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2 Commits

Author SHA1 Message Date
cora 8c3aa77046 fix indoor weather + multiplayer issue 2022-05-28 03:11:37 +02:00
cora f3b2b10ca1 fix mcl_mobs api_changes 2022-05-28 00:15:55 +02:00
3 changed files with 103 additions and 50 deletions

View File

@ -8,8 +8,74 @@ local S = minetest.get_translator("mobs_mc")
--###################
--################### PARROT
--###################
local shoulders = {
left = vector.new(-3.75,10.5,0),
right = vector.new(3.75,10.5,0)
}
--find a free shoulder or return nil
local function get_shoulder(player)
local sh = "left"
for _,o in pairs(player:get_children()) do
local l = o:get_luaentity()
if l and l.name == "mobs_mc:parrot" then
local _,_,a = l.object:get_attach()
for _,s in pairs(shoulders) do
if a and vector.equals(a,s) then
if sh == "left" then
sh = "right"
else
return
end
end
end
end
end
return shoulders[sh]
end
local function perch(self,player)
if self.tamed and player:get_player_name() == self.owner and not self.object:get_attach() then
local shoulder = get_shoulder(player)
if not shoulder then return true end
self.object:set_attach(player,"",shoulder,vector.new(0,0,0),true)
mcl_mobs:set_animation(self, "stand")
end
end
local function check_perch(self,dtime)
if self.object:get_attach() then
for _,p in pairs(minetest.get_connected_players()) do
for _,o in pairs(p:get_children()) do
local l = o:get_luaentity()
if l and l.name == "mobs_mc:parrot" then
local n1 = minetest.get_node(vector.offset(p:get_pos(),0,-0.6,0)).name
local n2 = minetest.get_node(vector.offset(p:get_pos(),0,0,0)).name
local n3 = minetest.get_node(vector.offset(p:get_pos(),0,1,0)).name
if n1 == "air" or minetest.get_item_group(n2,"water") > 0 or minetest.get_item_group(n2,"lava") > 0 then
o:set_detach()
self.detach_timer = 0
return
end
end
end
end
elseif not self.detach_timer then
for _,p in pairs(minetest.get_connected_players()) do
if vector.distance(self.object:get_pos(),p:get_pos()) < 0.5 then
perch(self,p)
return
end
end
elseif self.detach_timer then
if self.detach_timer > 1 then
self.detach_timer = nil
else
self.detach_timer = self.detach_timer + dtime
end
end
end
mcl_mobs:register_mob("mobs_mc:parrot", {
description = S("Parrot"),
@ -90,8 +156,15 @@ mcl_mobs:register_mob("mobs_mc:parrot", {
-- Feed to tame, but not breed
if mcl_mobs:feed_tame(self, clicker, 1, false, true) then return end
if mcl_mobs:protect(self, clicker) then return end
if mcl_mobs:capture_mob(self, clicker, 0, 50, 80, false, nil) then return end
perch(self,clicker)
end,
do_custom = function(self,dtime)
check_perch(self,dtime)
end,
do_punch = function(self,puncher) --do_punch is the mcl_mobs_redo variant - it gets called by on_punch later....
if self.object:get_attach() == puncher then
return false --return false explicitly here. mcl_mobs checks for that
end
end,
})

View File

@ -1,5 +1,5 @@
local PARTICLES_COUNT_RAIN = 100
local PARTICLES_COUNT_THUNDER = 300
local PARTICLES_COUNT_RAIN = 800
local PARTICLES_COUNT_THUNDER = 1200
local get_connected_players = minetest.get_connected_players
@ -26,38 +26,22 @@ local size = math.random(1,3)
local psdef= {
amount = mcl_weather.rain.particles_count,
time=0,
minpos = vector.new(-6,3,-6),
maxpos = vector.new(6,15,6),
minvel = vector.new(-vel,-falling_speed,-vel),
maxvel = vector.new(vel,-falling_speed+vel,vel),
minpos = vector.new(-15,20,-15),
maxpos = vector.new(15,25,15),
minvel = vector.new(-2,-falling_speed-2,-2),
maxvel = vector.new(2,-falling_speed+2,2),
minacc = vector.new(0,0,0),
maxacc = vector.new(0,-0.4,0),
minexptime = 0.5,
maxexptime = 2,
maxacc = vector.new(0,-0.5,0),
minexptime = 15,
maxexptime = 30,
minsize = size,
maxsize= size*2,
collisiondetection = true,
collision_removal = true,
vertical = true,
}
local psdef_backsplash= {
amount = 10,
time=0,
minpos = vector.new(-3,-1,-3),
maxpos = vector.new(3,0,3),
minvel = vector.new(-vel,falling_speed*2,-vel),
maxvel = vector.new(vel,falling_speed*2+vel,vel),
minacc = vector.new(0,0,0),
maxacc = vector.new(0,0,0),
minexptime = 0.1,
maxexptime = 0.2,
minsize = size*0.1,
maxsize= size*0.5,
collisiondetection = true,
collision_removal = true,
vertical = true,
}
local textures = {"weather_pack_rain_raindrop_1.png", "weather_pack_rain_raindrop_2.png", "weather_pack_rain_raindrop_1.png"}
local textures = {"weather_pack_rain_raindrop_1.png", "weather_pack_rain_raindrop_2.png"}
function mcl_weather.rain.sound_handler(player)
return minetest.sound_play("weather_rain", {
@ -90,8 +74,6 @@ function mcl_weather.rain.add_rain_particles(player)
psdef.texture=v
mcl_weather.add_spawner_player(player,"rain"..k,psdef)
end
psdef_backsplash.texture=textures[math.random(1,#textures)]
local l=mcl_weather.add_spawner_player(player,"rainbacksplash",psdef_backsplash)
if l then
update_sound[player:get_player_name()]=true
end
@ -185,14 +167,14 @@ function mcl_weather.rain.make_weather()
for _, player in pairs(get_connected_players()) do
local pos=player:get_pos()
if mcl_weather.is_underwater(player) or not mcl_worlds.has_weather(pos) or not mcl_weather.is_outdoor(pos) then
if mcl_weather.is_underwater(player) or not mcl_worlds.has_weather(pos) then
mcl_weather.rain.remove_sound(player)
mcl_weather.remove_spawners_player(player)
return false
else
mcl_weather.rain.add_player(player)
mcl_weather.rain.add_rain_particles(player)
mcl_weather.rain.update_sound(player)
end
mcl_weather.rain.add_player(player)
mcl_weather.rain.add_rain_particles(player)
mcl_weather.rain.update_sound(player)
end
end
@ -200,11 +182,9 @@ end
function mcl_weather.rain.set_particles_mode(mode)
if mode == "thunder" then
psdef.amount=PARTICLES_COUNT_THUNDER
psdef_backsplash.amount=PARTICLES_COUNT_THUNDER
mcl_weather.rain.particles_count = PARTICLES_COUNT_THUNDER
else
psdef.amount=PARTICLES_COUNT_RAIN
psdef_backsplash.amount=PARTICLES_COUNT_RAIN
mcl_weather.rain.particles_count = PARTICLES_COUNT_RAIN
end
end

View File

@ -8,14 +8,14 @@ mcl_weather.snow.init_done = false
local psdef= {
amount = 99,
time = 0, --stay on til we turn it off
minpos = vector.new(-15,-5,-15),
maxpos =vector.new(15,10,15),
minvel = vector.new(0,-1,0),
maxvel = vector.new(0,-4,0),
minpos = vector.new(-25,20,-25),
maxpos =vector.new(25,25,25),
minvel = vector.new(-0.2,-1,-0.2),
maxvel = vector.new(0.2,-4,0.2),
minacc = vector.new(0,-1,0),
maxacc = vector.new(0,-4,0),
minexptime = 1,
maxexptime = 1,
minexptime = 15,
maxexptime = 30,
minsize = 0.5,
maxsize = 5,
collisiondetection = true,
@ -70,13 +70,13 @@ minetest.register_globalstep(function(dtime)
end
for _, player in pairs(get_connected_players()) do
if (mcl_weather.is_underwater(player) or not mcl_worlds.has_weather(player:get_pos()) or not mcl_weather.is_outdoor(player:get_pos())) then
if mcl_weather.is_underwater(player) or not mcl_worlds.has_weather(player:get_pos()) then
mcl_weather.remove_spawners_player(player)
return false
end
for i=1,2 do
psdef.texture="weather_pack_snow_snowflake"..i..".png"
mcl_weather.add_spawner_player(player,"snow"..i,psdef)
else
for i=1,2 do
psdef.texture="weather_pack_snow_snowflake"..i..".png"
mcl_weather.add_spawner_player(player,"snow"..i,psdef)
end
end
end
end)