liquid
|
||||||
|
|
||||||
|
local function node_is_liquid(node)
|
||||||
|
return minetest.get_item_group(node.name, "liquid") ~= 0
|
||||||
|
end
|
||||||
|
|
||||||
|
flowlib.node_is_liquid = node_is_liquid
|
||||||
|
|
||||||
|
--This code is more efficient
|
||||||
|
local function quick_flow_logic(node, pos_testing, direction)
|
||||||
|
local name = node.name
|
||||||
|
if not registered_nodes[name] then
|
||||||
|
return 0
|
||||||
|
end
|
||||||
|
if registered_nodes[name].liquidtype == "source" then
|
||||||
|
local node_testing = get_node(pos_testing)
|
||||||
|
if not registered_nodes[node_testing.name] then
|
||||||
|
return 0
|
||||||
|
end
|
||||||
|
if registered_nodes[node_testing.name].liquidtype ~= "flowing" then
|
||||||
|
return 0
|
||||||
|
else
|
||||||
|
return direction
|
||||||
|
end
|
||||||
|
elseif registered_nodes[name].liquidtype == "flowing" then
|
||||||
|
local node_testing = get_node(pos_testing)
|
||||||
|
local param2_testing = node_testing.param2
|
||||||
|
if not registered_nodes[node_testing.name] then
|
||||||
|
return 0
|
||||||
|
end
|
||||||
|
if registered_nodes[node_testing.name].liquidtype == "source" then
|
||||||
|
return -direction
|
||||||
|
elseif registered_nodes[node_testing.name].liquidtype == "flowing" then
|
||||||
|
if param2_testing < node.param2 then
|
||||||
|
if (node.param2 - param2_testing) > 6 then
|
||||||
|
return -direction
|
||||||
|
else
|
||||||
|
return direction
|
||||||
|
end
|
||||||
|
elseif param2_testing > node.param2 then
|
||||||
|
if (param2_testing - node.param2) > 6 then
|
||||||
|
return direction
|
||||||
|
else
|
||||||
|
return -direction
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return 0
|
||||||
|
end
|
||||||
|
|
||||||
|
local function quick_flow(pos, node)
|
||||||
|
if not node_is_liquid(node) then
|
||||||
|
return {x = 0, y = 0, z = 0}
|
||||||
|
end
|
||||||
|
local x = quick_flow_logic(node,{x = pos.x-1, y = pos.y, z = pos.z},-1) + quick_flow_logic(node,{x = pos.x+1, y = pos.y, z = pos.z}, 1)
|
||||||
|
local z = quick_flow_logic(node,{x = pos.x, y = pos.y, z = pos.z-1},-1) + quick_flow_logic(node,{x = pos.x, y = pos.y, z = pos.z+1}, 1)
|
||||||
|
return to_unit_vector({x = x, y = 0, z = z})
|
||||||
|
end
|
||||||
|
|
||||||
|
flowlib.quick_flow = quick_flow
|
||||||
|
|
||||||
|
--if not in water but touching, move centre to touching block
|
||||||
|
--x has higher precedence than z
|
||||||
|
--if pos changes with x, it affects z
|
||||||
|
|
||||||
|
local function move_centre(pos, realpos, node, radius)
|
||||||
|
if is_touching(realpos.x, pos.x, radius) then
|
||||||
|
if is_liquid({x = pos.x-1, y = pos.y, z = pos.z}) then
|
||||||
|
node = get_node({x=pos.x-1, y = pos.y, z = pos.z})
|
||||||
|
pos = {x = pos.x-1, y = pos.y, z = pos.z}
|
||||||
|
elseif is_liquid({x = pos.x+1, y = pos.y, z = pos.z}) then
|
||||||
|
node = get_node({x = pos.x+1, y = pos.y, z = pos.z})
|
||||||
|
pos = {x = pos.x+1, y = pos.y, z = pos.z}
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if is_touching(realpos.z, pos.z, radius) then
|
||||||
|
if is_liquid({x = pos.x, y = pos.y, z = pos.z - 1}) then
|
||||||
|
node = get_node({x = pos.x, y = pos.y, z = pos.z - 1})
|
||||||
|
pos = {x = pos.x, y = pos.y, z = pos.z - 1}
|
||||||
|
elseif is_liquid({x = pos.x, y = pos.y, z = pos.z + 1}) then
|
||||||
|
node = get_node({x = pos.x, y = pos.y, z = pos.z + 1})
|
||||||
|
pos = {x = pos.x, y = pos.y, z = pos.z + 1}
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return pos, node
|
||||||
|
end
|
||||||
|
|
||||||
|
flowlib.move_centre = move_centre
|
|
@ -0,0 +1,4 @@
|
||||||
|
name = flowlib
|
||||||
|
author = Qwertymine3
|
||||||
|
description = Simple flow functions for use in Minetest mods by Qwertymine3
|
||||||
|
|
|
@ -0,0 +1,29 @@
|
||||||
|
local vector = vector
|
||||||
|
|
||||||
|
local facedir_to_dir = minetest.facedir_to_dir
|
||||||
|
local get_item_group = minetest.get_item_group
|
||||||
|
local remove_node = minetest.remove_node
|
||||||
|
local get_node = minetest.get_node
|
||||||
|
|
||||||
|
local original_function = minetest.check_single_for_falling
|
||||||
|
|
||||||
|
function minetest.check_single_for_falling(pos)
|
||||||
|
local ret_o = original_function(pos)
|
||||||
|
local ret = false
|
||||||
|
local node = minetest.get_node(pos)
|
||||||
|
if get_item_group(node.name, "attached_node_facedir") ~= 0 then
|
||||||
|
local dir = facedir_to_dir(node.param2)
|
||||||
|
if dir then
|
||||||
|
if get_item_group(get_node(vector.add(pos, dir)).name, "solid") == 0 then
|
||||||
|
remove_node(pos)
|
||||||
|
local drops = minetest.get_node_drops(node.name, "")
|
||||||
|
for dr=1, #drops do
|
||||||
|
minetest.add_item(pos, drops[dr])
|
||||||
|
end
|
||||||
|
ret = true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return ret_o or ret
|
||||||
|
end
|
||||||
|
|
|
@ -0,0 +1,3 @@
|
||||||
|
name = mcl_attached
|
||||||
|
author = Wuzzy
|
||||||
|
description = Adds additional ways for nodes to be attached.
|
|
@ -0,0 +1,27 @@
|
||||||
|
# mcl_autogroup
|
||||||
|
This mod emulate digging times from mc.
|
||||||
|
|
||||||
|
## mcl_autogroup.can_harvest(nodename, toolname)
|
||||||
|
Return true if <nodename> can be dig with <toolname>.
|
||||||
|
* nodename: string, valid nodename
|
||||||
|
* toolname: (optional) string, valid toolname
|
||||||
|
|
||||||
|
## mcl_autogroup.get_groupcaps(toolname, efficiency)
|
||||||
|
This function is used to calculate diggroups for tools.
|
||||||
|
WARNING: This function can only be called after mod initialization.
|
||||||
|
* toolname: string, name of the tool being enchanted (like "mcl_tools:diamond_pickaxe")
|
||||||
|
* efficiency: (optional) integer, the efficiency level the tool is enchanted with (default 0)
|
||||||
|
|
||||||
|
## mcl_autogroup.get_wear(toolname, diggroup)
|
||||||
|
Return the max wear of <toolname> with <diggroup>
|
||||||
|
WARNING: This function can only be called after mod initialization.
|
||||||
|
* toolname: string, name of the tool used
|
||||||
|
* diggroup: string, the name of the diggroup the tool is used on
|
||||||
|
|
||||||
|
## mcl_autogroup.register_diggroup(group, def)
|
||||||
|
* group: string, name of the group to register as a digging group
|
||||||
|
* def: (optional) table, table with information about the diggroup (defaults to {} if unspecified)
|
||||||
|
* level: (optional) string, if specified it is an array containing the names of the different digging levels the digging group supports
|
||||||
|
|
||||||
|
## mcl_autogroup.registered_diggroups
|
||||||
|
List of registered diggroups, indexed by name.
|
|
@ -0,0 +1,28 @@
|
||||||
|
--[[
|
||||||
|
This is one part of a mod to replicate the digging times from Minecraft. This
|
||||||
|
part only exposes a function to register digging groups. The rest of the mod is
|
||||||
|
implemented and documented in the _mcl_autogroup.
|
||||||
|
|
||||||
|
The mod is split up into two parts, mcl_autogroup and _mcl_autogroup.
|
||||||
|
mcl_autogroup contains the API functions used to register custom digging groups.
|
||||||
|
_mcl_autogroup contains most of the code. The leading underscore in the name
|
||||||
|
"_mcl_autogroup" is used to force Minetest to load that part of the mod as late
|
||||||
|
as possible. Minetest loads mods in reverse alphabetical order.
|
||||||
|
--]]
|
||||||
|
mcl_autogroup = {}
|
||||||
|
mcl_autogroup.registered_diggroups = {}
|
||||||
|
|
||||||
|
assert(minetest.get_modpath("_mcl_autogroup"), "This mod requires the mod _mcl_autogroup to function")
|
||||||
|
|
||||||
|
-- Register a group as a digging group.
|
||||||
|
--
|
||||||
|
-- Parameters:
|
||||||
|
-- group - Name of the group to register as a digging group
|
||||||
|
-- def - Table with information about the diggroup (defaults to {} if unspecified)
|
||||||
|
--
|
||||||
|
-- Values in def:
|
||||||
|
-- level - If specified it is an array containing the names of the different
|
||||||
|
-- digging levels the digging group supports.
|
||||||
|
function mcl_autogroup.register_diggroup(group, def)
|
||||||
|
mcl_autogroup.registered_diggroups[group] = def or {}
|
||||||
|
end
|
|
@ -0,0 +1,3 @@
|
||||||
|
name = mcl_autogroup
|
||||||
|
author = ryvnf
|
||||||
|
description = MineClone 2 core mod which automatically adds groups to all items. Very important for digging times.
|
|
@ -0,0 +1,8 @@
|
||||||
|
# mcl_colors
|
||||||
|
Mod providing global table containing legacity minecraft colors to be used in mods.
|
||||||
|
|
||||||
|
## mcl_colors.*
|
||||||
|
Colors by upper name, in hex value.
|
||||||
|
|
||||||
|
## mcl_colors.background.*
|
||||||
|
Background colors by upper name, in hex value.
|
|
@ -0,0 +1,36 @@
|
||||||
|
mcl_colors = {
|
||||||
|
BLACK = "#000000",
|
||||||
|
DARK_BLUE = "#0000AA",
|
||||||
|
DARK_GREEN = "#00AA00",
|
||||||
|
DARK_AQUA = "#00AAAA",
|
||||||
|
DARK_RED = "#AA0000",
|
||||||
|
DARK_PURPLE = "#AA00AA",
|
||||||
|
GOLD = "#FFAA00",
|
||||||
|
GRAY = "#AAAAAA",
|
||||||
|
DARK_GRAY = "#555555",
|
||||||
|
BLUE = "#5555FF",
|
||||||
|
GREEN = "#55FF55",
|
||||||
|
AQUA = "#55FFFF",
|
||||||
|
RED = "#FF5555",
|
||||||
|
LIGHT_PURPLE = "#FF55FF",
|
||||||
|
YELLOW = "#FFFF55",
|
||||||
|
WHITE = "#FFFFFF",
|
||||||
|
background = {
|
||||||
|
BLACK = "#000000",
|
||||||
|
DARK_BLUE = "#00002A",
|
||||||
|
DARK_GREEN = "#002A00",
|
||||||
|
DARK_AQUA = "#002A2A",
|
||||||
|
DARK_RED = "#2A0000",
|
||||||
|
DARK_PURPLE = "#2A002A",
|
||||||
|
GOLD = "#2A2A00",
|
||||||
|
GRAY = "#2A2A2A",
|
||||||
|
DARK_GRAY = "#151515",
|
||||||
|
BLUE = "#15153F",
|
||||||
|
GREEN = "#153F15",
|
||||||
|
AQUA = "#153F3F",
|
||||||
|
RED = "#3F1515",
|
||||||
|
LIGHT_PURPLE = "#3F153F",
|
||||||
|
YELLOW = "#3F3F15",
|
||||||
|
WHITE = "#373501",
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,3 @@
|
||||||
|
name = mcl_colors
|
||||||
|
author = Fleckenstein
|
||||||
|
description = The HTML sequences for the minecraft colors
|
|
@ -0,0 +1,16 @@
|
||||||
|
# mcl_damage
|
||||||
|
This mod provide damage handling.
|
||||||
|
|
||||||
|
## mcl_damage.register_modifier(func, priority)
|
||||||
|
Register damage modifier.
|
||||||
|
* func: function, called with (obj, damage, reason)
|
||||||
|
|
||||||
|
This function can modify damage, based on mcl reason.
|
||||||
|
|
||||||
|
* priority: int, define call order of registered functions
|
||||||
|
|
||||||
|
You should make use higher values for important or most used functions.
|
||||||
|
|
||||||
|
## mcl_damage.from_mt(mt_reason)
|
||||||
|
Convert mt damage reason (nil, fall, drown, punch, node_damage) to mc like reason.
|
||||||
|
* mt_reason: table, mt damage reason
|
|
@ -0,0 +1,169 @@
|
||||||
|
mcl_damage = {
|
||||||
|
modifiers = {},
|
||||||
|
damage_callbacks = {},
|
||||||
|
death_callbacks = {},
|
||||||
|
types = {
|
||||||
|
in_fire = {is_fire = true},
|
||||||
|
lightning_bolt = {is_lightning = true},
|
||||||
|
on_fire = {is_fire = true, bypasses_armor = true},
|
||||||
|
lava = {is_fire = true},
|
||||||
|
hot_floor = {is_fire = true},
|
||||||
|
in_wall = {bypasses_armor = true},
|
||||||
|
drown = {bypasses_armor = true},
|
||||||
|
starve = {bypasses_armor = true, bypasses_magic = true},
|
||||||
|
cactus = {},
|
||||||
|
fall = {bypasses_armor = true},
|
||||||
|
fly_into_wall = {bypasses_armor = true}, -- unused
|
||||||
|
out_of_world = {bypasses_armor = true, bypasses_magic = true, bypasses_invulnerability = true},
|
||||||
|
generic = {bypasses_armor = true},
|
||||||
|
magic = {is_magic = true, bypasses_armor = true},
|
||||||
|
dragon_breath = {is_magic = true, bypasses_armor = true}, -- this is only used for dragon fireball; dragon fireball does not actually deal impact damage tho, so this is unreachable
|
||||||
|
wither = {bypasses_armor = true}, -- unused
|
||||||
|
wither_skull = {is_magic = true, is_explosion = true}, -- this is non-MC but a workaround to get the proper death message
|
||||||
|
anvil = {},
|
||||||
|
falling_node = {}, -- this is falling_block in MC
|
||||||
|
mob = {},
|
||||||
|
player = {},
|
||||||
|
arrow = {is_projectile = true},
|
||||||
|
fireball = {is_projectile = true, is_fire = true},
|
||||||
|
thorns = {is_magic = true},
|
||||||
|
explosion = {is_explosion = true},
|
||||||
|
cramming = {bypasses_armor = true}, -- unused
|
||||||
|
fireworks = {is_explosion = true}, -- unused
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function mcl_damage.register_modifier(func, priority)
|
||||||
|
table.insert(mcl_damage.modifiers, {func = func, priority = priority or 0})
|
||||||
|
end
|
||||||
|
|
||||||
|
function mcl_damage.register_on_damage(func)
|
||||||
|
table.insert(mcl_damage.damage_callbacks, func)
|
||||||
|
end
|
||||||
|
|
||||||
|
function mcl_damage.register_on_death(func)
|
||||||
|
table.insert(mcl_damage.death_callbacks, func)
|
||||||
|
end
|
||||||
|
|
||||||
|
function mcl_damage.run_modifiers(obj, damage, reason)
|
||||||
|
for _, modf in ipairs(mcl_damage.modifiers) do
|
||||||
|
damage = modf.func(obj, damage, reason) or damage
|
||||||
|
if damage == 0 then
|
||||||
|
return 0
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
return damage
|
||||||
|
end
|
||||||
|
|
||||||
|
local function run_callbacks(funcs, ...)
|
||||||
|
for _, func in pairs(funcs) do
|
||||||
|
func(...)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function mcl_damage.run_damage_callbacks(obj, damage, reason)
|
||||||
|
run_callbacks(mcl_damage.damage_callbacks, obj, damage, reason)
|
||||||
|
end
|
||||||
|
|
||||||
|
function mcl_damage.run_death_callbacks(obj, reason)
|
||||||
|
run_callbacks(mcl_damage.death_callbacks, obj, reason)
|
||||||
|
end
|
||||||
|
|
||||||
|
function mcl_damage.from_punch(mcl_reason, object)
|
||||||
|
mcl_reason.direct = object
|
||||||
|
local luaentity = mcl_reason.direct:get_luaentity()
|
||||||
|
if luaentity then
|
||||||
|
if luaentity._is_arrow then
|
||||||
|
mcl_reason.type = "arrow"
|
||||||
|
elseif luaentity._is_fireball then
|
||||||
|
mcl_reason.type = "fireball"
|
||||||
|
elseif luaentity._cmi_is_mob then
|
||||||
|
mcl_reason.type = "mob"
|
||||||
|
end
|
||||||
|
mcl_reason.source = mcl_reason.source or luaentity._source_object
|
||||||
|
else
|
||||||
|
mcl_reason.type = "player"
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function mcl_damage.finish_reason(mcl_reason)
|
||||||
|
mcl_reason.source = mcl_reason.source or mcl_reason.direct
|
||||||
|
mcl_reason.flags = mcl_damage.types[mcl_reason.type]
|
||||||
|
end
|
||||||
|
|
||||||
|
function mcl_damage.from_mt(mt_reason)
|
||||||
|
if mt_reason._mcl_chached_reason then
|
||||||
|
return mt_reason._mcl_chached_reason
|
||||||
|
end
|
||||||
|
|
||||||
|
local mcl_reason
|
||||||
|
|
||||||
|
if mt_reason._mcl_reason then
|
||||||
|
mcl_reason = mt_reason._mcl_reason
|
||||||
|
else
|
||||||
|
mcl_reason = {type = "generic"}
|
||||||
|
|
||||||
|
if mt_reason._mcl_type then
|
||||||
|
mcl_reason.type = mt_reason._mcl_type
|
||||||
|
elseif mt_reason.type == "fall" then
|
||||||
|
mcl_reason.type = "fall"
|
||||||
|
elseif mt_reason.type == "drown" then
|
||||||
|
mcl_reason.type = "drown"
|
||||||
|
elseif mt_reason.type == "punch" then
|
||||||
|
mcl_damage.from_punch(mcl_reason, mt_reason.object)
|
||||||
|
elseif mt_reason.type == "node_damage" and mt_reason.node then
|
||||||
|
if minetest.get_item_group(mt_reason.node, "fire") > 0 then
|
||||||
|
mcl_reason.type = "in_fire"
|
||||||
|
end
|
||||||
|
if minetest.get_item_group(mt_reason.node, "lava") > 0 then
|
||||||
|
mcl_reason.type = "lava"
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
for key, value in pairs(mt_reason) do
|
||||||
|
if key:find("_mcl_") == 1 then
|
||||||
|
mcl_reason[key:sub(6, #key)] = value
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
mcl_damage.finish_reason(mcl_reason)
|
||||||
|
mt_reason._mcl_cached_reason = mcl_reason
|
||||||
|
|
||||||
|
return mcl_reason
|
||||||
|
end
|
||||||
|
|
||||||
|
function mcl_damage.register_type(name, def)
|
||||||
|
mcl_damage.types[name] = def
|
||||||
|
end
|
||||||
|
|
||||||
|
minetest.register_on_player_hpchange(function(player, hp_change, mt_reason)
|
||||||
|
if hp_change < 0 then
|
||||||
|
if player:get_hp() <= 0 then
|
||||||
|
return 0
|
||||||
|
end
|
||||||
|
hp_change = -mcl_damage.run_modifiers(player, -hp_change, mcl_damage.from_mt(mt_reason))
|
||||||
|
end
|
||||||
|
return hp_change
|
||||||
|
end, true)
|
||||||
|
|
||||||
|
minetest.register_on_player_hpchange(function(player, hp_change, mt_reason)
|
||||||
|
if player:get_hp() > 0 then
|
||||||
|
mt_reason.approved = true
|
||||||
|
if hp_change < 0 then
|
||||||
|
mcl_damage.run_damage_callbacks(player, -hp_change, mcl_damage.from_mt(mt_reason))
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end, false)
|
||||||
|
|
||||||
|
minetest.register_on_dieplayer(function(player, mt_reason)
|
||||||
|
if mt_reason.approved then
|
||||||
|
mcl_damage.run_death_callbacks(player, mcl_damage.from_mt(mt_reason))
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
minetest.register_on_mods_loaded(function()
|
||||||
|
table.sort(mcl_damage.modifiers, function(a, b) return a.priority < b.priority end)
|
||||||
|
end)
|
||||||
|
|
|
@ -0,0 +1,3 @@
|
||||||
|
name = mcl_damage
|
||||||
|
author = Fleckenstein
|
||||||
|
description = Minecraft-like damage reason system
|
|
@ -0,0 +1,15 @@
|
||||||
|
# mcl_explosions
|
||||||
|
This mod provide helper functions to create explosions.
|
||||||
|
|
||||||
|
## mcl_explosions.explode(pos, strength, info, puncher)
|
||||||
|
* pos: position, initial position of the explosion
|
||||||
|
* strenght: number, radius of the explosion
|
||||||
|
* info: table, explosion informations:
|
||||||
|
* drop_chance: number, if specified becomes the drop chance of all nodes in the explosion (default: 1.0 / strength)
|
||||||
|
* max_blast_resistance: int, if specified the explosion will treat all non-indestructible nodes as having a blast resistance of no more than this value
|
||||||
|
* sound: bool, if true, the explosion will play a sound (default: true)
|
||||||
|
* particles: bool, if true, the explosion will create particles (default: true)
|
||||||
|
* fire: bool, if true, 1/3 nodes become fire (default: false)
|
||||||
|
* griefing: bool, if true, the explosion will destroy nodes (default: true)
|
||||||
|
* grief_protected: bool, if true, the explosion will also destroy nodes which have been protected (default: false)
|
||||||
|
* puncher: (optional) entity, will be used as source for damage done by the explosion
|
|
@ -0,0 +1,468 @@
|
||||||
|
--[[
|
||||||
|
Explosion API mod for Minetest (adapted to MineClone 2)
|
||||||
|
|
||||||
|
This mod is based on the Minetest explosion API mod, but has been changed
|
||||||
|
to have the same explosion mechanics as Minecraft and work with MineClone.
|
||||||
|
The computation-intensive parts of the mod has been optimized to allow for
|
||||||
|
larger explosions and faster world updating.
|
||||||
|
|
||||||
|
This mod was created by Elias Astrom <ryvnf@riseup.net> and is released
|
||||||
|
under the LGPLv2.1 license.
|
||||||
|
--]]
|
||||||
|
|
||||||
|
mcl_explosions = {}
|
||||||
|
|
||||||
|
local mod_fire = minetest.get_modpath("mcl_fire") ~= nil
|
||||||
|
--local CONTENT_FIRE = minetest.get_content_id("mcl_fire:fire")
|
||||||
|
|
||||||
|
local hash_node_position = minetest.hash_node_position
|
||||||
|
local get_objects_inside_radius = minetest.get_objects_inside_radius
|
||||||
|
local get_position_from_hash = minetest.get_position_from_hash
|
||||||
|
local get_node_drops = minetest.get_node_drops
|
||||||
|
local get_name_from_content_id = minetest.get_name_from_content_id
|
||||||
|
local get_voxel_manip = minetest.get_voxel_manip
|
||||||
|
local bulk_set_node = minetest.bulk_set_node
|
||||||
|
local check_for_falling = minetest.check_for_falling
|
||||||
|
local add_item = minetest.add_item
|
||||||
|
|
||||||
|
-- Saved sphere explosion shapes for various radiuses
|
||||||
|
local sphere_shapes = {}
|
||||||
|
|
||||||
|
-- Saved node definitions in table using cid-keys for faster look-up.
|
||||||
|
local node_blastres = {}
|
||||||
|
local node_on_blast = {}
|
||||||
|
local node_walkable = {}
|
||||||
|
|
||||||
|
-- The step length for the rays (Minecraft uses 0.3)
|
||||||
|
local STEP_LENGTH = 0.3
|
||||||
|
|
||||||
|
-- How many rays to compute entity exposure to explosion
|
||||||
|
local N_EXPOSURE_RAYS = 16
|
||||||
|
|
||||||
|
-- Nodes having a blast resistance of this value or higher are treated as
|
||||||
|
-- indestructible
|
||||||
|
local INDESTRUCT_BLASTRES = 1000000
|
||||||
|
|
||||||
|
minetest.register_on_mods_loaded(function()
|
||||||
|
-- Store blast resistance values by content ids to improve performance.
|
||||||
|
for name, def in pairs(minetest.registered_nodes) do
|
||||||
|
local id = minetest.get_content_id(name)
|
||||||
|
node_blastres[id] = def._mcl_blast_resistance or 0
|
||||||
|
node_on_blast[id] = def.on_blast
|
||||||
|
node_walkable[id] = def.walkable
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
-- Compute the rays which make up a sphere with radius. Returns a list of rays
|
||||||
|
-- which can be used to trace explosions. This function is not efficient
|
||||||
|
-- (especially for larger radiuses), so the generated rays for various radiuses
|
||||||
|
-- should be cached and reused.
|
||||||
|
--
|
||||||
|
-- Should be possible to improve by using a midpoint circle algorithm multiple
|
||||||
|
-- times to create the sphere, currently uses more of a brute-force approach.
|
||||||
|
local function compute_sphere_rays(radius)
|
||||||
|
local rays = {}
|
||||||
|
local sphere = {}
|
||||||
|
|
||||||
|
local function add_ray(pos)
|
||||||
|
sphere[hash_node_position(pos)] = pos
|
||||||
|
end
|
||||||
|
|
||||||
|
for y = -radius, radius do
|
||||||
|
for z = -radius, radius do
|
||||||
|
for x = -radius, 0 do
|
||||||
|
local d = x * x + y * y + z * z
|
||||||
|
if d <= radius * radius then
|
||||||
|
add_ray(vector.new(x, y, z))
|
||||||
|
add_ray(vector.new(-x, y, z))
|
||||||
|
break
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
for x = -radius, radius do
|
||||||
|
for z = -radius, radius do
|
||||||
|
for y = -radius, 0 do
|
||||||
|
local d = x * x + y * y + z * z
|
||||||
|
if d <= radius * radius then
|
||||||
|
add_ray(vector.new(x, y, z))
|
||||||
|
add_ray(vector.new(x, -y, z))
|
||||||
|
break
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
for x = -radius, radius do
|
||||||
|
for y = -radius, radius do
|
||||||
|
for z = -radius, 0 do
|
||||||
|
local d = x * x + y * y + z * z
|
||||||
|
if d <= radius * radius then
|
||||||
|
add_ray(vector.new(x, y, z))
|
||||||
|
add_ray(vector.new(x, y, -z))
|
||||||
|
break
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
for _, pos in pairs(sphere) do
|
||||||
|
rays[#rays + 1] = vector.normalize(pos)
|
||||||
|
end
|
||||||
|
|
||||||
|
return rays
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Add particles from explosion
|
||||||
|
--
|
||||||
|
-- Parameters:
|
||||||
|
-- pos - The position of the explosion
|
||||||
|
-- radius - The radius of the explosion
|
||||||
|
local function add_particles(pos, radius)
|
||||||
|
minetest.add_particlespawner({
|
||||||
|
amount = 64,
|
||||||
|
time = 0.125,
|
||||||
|
minpos = pos,
|
||||||
|
maxpos = pos,
|
||||||
|
minvel = {x = -radius, y = -radius, z = -radius},
|
||||||
|
maxvel = {x = radius, y = radius, z = radius},
|
||||||
|
minacc = vector.new(),
|
||||||
|
maxacc = vector.new(),
|
||||||
|
minexptime = 0.5,
|
||||||
|
maxexptime = 1.0,
|
||||||
|
minsize = radius * 0.5,
|
||||||
|
maxsize = radius * 1.0,
|
||||||
|
texture = "mcl_particles_smoke.png",
|
||||||
|
})
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Traces the rays of an explosion, and updates the environment.
|
||||||
|
--
|
||||||
|
-- Parameters:
|
||||||
|
-- pos - Where the rays in the explosion should start from
|
||||||
|
-- strength - The strength of each ray
|
||||||
|
-- raydirs - The directions for each ray
|
||||||
|
-- radius - The maximum distance each ray will go
|
||||||
|
-- info - Table containing information about explosion
|
||||||
|
-- direct - direct source object of the damage (optional)
|
||||||
|
-- source - indirect source object of the damage (optional)
|
||||||
|
--
|
||||||
|
-- Values in info:
|
||||||
|
-- drop_chance - The chance that destroyed nodes will drop their items
|
||||||
|
-- fire - If true, 1/3 nodes become fire
|
||||||
|
-- griefing - If true, the explosion will destroy nodes (default: true)
|
||||||
|
-- max_blast_resistance - The explosion will treat all non-indestructible nodes
|
||||||
|
-- as having a blast resistance of no more than this
|
||||||
|
-- value
|
||||||
|
-- grief_protected - If true, the explosion will also destroy nodes which have
|
||||||
|
-- been protected
|
||||||
|
--
|
||||||
|
-- Note that this function has been optimized, it contains code which has been
|
||||||
|
-- inlined to avoid function calls and unnecessary table creation. This was
|
||||||
|
-- measured to give a significant performance increase.
|
||||||
|
local function trace_explode(pos, strength, raydirs, radius, info, direct, source)
|
||||||
|
local vm = get_voxel_manip()
|
||||||
|
|
||||||
|
local emin, emax = vm:read_from_map(vector.subtract(pos, radius),
|
||||||
|
vector.add(pos, radius))
|
||||||
|
local emin_x = emin.x
|
||||||
|
local emin_y = emin.y
|
||||||
|
local emin_z = emin.z
|
||||||
|
|
||||||
|
local ystride = (emax.x - emin_x + 1)
|
||||||
|
local zstride = ystride * (emax.y - emin_y + 1)
|
||||||
|
|
||||||
|
--[[local area = VoxelArea:new {
|
||||||
|
MinEdge = emin,
|
||||||
|
MaxEdge = emax
|
||||||
|
}]]
|
||||||
|
local data = vm:get_data()
|
||||||
|
local destroy = {}
|
||||||
|
|
||||||
|
local drop_chance = info.drop_chance
|
||||||
|
local fire = info.fire
|
||||||
|
local max_blast_resistance = info.max_blast_resistance
|
||||||
|
local grief_protected = info.grief_protected
|
||||||
|
|
||||||
|
-- Trace rays for environment destruction
|
||||||
|
if info.griefing then
|
||||||
|
for i = 1, #raydirs do
|
||||||
|
local rpos_x = pos.x
|
||||||
|
local rpos_y = pos.y
|
||||||
|
local rpos_z = pos.z
|
||||||
|
local rdir_x = raydirs[i].x
|
||||||
|
local rdir_y = raydirs[i].y
|
||||||
|
local rdir_z = raydirs[i].z
|
||||||
|
local rstr = (0.7 + math.random() * 0.6) * strength
|
||||||
|
|
||||||
|
for r = 0, math.ceil(radius * (1.0 / STEP_LENGTH)) do
|
||||||
|
local npos_x = math.floor(rpos_x + 0.5)
|
||||||
|
local npos_y = math.floor(rpos_y + 0.5)
|
||||||
|
local npos_z = math.floor(rpos_z + 0.5)
|
||||||
|
local npos = { x = npos_x, y = npos_y, z = npos_z }
|
||||||
|
local idx = (npos_z - emin_z) * zstride + (npos_y - emin_y) * ystride +
|
||||||
|
npos_x - emin_x + 1
|
||||||
|
|
||||||
|
local cid = data[idx]
|
||||||
|
local br = node_blastres[cid] or INDESTRUCT_BLASTRES
|
||||||
|
if br < INDESTRUCT_BLASTRES and br > max_blast_resistance then
|
||||||
|
br = max_blast_resistance
|
||||||
|
end
|
||||||
|
|
||||||
|
local hash = hash_node_position(npos)
|
||||||
|
|
||||||
|
rpos_x = rpos_x + STEP_LENGTH * rdir_x
|
||||||
|
rpos_y = rpos_y + STEP_LENGTH * rdir_y
|
||||||
|
rpos_z = rpos_z + STEP_LENGTH * rdir_z
|
||||||
|
|
||||||
|
rstr = rstr - 0.75 * STEP_LENGTH - (br + 0.3) * STEP_LENGTH
|
||||||
|
|
||||||
|
if rstr <= 0 then
|
||||||
|
break
|
||||||
|
end
|
||||||
|
|
||||||
|
if cid ~= minetest.CONTENT_AIR then
|
||||||
|
if not minetest.is_protected(npos, "") or grief_protected then
|
||||||
|
destroy[hash] = idx
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Entities in radius of explosion
|
||||||
|
local punch_radius = 2 * strength
|
||||||
|
local objs = get_objects_inside_radius(pos, punch_radius)
|
||||||
|
|
||||||
|
-- Trace rays for entity damage
|
||||||
|
for _, obj in pairs(objs) do
|
||||||
|
local ent = obj:get_luaentity()
|
||||||
|
|
||||||
|
-- Ignore items to lower lag
|
||||||
|
if (obj:is_player() or (ent and ent.name ~= '__builtin.item')) and obj:get_hp() > 0 then
|
||||||
|
local opos = obj:get_pos()
|
||||||
|
local collisionbox = nil
|
||||||
|
|
||||||
|
if obj:is_player() then
|
||||||
|
collisionbox = { -0.3, 0.0, -0.3, 0.3, 1.77, 0.3 }
|
||||||
|
elseif ent.name then
|
||||||
|
local def = minetest.registered_entities[ent.name]
|
||||||
|
collisionbox = def.collisionbox
|
||||||
|
end
|
||||||
|
|
||||||
|
if collisionbox then
|
||||||
|
-- Create rays from random points in the collision box
|
||||||
|
local x1 = collisionbox[1]
|
||||||
|
local y1 = collisionbox[2]
|
||||||
|
local z1 = collisionbox[3]
|
||||||
|
local x2 = collisionbox[4]
|
||||||
|
local y2 = collisionbox[5]
|
||||||
|
local z2 = collisionbox[6]
|
||||||
|
local x_len = math.abs(x2 - x1)
|
||||||
|
local y_len = math.abs(y2 - y1)
|
||||||
|
local z_len = math.abs(z2 - z1)
|
||||||
|
|
||||||
|
-- Move object position to the center of its bounding box
|
||||||
|
opos.x = opos.x + 0.5 * (x1 + x2)
|
||||||
|
opos.y = opos.y + 0.5 * (y1 + y2)
|
||||||
|
opos.z = opos.z + 0.5 * (z1 + z2)
|
||||||
|
|
||||||
|
-- Count number of rays from collision box which are unobstructed
|
||||||
|
local count = N_EXPOSURE_RAYS
|
||||||
|
|
||||||
|
for i = 1, N_EXPOSURE_RAYS do
|
||||||
|
local rpos_x = opos.x + math.random() * x_len - x_len / 2
|
||||||
|
local rpos_y = opos.y + math.random() * y_len - y_len / 2
|
||||||
|
local rpos_z = opos.z + math.random() * z_len - z_len / 2
|
||||||
|
local rdir_x = pos.x - rpos_x
|
||||||
|
local rdir_y = pos.y - rpos_y
|
||||||
|
local rdir_z = pos.z - rpos_z
|
||||||
|
local rdir_len = math.hypot(rdir_x, math.hypot(rdir_y, rdir_z))
|
||||||
|
rdir_x = rdir_x / rdir_len
|
||||||
|
rdir_y = rdir_y / rdir_len
|
||||||
|
rdir_z = rdir_z / rdir_len
|
||||||
|
|
||||||
|
for i=0, rdir_len / STEP_LENGTH do
|
||||||
|
rpos_x = rpos_x + rdir_x * STEP_LENGTH
|
||||||
|
rpos_y = rpos_y + rdir_y * STEP_LENGTH
|
||||||
|
rpos_z = rpos_z + rdir_z * STEP_LENGTH
|
||||||
|
local npos_x = math.floor(rpos_x + 0.5)
|
||||||
|
local npos_y = math.floor(rpos_y + 0.5)
|
||||||
|
local npos_z = math.floor(rpos_z + 0.5)
|
||||||
|
local idx = (npos_z - emin_z) * zstride + (npos_y - emin_y) * ystride +
|
||||||
|
npos_x - emin_x + 1
|
||||||
|
|
||||||
|
|
||||||
|
local cid = data[idx]
|
||||||
|
local walkable = node_walkable[cid]
|
||||||
|
|
||||||
|
if walkable then
|
||||||
|
count = count - 1
|
||||||
|
break
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Punch entity with damage depending on explosion exposure and
|
||||||
|
-- distance to explosion
|
||||||
|
local exposure = count / N_EXPOSURE_RAYS
|
||||||
|
local punch_vec = vector.subtract(opos, pos)
|
||||||
|
local punch_dir = vector.normalize(punch_vec)
|
||||||
|
local impact = (1 - vector.length(punch_vec) / punch_radius) * exposure
|
||||||
|
if impact < 0 then
|
||||||
|
impact = 0
|
||||||
|
end
|
||||||
|
local damage = math.floor((impact * impact + impact) * 7 * strength + 1)
|
||||||
|
|
||||||
|
local sleep_formspec_doesnt_close_mt53 = false
|
||||||
|
if obj:is_player() then
|
||||||
|
local name = obj:get_player_name()
|
||||||
|
if mcl_beds then
|
||||||
|
local meta = obj:get_meta()
|
||||||
|
if meta:get_string("mcl_beds:sleeping") == "true" then
|
||||||
|
minetest.close_formspec(name, "") -- ABSOLUTELY NECESSARY FOR MT5.3 -- TODO: REMOVE THIS IN THE FUTURE
|
||||||
|
sleep_formspec_doesnt_close_mt53 = true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if sleep_formspec_doesnt_close_mt53 then
|
||||||
|
minetest.after(0.3, function() -- 0.2 is minimum delay for closing old formspec and open died formspec -- TODO: REMOVE THIS IN THE FUTURE
|
||||||
|
if not obj:is_player() then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
mcl_util.deal_damage(obj, damage, {type = "explosion", direct = direct, source = source})
|
||||||
|
|
||||||
|
obj:add_velocity(vector.multiply(punch_dir, impact * 20))
|
||||||
|
end)
|
||||||
|
else
|
||||||
|
mcl_util.deal_damage(obj, damage, {type = "explosion", direct = direct, source = source})
|
||||||
|
|
||||||
|
if obj:is_player() or ent.tnt_knockback then
|
||||||
|
obj:add_velocity(vector.multiply(punch_dir, impact * 20))
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local airs, fires = {}, {}
|
||||||
|
|
||||||
|
-- Remove destroyed blocks and drop items
|
||||||
|
for hash, idx in pairs(destroy) do
|
||||||
|
local do_drop = math.random() <= drop_chance
|
||||||
|
local on_blast = node_on_blast[data[idx]]
|
||||||
|
local remove = true
|
||||||
|
|
||||||
|
if do_drop or on_blast ~= nil then
|
||||||
|
local npos = get_position_from_hash(hash)
|
||||||
|
if on_blast ~= nil then
|
||||||
|
on_blast(npos, 1.0, do_drop)
|
||||||
|
remove = false
|
||||||
|
else
|
||||||
|
local name = get_name_from_content_id(data[idx])
|
||||||
|
local drop = get_node_drops(name, "")
|
||||||
|
|
||||||
|
for _, item in ipairs(drop) do
|
||||||
|
if type(item) ~= "string" then
|
||||||
|
item = item:get_name() .. item:get_count()
|
||||||
|
end
|
||||||
|
add_item(npos, item)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if remove then
|
||||||
|
if mod_fire and fire and math.random(1, 3) == 1 then
|
||||||
|
table.insert(fires, get_position_from_hash(hash))
|
||||||
|
else
|
||||||
|
table.insert(airs, get_position_from_hash(hash))
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
-- We use bulk_set_node instead of LVM because we want to have on_destruct and
|
||||||
|
-- on_construct being called
|
||||||
|
if #airs > 0 then
|
||||||
|
bulk_set_node(airs, {name="air"})
|
||||||
|
end
|
||||||
|
if #fires > 0 then
|
||||||
|
bulk_set_node(fires, {name="mcl_fire:fire"})
|
||||||
|
end
|
||||||
|
-- Update falling nodes
|
||||||
|
for a=1, #airs do
|
||||||
|
local p = airs[a]
|
||||||
|
check_for_falling({x=p.x, y=p.y+1, z=p.z})
|
||||||
|
end
|
||||||
|
for f=1, #fires do
|
||||||
|
local p = fires[f]
|
||||||
|
check_for_falling({x=p.x, y=p.y+1, z=p.z})
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Log explosion
|
||||||
|
minetest.log('action', 'Explosion at ' .. minetest.pos_to_string(pos) ..
|
||||||
|
' with strength ' .. strength .. ' and radius ' .. radius)
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Create an explosion with strength at pos.
|
||||||
|
--
|
||||||
|
-- Parameters:
|
||||||
|
-- pos - The position where the explosion originates from
|
||||||
|
-- strength - The blast strength of the explosion (a TNT explosion uses 4)
|
||||||
|
-- info - Table containing information about explosion
|
||||||
|
-- direct - direct source object of the damage (optional)
|
||||||
|
-- source - indirect source object of the damage (optional)
|
||||||
|
--
|
||||||
|
-- Values in info:
|
||||||
|
-- drop_chance - If specified becomes the drop chance of all nodes in the
|
||||||
|
-- explosion (default: 1.0 / strength)
|
||||||
|
-- max_blast_resistance - If specified the explosion will treat all
|
||||||
|
-- non-indestructible nodes as having a blast resistance
|
||||||
|
-- of no more than this value
|
||||||
|
-- sound - If true, the explosion will play a sound (default: true)
|
||||||
|
-- particles - If true, the explosion will create particles (default: true)
|
||||||
|
-- fire - If true, 1/3 nodes become fire (default: false)
|
||||||
|
-- griefing - If true, the explosion will destroy nodes (default: true)
|
||||||
|
-- grief_protected - If true, the explosion will also destroy nodes which have
|
||||||
|
-- been protected (default: false)
|
||||||
|
function mcl_explosions.explode(pos, strength, info, direct, source)
|
||||||
|
if info == nil then
|
||||||
|
info = {}
|
||||||
|
end
|
||||||
|
|
||||||
|
-- The maximum blast radius (in the air)
|
||||||
|
local radius = math.ceil(1.3 * strength / (0.3 * 0.75) * 0.3)
|
||||||
|
|
||||||
|
if not sphere_shapes[radius] then
|
||||||
|
sphere_shapes[radius] = compute_sphere_rays(radius)
|
||||||
|
end
|
||||||
|
local shape = sphere_shapes[radius]
|
||||||
|
|
||||||
|
-- Default values
|
||||||
|
if info.drop_chance == nil then info.drop_chance = 1 / strength end
|
||||||
|
if info.particles == nil then info.particles = true end
|
||||||
|
if info.sound == nil then info.sound = true end
|
||||||
|
if info.fire == nil then info.fire = false end
|
||||||
|
if info.griefing == nil then info.griefing = true end
|
||||||
|
if info.grief_protected == nil then info.grief_protected = false end
|
||||||
|
if info.max_blast_resistance == nil then
|
||||||
|
info.max_blast_resistance = INDESTRUCT_BLASTRES
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Dont do drops in creative mode
|
||||||
|
if minetest.is_creative_enabled("") then
|
||||||
|
info.drop_chance = 0
|
||||||
|
end
|
||||||
|
|
||||||
|
trace_explode(pos, strength, shape, radius, info, direct, source)
|
||||||
|
|
||||||
|
if info.particles then
|
||||||
|
add_particles(pos, radius)
|
||||||
|
end
|
||||||
|
if info.sound then
|
||||||
|
minetest.sound_play("tnt_explode", {
|
||||||
|
pos = pos, gain = 1.0,
|
||||||
|
max_hear_distance = strength * 16
|
||||||
|
}, true)
|
||||||
|
end
|
||||||
|
end
|
|
@ -0,0 +1,5 @@
|
||||||
|
name = mcl_explosions
|
||||||
|
author = ryvnf
|
||||||
|
description = A common API to create explosions.
|
||||||
|
depends = mcl_particles
|
||||||
|
optional_depends = mcl_fire
|
|
@ -0,0 +1,263 @@
|
||||||
|
-- Some global variables (don't overwrite them!)
|
||||||
|
mcl_vars = {}
|
||||||
|
|
||||||
|
mcl_vars.redstone_tick = 0.1
|
||||||
|
|
||||||
|
--- GUI / inventory menu settings
|
||||||
|
mcl_vars.gui_slots = "listcolors[#9990;#FFF7;#FFF0;#000;#FFF]"
|
||||||
|
-- nonbg is added as formspec prepend in mcl_formspec_prepend
|
||||||
|
mcl_vars.gui_nonbg = mcl_vars.gui_slots ..
|
||||||
|
"style_type[image_button;border=false;bgimg=mcl_inventory_button9.png;bgimg_pressed=mcl_inventory_button9_pressed.png;bgimg_middle=2,2]"..
|
||||||
|
"style_type[button;border=false;bgimg=mcl_inventory_button9.png;bgimg_pressed=mcl_inventory_button9_pressed.png;bgimg_middle=2,2]"..
|
||||||
|
"style_type[field;textcolor=#323232]"..
|
||||||
|
"style_type[label;textcolor=#323232]"..
|
||||||
|
"style_type[textarea;textcolor=#323232]"..
|
||||||
|
"style_type[checkbox;textcolor=#323232]"
|
||||||
|
|
||||||
|
-- Background stuff must be manually added by mods (no formspec prepend)
|
||||||
|
mcl_vars.gui_bg_color = "bgcolor[#00000000]"
|
||||||
|
mcl_vars.gui_bg_img = "background9[1,1;1,1;mcl_base_textures_background9.png;true;7]"
|
||||||
|
|
||||||
|
-- Legacy
|
||||||
|
mcl_vars.inventory_header = ""
|
||||||
|
|
||||||
|
-- Tool wield size
|
||||||
|
mcl_vars.tool_wield_scale = { x = 1.8, y = 1.8, z = 1 }
|
||||||
|
|
||||||
|
-- Mapgen variables
|
||||||
|
local mg_name = minetest.get_mapgen_setting("mg_name")
|
||||||
|
local minecraft_height_limit = 256
|
||||||
|
local superflat = mg_name == "flat" and minetest.get_mapgen_setting("mcl_superflat_classic") == "true"
|
||||||
|
local singlenode = mg_name == "singlenode"
|
||||||
|
|
||||||
|
-- Calculate mapgen_edge_min/mapgen_edge_max
|
||||||
|
mcl_vars.chunksize = math.max(1, tonumber(minetest.get_mapgen_setting("chunksize")) or 5)
|
||||||
|
mcl_vars.MAP_BLOCKSIZE = math.max(1, core.MAP_BLOCKSIZE or 16)
|
||||||
|
mcl_vars.mapgen_limit = math.max(1, tonumber(minetest.get_mapgen_setting("mapgen_limit")) or 31000)
|
||||||
|
mcl_vars.MAX_MAP_GENERATION_LIMIT = math.max(1, core.MAX_MAP_GENERATION_LIMIT or 31000)
|
||||||
|
local central_chunk_offset = -math.floor(mcl_vars.chunksize / 2)
|
||||||
|
mcl_vars.central_chunk_offset_in_nodes = central_chunk_offset * mcl_vars.MAP_BLOCKSIZE
|
||||||
|
mcl_vars.chunk_size_in_nodes = mcl_vars.chunksize * mcl_vars.MAP_BLOCKSIZE
|
||||||
|
local central_chunk_min_pos = central_chunk_offset * mcl_vars.MAP_BLOCKSIZE
|
||||||
|
local central_chunk_max_pos = central_chunk_min_pos + mcl_vars.chunk_size_in_nodes - 1
|
||||||
|
local ccfmin = central_chunk_min_pos - mcl_vars.MAP_BLOCKSIZE -- Fullminp/fullmaxp of central chunk, in nodes
|
||||||
|
local ccfmax = central_chunk_max_pos + mcl_vars.MAP_BLOCKSIZE
|
||||||
|
local mapgen_limit_b = math.floor(math.min(mcl_vars.mapgen_limit, mcl_vars.MAX_MAP_GENERATION_LIMIT) / mcl_vars.MAP_BLOCKSIZE)
|
||||||
|
local mapgen_limit_min = -mapgen_limit_b * mcl_vars.MAP_BLOCKSIZE
|
||||||
|
local mapgen_limit_max = (mapgen_limit_b + 1) * mcl_vars.MAP_BLOCKSIZE - 1
|
||||||
|
local numcmin = math.max(math.floor((ccfmin - mapgen_limit_min) / mcl_vars.chunk_size_in_nodes), 0) -- Number of complete chunks from central chunk
|
||||||
|
local numcmax = math.max(math.floor((mapgen_limit_max - ccfmax) / mcl_vars.chunk_size_in_nodes), 0) -- fullminp/fullmaxp to effective mapgen limits.
|
||||||
|
mcl_vars.mapgen_edge_min = central_chunk_min_pos - numcmin * mcl_vars.chunk_size_in_nodes
|
||||||
|
mcl_vars.mapgen_edge_max = central_chunk_max_pos + numcmax * mcl_vars.chunk_size_in_nodes
|
||||||
|
|
||||||
|
local function coordinate_to_block(x)
|
||||||
|
return math.floor(x / mcl_vars.MAP_BLOCKSIZE)
|
||||||
|
end
|
||||||
|
|
||||||
|
local function coordinate_to_chunk(x)
|
||||||
|
return math.floor((coordinate_to_block(x) - central_chunk_offset) / mcl_vars.chunksize)
|
||||||
|
end
|
||||||
|
|
||||||
|
function mcl_vars.pos_to_block(pos)
|
||||||
|
return {
|
||||||
|
x = coordinate_to_block(pos.x),
|
||||||
|
y = coordinate_to_block(pos.y),
|
||||||
|
z = coordinate_to_block(pos.z)
|
||||||
|
}
|
||||||
|
end
|
||||||
|
|
||||||
|
function mcl_vars.pos_to_chunk(pos)
|
||||||
|
return {
|
||||||
|
x = coordinate_to_chunk(pos.x),
|
||||||
|
y = coordinate_to_chunk(pos.y),
|
||||||
|
z = coordinate_to_chunk(pos.z)
|
||||||
|
}
|
||||||
|
end
|
||||||
|
|
||||||
|
local k_positive = math.ceil(mcl_vars.MAX_MAP_GENERATION_LIMIT / mcl_vars.chunk_size_in_nodes)
|
||||||
|
local k_positive_z = k_positive * 2
|
||||||
|
local k_positive_y = k_positive_z * k_positive_z
|
||||||
|
|
||||||
|
function mcl_vars.get_chunk_number(pos) -- unsigned int
|
||||||
|
local c = mcl_vars.pos_to_chunk(pos)
|
||||||
|
return
|
||||||
|
(c.y + k_positive) * k_positive_y +
|
||||||
|
(c.z + k_positive) * k_positive_z +
|
||||||
|
c.x + k_positive
|
||||||
|
end
|
||||||
|
|
||||||
|
if not superflat and not singlenode then
|
||||||
|
-- Normal mode
|
||||||
|
--[[ Realm stacking (h is for height)
|
||||||
|
- Overworld (h>=256)
|
||||||
|
- Void (h>=1000)
|
||||||
|
- Realm Barrier (h=11), to allow escaping the End
|
||||||
|
- End (h>=256)
|
||||||
|
- Void (h>=1000)
|
||||||
|
- Nether (h=128)
|
||||||
|
- Void (h>=1000)
|
||||||
|
]]
|
||||||
|
|
||||||
|
-- Overworld
|
||||||
|
mcl_vars.mg_overworld_min = -62
|
||||||
|
mcl_vars.mg_overworld_max_official = mcl_vars.mg_overworld_min + minecraft_height_limit
|
||||||
|
mcl_vars.mg_bedrock_overworld_min = mcl_vars.mg_overworld_min
|
||||||
|
mcl_vars.mg_bedrock_overworld_max = mcl_vars.mg_bedrock_overworld_min + 4
|
||||||
|
mcl_vars.mg_lava_overworld_max = mcl_vars.mg_overworld_min + 10
|
||||||
|
mcl_vars.mg_lava = true
|
||||||
|
mcl_vars.mg_bedrock_is_rough = true
|
||||||
|
|
||||||
|
elseif singlenode then
|
||||||
|
mcl_vars.mg_overworld_min = -66
|
||||||
|
mcl_vars.mg_overworld_max_official = mcl_vars.mg_overworld_min + minecraft_height_limit
|
||||||
|
mcl_vars.mg_bedrock_overworld_min = mcl_vars.mg_overworld_min
|
||||||
|
mcl_vars.mg_bedrock_overworld_max = mcl_vars.mg_bedrock_overworld_min
|
||||||
|
mcl_vars.mg_lava = false
|
||||||
|
mcl_vars.mg_lava_overworld_max = mcl_vars.mg_overworld_min
|
||||||
|
mcl_vars.mg_bedrock_is_rough = false
|
||||||
|
else
|
||||||
|
-- Classic superflat
|
||||||
|
local ground = minetest.get_mapgen_setting("mgflat_ground_level")
|
||||||
|
ground = tonumber(ground)
|
||||||
|
if not ground then
|
||||||
|
ground = 8
|
||||||
|
end
|
||||||
|
mcl_vars.mg_overworld_min = ground - 3
|
||||||
|
mcl_vars.mg_overworld_max_official = mcl_vars.mg_overworld_min + minecraft_height_limit
|
||||||
|
mcl_vars.mg_bedrock_overworld_min = mcl_vars.mg_overworld_min
|
||||||
|
mcl_vars.mg_bedrock_overworld_max = mcl_vars.mg_bedrock_overworld_min
|
||||||
|
mcl_vars.mg_lava = false
|
||||||
|
mcl_vars.mg_lava_overworld_max = mcl_vars.mg_overworld_min
|
||||||
|
mcl_vars.mg_bedrock_is_rough = false
|
||||||
|
end
|
||||||
|
|
||||||
|
mcl_vars.mg_overworld_max = mcl_vars.mapgen_edge_max
|
||||||
|
|
||||||
|
-- The Nether (around Y = -29000)
|
||||||
|
mcl_vars.mg_nether_min = -29067 -- Carefully chosen to be at a mapchunk border
|
||||||
|
mcl_vars.mg_nether_max = mcl_vars.mg_nether_min + 128
|
||||||
|
mcl_vars.mg_bedrock_nether_bottom_min = mcl_vars.mg_nether_min
|
||||||
|
mcl_vars.mg_bedrock_nether_top_max = mcl_vars.mg_nether_max
|
||||||
|
if not superflat then
|
||||||
|
mcl_vars.mg_bedrock_nether_bottom_max = mcl_vars.mg_bedrock_nether_bottom_min + 4
|
||||||
|
mcl_vars.mg_bedrock_nether_top_min = mcl_vars.mg_bedrock_nether_top_max - 4
|
||||||
|
mcl_vars.mg_lava_nether_max = mcl_vars.mg_nether_min + 31
|
||||||
|
else
|
||||||
|
-- Thin bedrock in classic superflat mapgen
|
||||||
|
mcl_vars.mg_bedrock_nether_bottom_max = mcl_vars.mg_bedrock_nether_bottom_min
|
||||||
|
mcl_vars.mg_bedrock_nether_top_min = mcl_vars.mg_bedrock_nether_top_max
|
||||||
|
mcl_vars.mg_lava_nether_max = mcl_vars.mg_nether_min + 2
|
||||||
|
end
|
||||||
|
if mg_name == "flat" then
|
||||||
|
if superflat then
|
||||||
|
mcl_vars.mg_flat_nether_floor = mcl_vars.mg_bedrock_nether_bottom_max + 4
|
||||||
|
mcl_vars.mg_flat_nether_ceiling = mcl_vars.mg_bedrock_nether_bottom_max + 52
|
||||||
|
else
|
||||||
|
mcl_vars.mg_flat_nether_floor = mcl_vars.mg_lava_nether_max + 4
|
||||||
|
mcl_vars.mg_flat_nether_ceiling = mcl_vars.mg_lava_nether_max + 52
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- The End (surface at ca. Y = -27000)
|
||||||
|
mcl_vars.mg_end_min = -27073 -- Carefully chosen to be at a mapchunk border
|
||||||
|
mcl_vars.mg_end_max_official = mcl_vars.mg_end_min + minecraft_height_limit
|
||||||
|
mcl_vars.mg_end_max = mcl_vars.mg_overworld_min - 2000
|
||||||
|
mcl_vars.mg_end_platform_pos = { x = 100, y = mcl_vars.mg_end_min + 74, z = 0 }
|
||||||
|
|
||||||
|
-- Realm barrier used to safely separate the End from the void below the Overworld
|
||||||
|
mcl_vars.mg_realm_barrier_overworld_end_max = mcl_vars.mg_end_max
|
||||||
|
mcl_vars.mg_realm_barrier_overworld_end_min = mcl_vars.mg_end_max - 11
|
||||||
|
|
||||||
|
-- Use MineClone 2-style dungeons
|
||||||
|
mcl_vars.mg_dungeons = true
|
||||||
|
|
||||||
|
-- Set default stack sizes
|
||||||
|
minetest.nodedef_default.stack_max = 64
|
||||||
|
minetest.craftitemdef_default.stack_max = 64
|
||||||
|
|
||||||
|
-- Set random seed for all other mods (Remember to make sure no other mod calls this function)
|
||||||
|
math.randomseed(os.time())
|
||||||
|
|
||||||
|
local chunks = {} -- intervals of chunks generated
|
||||||
|
function mcl_vars.add_chunk(pos)
|
||||||
|
local n = mcl_vars.get_chunk_number(pos) -- unsigned int
|
||||||
|
local prev
|
||||||
|
for i, d in pairs(chunks) do
|
||||||
|
if n <= d[2] then -- we've found it
|
||||||
|
if (n == d[2]) or (n >= d[1]) then return end -- already here
|
||||||
|
if n == d[1]-1 then -- right before:
|
||||||
|
if prev and (prev[2] == n-1) then
|
||||||
|
prev[2] = d[2]
|
||||||
|
table.remove(chunks, i)
|
||||||
|
return
|
||||||
|
end
|
||||||
|
d[1] = n
|
||||||
|
return
|
||||||
|
end
|
||||||
|
if prev and (prev[2] == n-1) then --join to previous
|
||||||
|
prev[2] = n
|
||||||
|
return
|
||||||
|
end
|
||||||
|
table.insert(chunks, i, {n, n}) -- insert new interval before i
|
||||||
|
return
|
||||||
|
end
|
||||||
|
prev = d
|
||||||
|
end
|
||||||
|
chunks[#chunks+1] = {n, n}
|
||||||
|
end
|
||||||
|
function mcl_vars.is_generated(pos)
|
||||||
|
local n = mcl_vars.get_chunk_number(pos) -- unsigned int
|
||||||
|
for i, d in pairs(chunks) do
|
||||||
|
if n <= d[2] then
|
||||||
|
return (n >= d[1])
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
|
-- "Trivial" (actually NOT) function to just read the node and some stuff to not just return "ignore", like mt 5.4 does.
|
||||||
|
-- p: Position, if it's wrong, {name="error"} node will return.
|
||||||
|
-- force: optional (default: false) - Do the maximum to still read the node within us_timeout.
|
||||||
|
-- us_timeout: optional (default: 244 = 0.000244 s = 1/80/80/80), set it at least to 3000000 to let mapgen to finish its job.
|
||||||
|
--
|
||||||
|
-- returns node definition, eg. {name="air"}. Unfortunately still can return {name="ignore"}.
|
||||||
|
function mcl_vars.get_node(p, force, us_timeout)
|
||||||
|
-- check initial circumstances
|
||||||
|
if not p or not p.x or not p.y or not p.z then return {name="error"} end
|
||||||
|
|
||||||
|
-- try common way
|
||||||
|
local node = minetest.get_node(p)
|
||||||
|
if node.name ~= "ignore" then
|
||||||
|
return node
|
||||||
|
end
|
||||||
|
|
||||||
|
-- copy table to get sure it won't changed by other threads
|
||||||
|
local pos = {x=p.x,y=p.y,z=p.z}
|
||||||
|
|
||||||
|
-- try LVM
|
||||||
|
minetest.get_voxel_manip():read_from_map(pos, pos)
|
||||||
|
node = minetest.get_node(pos)
|
||||||
|
if node.name ~= "ignore" or not force then
|
||||||
|
return node
|
||||||
|
end
|
||||||
|
|
||||||
|
-- all ways failed - need to emerge (or forceload if generated)
|
||||||
|
local us_timeout = us_timeout or 244
|
||||||
|
if mcl_vars.is_generated(pos) then
|
||||||
|
minetest.chat_send_all("IMPOSSIBLE! Please report this to MCL2 issue tracker!")
|
||||||
|
minetest.forceload_block(pos)
|
||||||
|
else
|
||||||
|
minetest.emerge_area(pos, pos)
|
||||||
|
end
|
||||||
|
|
||||||
|
local t = minetest.get_us_time()
|
||||||
|
|
||||||
|
node = minetest.get_node(pos)
|
||||||
|
|
||||||
|
while (not node or node.name == "ignore") and (minetest.get_us_time() - t < us_timeout) do
|
||||||
|
node = minetest.get_node(pos)
|
||||||
|
end
|
||||||
|
|
||||||
|
return node
|
||||||
|
-- it still can return "ignore", LOL, even if force = true, but only after time out
|
||||||
|
end
|
|
@ -0,0 +1,3 @@
|
||||||
|
name = mcl_init
|
||||||
|
author = Wuzzy
|
||||||
|
description = Initialization mod of MineClone 2. Defines some common shared variables and sets up initial default settings which have to be set at the beginning.
|
|
@ -0,0 +1,158 @@
|
||||||
|
mcl_loot = {}
|
||||||
|
|
||||||
|
--[[
|
||||||
|
Select a number of itemstacks out of a pool of treasure definitions randomly.
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
* loot_definitions: Probabilities and information about the loot to select. Syntax:
|
||||||
|
|
||||||
|
{
|
||||||
|
stacks_min = 1, -- Minimum number of item stacks to get. Default: 1
|
||||||
|
stacks_max = 3, -- Maximum number of item stacks to get. Default: 1
|
||||||
|
items = { -- Table of possible loot items. This function selects between stacks_min and stacks_max of these.
|
||||||
|
{
|
||||||
|
weight = 5, -- Likelihood of this item being selected (see below). Optional (default: 1)
|
||||||
|
|
||||||
|
itemstack = ItemStack("example:item1"), -- Itemstack to select
|
||||||
|
-- OR
|
||||||
|
itemstring = "example:item1", -- Which item to select
|
||||||
|
amount_min = 1, -- Minimum size of itemstack. Must not be larger than 6553. Optional (default: 1)
|
||||||
|
amount_max = 10, -- Maximum size of item stack. Must not be larger than item definition's stack_max or 6553. Optional (default: 1)
|
||||||
|
wear_min = 1, -- Minimum wear value. Must be at least 1. Optional (default: no wear)
|
||||||
|
wear_max = 1, -- Maxiumum wear value. Must be at least 1. Optional (default: no wear)
|
||||||
|
},
|
||||||
|
{ -- more tables like above, one table per item stack }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
* pr: PseudoRandom object used for the randomness
|
||||||
|
|
||||||
|
How weight works: The probability of a single item stack being selected is weight/total_weight, with
|
||||||
|
total_weight being the sum of all weight values in the items table. If you leave out the weight for
|
||||||
|
all items, the likelihood of each item being selected is equal.
|
||||||
|
|
||||||
|
Returns: Table of itemstrings
|
||||||
|
]]
|
||||||
|
function mcl_loot.get_loot(loot_definitions, pr)
|
||||||
|
local items = {}
|
||||||
|
|
||||||
|
local total_weight = 0
|
||||||
|
for i=1, #loot_definitions.items do
|
||||||
|
total_weight = total_weight + (loot_definitions.items[i].weight or 1)
|
||||||
|
end
|
||||||
|
|
||||||
|
--local stacks_min = loot_definitions.stacks_min or 1
|
||||||
|
--local stacks_max = loot_definitions.stacks_max or 1
|
||||||
|
|
||||||
|
local stacks = pr:next(loot_definitions.stacks_min, loot_definitions.stacks_max)
|
||||||
|
for s=1, stacks do
|
||||||
|
local r = pr:next(1, total_weight)
|
||||||
|
|
||||||
|
local accumulated_weight = 0
|
||||||
|
local item
|
||||||
|
for i=1, #loot_definitions.items do
|
||||||
|
accumulated_weight = accumulated_weight + (loot_definitions.items[i].weight or 1)
|
||||||
|
if accumulated_weight >= r then
|
||||||
|
item = loot_definitions.items[i]
|
||||||
|
break
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if item then
|
||||||
|
local itemstring = item.itemstring
|
||||||
|
local itemstack = item.itemstack
|
||||||
|
if itemstring then
|
||||||
|
if item.amount_min and item.amount_max then
|
||||||
|
itemstring = itemstring .. " " .. pr:next(item.amount_min, item.amount_max)
|
||||||
|
end
|
||||||
|
if item.wear_min and item.wear_max then
|
||||||
|
-- Sadly, PseudoRandom only allows very narrow ranges, so we set wear in steps of 10
|
||||||
|
local wear_min = math.floor(item.wear_min / 10)
|
||||||
|
local wear_max = math.floor(item.wear_max / 10)
|
||||||
|
local wear = pr:next(wear_min, wear_max) * 10
|
||||||
|
|
||||||
|
if not item.amount_min and not item.amount_max then
|
||||||
|
itemstring = itemstring .. " 1"
|
||||||
|
end
|
||||||
|
|
||||||
|
itemstring = itemstring .. " " .. tostring(wear)
|
||||||
|
end
|
||||||
|
table.insert(items, itemstring)
|
||||||
|
elseif itemstack then
|
||||||
|
table.insert(items, itemstack)
|
||||||
|
else
|
||||||
|
minetest.log("error", "[mcl_loot] INTERNAL ERROR! Failed to select random loot item!")
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
return items
|
||||||
|
end
|
||||||
|
|
||||||
|
--[[
|
||||||
|
Repeat mcl_loot.get_loot multiple times for various loot_definitions.
|
||||||
|
Useful for filling chests.
|
||||||
|
|
||||||
|
* multi_loot_definitions: Table of loot_definitions (see mcl_loot.get_loot)
|
||||||
|
* pr: PseudoRandom object used for the randomness
|
||||||
|
|
||||||
|
Returns: Table of itemstrings ]]
|
||||||
|
function mcl_loot.get_multi_loot(multi_loot_definitions, pr)
|
||||||
|
local items = {}
|
||||||
|
for m=1, #multi_loot_definitions do
|
||||||
|
local group = mcl_loot.get_loot(multi_loot_definitions[m], pr)
|
||||||
|
for g=1, #group do
|
||||||
|
table.insert(items, group[g])
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return items
|
||||||
|
end
|
||||||
|
|
||||||
|
--[[
|
||||||
|
Returns a table of length `max_slot` and all natural numbers between 1 and `max_slot`
|
||||||
|
in a random order.
|
||||||
|
]]
|
||||||
|
local function get_random_slots(max_slot, pr)
|
||||||
|
local slots = {}
|
||||||
|
for s=1, max_slot do
|
||||||
|
slots[s] = s
|
||||||
|
end
|
||||||
|
local slots_out = {}
|
||||||
|
while #slots > 0 do
|
||||||
|
local r = pr and pr:next(1, #slots) or math.random(1, #slots)
|
||||||
|
table.insert(slots_out, slots[r])
|
||||||
|
table.remove(slots, r)
|
||||||
|
end
|
||||||
|
return slots_out
|
||||||
|
end
|
||||||
|
|
||||||
|
--[[
|
||||||
|
Puts items in an inventory list into random slots.
|
||||||
|
* inv: InvRef
|
||||||
|
* listname: Inventory list name
|
||||||
|
* items: table of items to add
|
||||||
|
|
||||||
|
Items will be added from start of the table to end.
|
||||||
|
If the inventory already has occupied slots, or is
|
||||||
|
too small, placement of some items might fail.
|
||||||
|
]]
|
||||||
|
function mcl_loot.fill_inventory(inv, listname, items, pr)
|
||||||
|
local size = inv:get_size(listname)
|
||||||
|
local slots = get_random_slots(size, pr)
|
||||||
|
local leftovers = {}
|
||||||
|
-- 1st pass: Add items into random slots
|
||||||
|
for i=1, math.min(#items, size) do
|
||||||
|
local item = items[i]
|
||||||
|
local slot = slots[i]
|
||||||
|
local old_item = inv:get_stack(listname, slot)
|
||||||
|
local leftover = old_item:add_item(item)
|
||||||
|
inv:set_stack(listname, slot, old_item)
|
||||||
|
if not leftover:is_empty() then
|
||||||
|
table.insert(leftovers, item)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
-- 2nd pass: If some items couldn't be added in first pass,
|
||||||
|
-- try again in a non-random fashion
|
||||||
|
for l=1, math.min(#leftovers, size) do
|
||||||
|
inv:add_item(listname, leftovers[l])
|
||||||
|
end
|
||||||
|
-- If there are still items left, tough luck!
|
||||||
|
end
|
|
@ -0,0 +1,3 @@
|
||||||
|
name = mcl_loot
|
||||||
|
author = Wuzzy
|
||||||
|
description = API for filling a chest with random treasures.
|
|
@ -0,0 +1,131 @@
|
||||||
|
local vector = vector
|
||||||
|
local table = table
|
||||||
|
|
||||||
|
local hash_node_position = minetest.hash_node_position
|
||||||
|
local add_particlespawner = minetest.add_particlespawner
|
||||||
|
local delete_particlespawner = minetest.delete_particlespawner
|
||||||
|
|
||||||
|
local ipairs = ipairs
|
||||||
|
|
||||||
|
mcl_particles = {}
|
||||||
|
|
||||||
|
-- Table of particlespawner IDs on a per-node hash basis
|
||||||
|
-- Keys: node position hashes
|
||||||
|
-- Values: Tables of particlespawner IDs (each node pos can have an arbitrary number of particlespawners)
|
||||||
|
local particle_nodes = {}
|
||||||
|
|
||||||
|
-- Node particles can be disabled via setting
|
||||||
|
local node_particles_allowed = minetest.settings:get("mcl_node_particles") or "none"
|
||||||
|
|
||||||
|
local levels = {
|
||||||
|
high = 3,
|
||||||
|
medium = 2,
|
||||||
|
low = 1,
|
||||||
|
none = 0,
|
||||||
|
}
|
||||||
|
|
||||||
|
allowed_level = levels[node_particles_allowed]
|
||||||
|
if not allowed_level then
|
||||||
|
allowed_level = levels["none"]
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
-- Add a particlespawner that is assigned to a given node position.
|
||||||
|
-- * pos: Node positon. MUST use integer values!
|
||||||
|
-- * particlespawner_definition: definition for minetest.add_particlespawner
|
||||||
|
-- * level: detail level of particles. "high", "medium", "low" or "none". High detail levels are for
|
||||||
|
-- CPU-demanding particles, like smoke of fire (which occurs frequently)
|
||||||
|
-- NOTE: All particlespawners are automatically removed on shutdown.
|
||||||
|
-- Returns particlespawner ID on succcess and nil on failure
|
||||||
|
function mcl_particles.add_node_particlespawner(pos, particlespawner_definition, level)
|
||||||
|
if allowed_level == 0 or levels[level] > allowed_level then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
local poshash = hash_node_position(pos)
|
||||||
|
if not poshash then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
local id = add_particlespawner(particlespawner_definition)
|
||||||
|
if id == -1 then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
if not particle_nodes[poshash] then
|
||||||
|
particle_nodes[poshash] = {}
|
||||||
|
end
|
||||||
|
table.insert(particle_nodes[poshash], id)
|
||||||
|
return id
|
||||||
|
end
|
||||||
|
|
||||||
|
local add_node_particlespawner = mcl_particles.add_node_particlespawner
|
||||||
|
|
||||||
|
-- Deletes all particlespawners that are assigned to a node position.
|
||||||
|
-- If no particlespawners exist for this position, nothing happens.
|
||||||
|
-- pos: Node positon. MUST use integer values!
|
||||||
|
-- Returns true if particlespawner could be removed and false if not
|
||||||
|
function mcl_particles.delete_node_particlespawners(pos)
|
||||||
|
if allowed_level == 0 then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
local poshash = hash_node_position(pos)
|
||||||
|
local ids = particle_nodes[poshash]
|
||||||
|
if ids then
|
||||||
|
for i=1, #ids do
|
||||||
|
delete_particlespawner(ids[i])
|
||||||
|
end
|
||||||
|
particle_nodes[poshash] = nil
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
|
-- 3 exptime variants because the animation is not tied to particle expiration time.
|
||||||
|
-- 3 colorized variants to imitate minecraft's
|
||||||
|
local smoke_pdef_cached = {}
|
||||||
|
|
||||||
|
function mcl_particles.spawn_smoke(pos, name, smoke_pdef_base)
|
||||||
|
local new_minpos = vector.add(pos, smoke_pdef_base.minrelpos)
|
||||||
|
local new_maxpos = vector.add(pos, smoke_pdef_base.maxrelpos)
|
||||||
|
|
||||||
|
-- populate the cache
|
||||||
|
if smoke_pdef_cached[name] then
|
||||||
|
for i, smoke_pdef in ipairs(smoke_pdef_cached[name]) do
|
||||||
|
smoke_pdef.minpos = new_minpos
|
||||||
|
smoke_pdef.maxpos = new_maxpos
|
||||||
|
add_node_particlespawner(pos, smoke_pdef, "high")
|
||||||
|
end
|
||||||
|
-- cache already populated
|
||||||
|
else
|
||||||
|
smoke_pdef_cached[name] = {}
|
||||||
|
|
||||||
|
local smoke_pdef = table.copy(smoke_pdef_base)
|
||||||
|
smoke_pdef.amount = smoke_pdef_base.amount / 9
|
||||||
|
smoke_pdef.time = 0
|
||||||
|
smoke_pdef.animation = {
|
||||||
|
type = "vertical_frames",
|
||||||
|
aspect_w = 8,
|
||||||
|
aspect_h = 8,
|
||||||
|
-- length = 3 exptime variants
|
||||||
|
}
|
||||||
|
smoke_pdef.collisiondetection = true
|
||||||
|
smoke_pdef.minpos = new_minpos
|
||||||
|
smoke_pdef.maxpos = new_maxpos
|
||||||
|
|
||||||
|
-- the last frame plays for 1/8 * N seconds, so we can take advantage of it
|
||||||
|
-- to have varying exptime for each variant.
|
||||||
|
local exptimes = { 0.175, 0.375, 1.0 }
|
||||||
|
local colorizes = { "199", "209", "243" } -- round(78%, 82%, 90% of 256) - 1
|
||||||
|
|
||||||
|
for _,exptime in ipairs(exptimes) do
|
||||||
|
for _,colorize in ipairs(colorizes) do
|
||||||
|
smoke_pdef.maxexptime = exptime * smoke_pdef_base.maxexptime
|
||||||
|
smoke_pdef.animation.length = exptime + 0.1
|
||||||
|
-- minexptime must be set such that the last frame is actully rendered,
|
||||||
|
-- even if its very short. Larger exptime -> larger range
|
||||||
|
smoke_pdef.minexptime = math.min(exptime, (7.0/8.0 * (exptime + 0.1) + 0.1))
|
||||||
|
smoke_pdef.texture = "mcl_particles_smoke_anim.png^[colorize:#000000:" ..colorize
|
||||||
|
add_node_particlespawner(pos, smoke_pdef, "high")
|
||||||
|
table.insert(smoke_pdef_cached[name], table.copy(smoke_pdef))
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
|
@ -0,0 +1,3 @@
|
||||||
|
name = mcl_particles
|
||||||
|
author = Wuzzy
|
||||||
|
description = Contains particle images of MineClone 2. No code.
|
After Width: | Height: | Size: 126 B |
After Width: | Height: | Size: 127 B |
After Width: | Height: | Size: 91 B |
After Width: | Height: | Size: 137 B |
After Width: | Height: | Size: 145 B |
After Width: | Height: | Size: 125 B |
After Width: | Height: | Size: 183 B |
After Width: | Height: | Size: 262 B |
After Width: | Height: | Size: 126 B |
After Width: | Height: | Size: 126 B |
After Width: | Height: | Size: 216 B |
After Width: | Height: | Size: 1.1 KiB |
After Width: | Height: | Size: 1.1 KiB |
After Width: | Height: | Size: 1.1 KiB |
After Width: | Height: | Size: 1.1 KiB |
After Width: | Height: | Size: 1.1 KiB |
After Width: | Height: | Size: 101 B |
|
@ -0,0 +1,97 @@
|
||||||
|
Licenses of sounds
|
||||||
|
-----------------
|
||||||
|
|
||||||
|
Creative Commons Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||||
|
http://creativecommons.org/licenses/by-sa/3.0/
|
||||||
|
|
||||||
|
Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)
|
||||||
|
http://creativecommons.org/licenses/by-sa/4.0/
|
||||||
|
|
||||||
|
Creative Commons Attribution 3.0 Unported (CC BY-SA 3.0)
|
||||||
|
http://creativecommons.org/licenses/by/3.0/
|
||||||
|
|
||||||
|
Glass breaking sounds (CC BY 3.0):
|
||||||
|
1: http://www.freesound.org/people/cmusounddesign/sounds/71947/
|
||||||
|
2: http://www.freesound.org/people/Tomlija/sounds/97669/
|
||||||
|
3: http://www.freesound.org/people/lsprice/sounds/88808/
|
||||||
|
|
||||||
|
default_tool_breaks.ogg by EdgardEdition (CC BY 3.0), http://www.freesound.org/people/EdgardEdition
|
||||||
|
|
||||||
|
Mito551 (sounds) (CC BY-SA 3.0):
|
||||||
|
default_dig_choppy.ogg
|
||||||
|
default_dig_cracky.ogg
|
||||||
|
default_dig_crumbly.1.ogg
|
||||||
|
default_dig_crumbly.2.ogg
|
||||||
|
default_dig_oddly_breakable_by_hand.ogg
|
||||||
|
default_dug_node.1.ogg
|
||||||
|
default_dug_node.2.ogg
|
||||||
|
default_grass_footstep.1.ogg
|
||||||
|
default_grass_footstep.2.ogg
|
||||||
|
default_grass_footstep.3.ogg
|
||||||
|
default_gravel_footstep.1.ogg
|
||||||
|
default_gravel_footstep.2.ogg
|
||||||
|
default_gravel_footstep.3.ogg
|
||||||
|
default_gravel_footstep.4.ogg
|
||||||
|
default_grass_footstep.1.ogg
|
||||||
|
default_place_node.1.ogg
|
||||||
|
default_place_node.2.ogg
|
||||||
|
default_place_node.3.ogg
|
||||||
|
default_place_node_hard.1.ogg
|
||||||
|
default_place_node_hard.2.ogg
|
||||||
|
default_hard_footstep.1.ogg
|
||||||
|
default_hard_footstep.2.ogg
|
||||||
|
default_hard_footstep.3.ogg
|
||||||
|
default_sand_footstep.1.ogg
|
||||||
|
default_sand_footstep.2.ogg
|
||||||
|
default_wood_footstep.1.ogg
|
||||||
|
default_wood_footstep.2.ogg
|
||||||
|
default_dirt_footstep.1.ogg
|
||||||
|
default_dirt_footstep.2.ogg
|
||||||
|
default_glass_footstep.ogg
|
||||||
|
|
||||||
|
Metal sounds:
|
||||||
|
default_dig_metal.ogg - yadronoff - CC-BY-3.0
|
||||||
|
- https://www.freesound.org/people/yadronoff/sounds/320397/
|
||||||
|
default_dug_metal.*.ogg - Iwan Gabovitch - qubodup - CC0
|
||||||
|
- http://opengameart.org/users/qubodup
|
||||||
|
default_metal_footstep.*.ogg - Ottomaani138 - CC0
|
||||||
|
- https://www.freesound.org/people/Ottomaani138/sounds/232692/
|
||||||
|
default_place_node_metal.*.ogg - Ogrebane - CC0
|
||||||
|
- http://opengameart.org/content/wood-and-metal-sound-effects-volume-2
|
||||||
|
|
||||||
|
AGFX (CC BY 3.0)
|
||||||
|
https://www.freesound.org/people/AGFX/packs/1253/
|
||||||
|
default_water_footstep.1.ogg
|
||||||
|
default_water_footstep.2.ogg
|
||||||
|
default_water_footstep.3.ogg
|
||||||
|
(default_water_footstep.4.ogg is silent)
|
||||||
|
|
||||||
|
blukotek (CC0 1.0)
|
||||||
|
https://www.freesound.org/people/blukotek/sounds/251660/
|
||||||
|
default_dig_snappy.ogg
|
||||||
|
|
||||||
|
sonictechtonic (CC BY 3.0)
|
||||||
|
https://www.freesound.org/people/sonictechtonic/sounds/241872/
|
||||||
|
player_damage.ogg
|
||||||
|
|
||||||
|
Voxelands project <http://www.voxelands.com/> (CC BY-SA 3.0)
|
||||||
|
mcl_sounds_place_node_water.ogg
|
||||||
|
mcl_sounds_dug_water.ogg
|
||||||
|
|
||||||
|
(Note: Artists from the Voxelands project include: sdzen, darkrose, sapier,
|
||||||
|
Tom Peter, Telaron, juskiddink)
|
||||||
|
|
||||||
|
Michel Baradari <https://opengameart.org/content/lava-splash> (CC BY 3.0)
|
||||||
|
|
||||||
|
default_place_node_lava.ogg
|
||||||
|
|
||||||
|
Adam_N (CC0 1.0):
|
||||||
|
player_falling_damage.ogg
|
||||||
|
Source: <https://www.freesound.org/people/Adam_N/sounds/346692/>
|
||||||
|
|
||||||
|
Alecia Shepherd (CC BY-SA 4.0):
|
||||||
|
mcl_sounds_cloth.ogg
|
||||||
|
Source: SnowSong sound and music pack <https://opengameart.org/content/snowsong-sound-and-music-pack>
|
||||||
|
|
||||||
|
Unknown authors (WTFPL):
|
||||||
|
pedology_snow_soft_footstep.*.ogg
|
|
@ -0,0 +1,168 @@
|
||||||
|
--
|
||||||
|
-- Sounds
|
||||||
|
--
|
||||||
|
|
||||||
|
mcl_sounds = {}
|
||||||
|
|
||||||
|
function mcl_sounds.node_sound_defaults(table)
|
||||||
|
table = table or {}
|
||||||
|
table.footstep = table.footstep or
|
||||||
|
{name="", gain=1.0}
|
||||||
|
table.dug = table.dug or
|
||||||
|
{name="default_dug_node", gain=0.25}
|
||||||
|
table.dig = table.dig or
|
||||||
|
{name="default_dig_oddly_breakable_by_hand", gain=1.0}
|
||||||
|
table.place = table.place or
|
||||||
|
{name="default_place_node_hard", gain=1.0}
|
||||||
|
return table
|
||||||
|
end
|
||||||
|
|
||||||
|
function mcl_sounds.node_sound_stone_defaults(table)
|
||||||
|
table = table or {}
|
||||||
|
table.footstep = table.footstep or
|
||||||
|
{name="default_hard_footstep", gain=0.5}
|
||||||
|
table.dug = table.dug or
|
||||||
|
{name="default_hard_footstep", gain=1.0}
|
||||||
|
table.dig = table.dig or
|
||||||
|
{name="default_dig_cracky", gain=1.0}
|
||||||
|
mcl_sounds.node_sound_defaults(table)
|
||||||
|
return table
|
||||||
|
end
|
||||||
|
|
||||||
|
function mcl_sounds.node_sound_metal_defaults(table)
|
||||||
|
table = table or {}
|
||||||
|
table.footstep = table.footstep or
|
||||||
|
{name="default_metal_footstep", gain=0.5}
|
||||||
|
table.dug = table.dug or
|
||||||
|
{name="default_dug_metal", gain=1.0}
|
||||||
|
table.dig = table.dig or
|
||||||
|
{name="default_dig_metal", gain=1.0}
|
||||||
|
table.place = table.place or
|
||||||
|
{name="default_place_node_metal", gain=1.0}
|
||||||
|
mcl_sounds.node_sound_defaults(table)
|
||||||
|
return table
|
||||||
|
end
|
||||||
|
|
||||||
|
function mcl_sounds.node_sound_dirt_defaults(table)
|
||||||
|
table = table or {}
|
||||||
|
table.footstep = table.footstep or
|
||||||
|
{name="default_dirt_footstep", gain=1.0}
|
||||||
|
table.dug = table.dug or
|
||||||
|
{name="default_dirt_footstep", gain=1.5}
|
||||||
|
table.dig = table.dig or
|
||||||
|
{name="default_dig_crumbly", gain=1.0}
|
||||||
|
table.place = table.place or
|
||||||
|
{name="default_place_node", gain=1.0}
|
||||||
|
mcl_sounds.node_sound_defaults(table)
|
||||||
|
return table
|
||||||
|
end
|
||||||
|
|
||||||
|
function mcl_sounds.node_sound_sand_defaults(table)
|
||||||
|
table = table or {}
|
||||||
|
table.footstep = table.footstep or
|
||||||
|
{name="default_sand_footstep", gain=0.5}
|
||||||
|
table.dug = table.dug or
|
||||||
|
{name="default_sand_footstep", gain=1.0}
|
||||||
|
table.dig = table.dig or
|
||||||
|
{name="default_dig_crumbly", gain=1.0}
|
||||||
|
table.place = table.place or
|
||||||
|
{name="default_place_node", gain=1.0}
|
||||||
|
mcl_sounds.node_sound_defaults(table)
|
||||||
|
return table
|
||||||
|
end
|
||||||
|
|
||||||
|
function mcl_sounds.node_sound_snow_defaults(table)
|
||||||
|
table = table or {}
|
||||||
|
table.footstep = table.footstep or
|
||||||
|
{name="pedology_snow_soft_footstep", gain=0.5}
|
||||||
|
table.dug = table.dug or
|
||||||
|
{name="pedology_snow_soft_footstep", gain=1.0}
|
||||||
|
table.dig = table.dig or
|
||||||
|
{name="default_dig_crumbly", gain=1.0}
|
||||||
|
table.place = table.place or
|
||||||
|
{name="default_place_node", gain=1.0}
|
||||||
|
mcl_sounds.node_sound_defaults(table)
|
||||||
|
return table
|
||||||
|
end
|
||||||
|
|
||||||
|
function mcl_sounds.node_sound_wood_defaults(table)
|
||||||
|
table = table or {}
|
||||||
|
table.footstep = table.footstep or
|
||||||
|
{name="default_wood_footstep", gain=0.5}
|
||||||
|
table.dug = table.dug or
|
||||||
|
{name="default_wood_footstep", gain=1.0}
|
||||||
|
table.dig = table.dig or
|
||||||
|
{name="default_dig_choppy", gain=1.0}
|
||||||
|
mcl_sounds.node_sound_defaults(table)
|
||||||
|
return table
|
||||||
|
end
|
||||||
|
|
||||||
|
function mcl_sounds.node_sound_wool_defaults(table)
|
||||||
|
table = table or {}
|
||||||
|
table.footstep = table.footstep or
|
||||||
|
{name="mcl_sounds_cloth", gain=0.5}
|
||||||
|
table.dug = table.dug or
|
||||||
|
{name="mcl_sounds_cloth", gain=1.0}
|
||||||
|
table.dig = table.dig or
|
||||||
|
{name="mcl_sounds_cloth", gain=0.9}
|
||||||
|
table.place = table.dig or
|
||||||
|
{name="mcl_sounds_cloth", gain=1.0}
|
||||||
|
mcl_sounds.node_sound_defaults(table)
|
||||||
|
return table
|
||||||
|
end
|
||||||
|
|
||||||
|
function mcl_sounds.node_sound_leaves_defaults(table)
|
||||||
|
table = table or {}
|
||||||
|
table.footstep = table.footstep or
|
||||||
|
{name="default_grass_footstep", gain=0.1325}
|
||||||
|
table.dug = table.dug or
|
||||||
|
{name="default_grass_footstep", gain=0.425}
|
||||||
|
table.dig = table.dig or
|
||||||
|
{name="default_dig_snappy", gain=0.4}
|
||||||
|
table.place = table.place or
|
||||||
|
{name="default_place_node", gain=1.0}
|
||||||
|
mcl_sounds.node_sound_defaults(table)
|
||||||
|
return table
|
||||||
|
end
|
||||||
|
|
||||||
|
function mcl_sounds.node_sound_glass_defaults(table)
|
||||||
|
table = table or {}
|
||||||
|
table.footstep = table.footstep or
|
||||||
|
{name="default_glass_footstep", gain=0.5}
|
||||||
|
table.dug = table.dug or
|
||||||
|
{name="default_break_glass", gain=1.0}
|
||||||
|
table.dig = table.dig or
|
||||||
|
{name="default_dig_cracky", gain=1.0}
|
||||||
|
mcl_sounds.node_sound_defaults(table)
|
||||||
|
return table
|
||||||
|
end
|
||||||
|
|
||||||
|
function mcl_sounds.node_sound_water_defaults(table)
|
||||||
|
table = table or {}
|
||||||
|
table.footstep = table.footstep or
|
||||||
|
{name = "default_water_footstep", gain = 0.2}
|
||||||
|
table.place = table.place or
|
||||||
|
{name = "mcl_sounds_place_node_water", gain = 1.0}
|
||||||
|
table.dug = table.dug or
|
||||||
|
{name = "mcl_sounds_dug_water", gain = 1.0}
|
||||||
|
mcl_sounds.node_sound_defaults(table)
|
||||||
|
return table
|
||||||
|
end
|
||||||
|
|
||||||
|
function mcl_sounds.node_sound_lava_defaults(table)
|
||||||
|
table = table or {}
|
||||||
|
-- TODO: Footstep
|
||||||
|
table.place = table.place or
|
||||||
|
{name = "default_place_node_lava", gain = 1.0}
|
||||||
|
table.dug = table.dug or
|
||||||
|
{name = "default_place_node_lava", gain = 1.0}
|
||||||
|
-- TODO: Different dug sound
|
||||||
|
mcl_sounds.node_sound_defaults(table)
|
||||||
|
return table
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Player death sound
|
||||||
|
minetest.register_on_dieplayer(function(player)
|
||||||
|
-- TODO: Add separate death sound
|
||||||
|
minetest.sound_play({name="player_damage", gain = 1.0}, {pos=player:get_pos(), max_hear_distance=16}, true)
|
||||||
|
end)
|
|
@ -0,0 +1,3 @@
|
||||||
|
name = mcl_sounds
|
||||||
|
author = Wuzzy
|
||||||
|
description = This mod contains the core sounds of MineClone 2 as well as helper function for mods to access them.
|