diff --git a/mods/ENTITIES/mobs_mc/blaze.lua b/mods/ENTITIES/mobs_mc/blaze.lua index 5c6972872b..79f0887cb4 100644 --- a/mods/ENTITIES/mobs_mc/blaze.lua +++ b/mods/ENTITIES/mobs_mc/blaze.lua @@ -5,6 +5,8 @@ local S = minetest.get_translator("mobs_mc") +local mod_target = minetest.get_modpath("mcl_target") + --################### --################### BLAZE --################### @@ -178,17 +180,19 @@ mobs:register_arrow("mobs_mc:blaze_fireball", { -- Node hit, make fire hit_node = function(self, pos, node) - if node.name == "air" then - minetest.set_node(pos_above, {name=mobs_mc.items.fire}) + if node == "air" then + minetest.set_node(pos, {name = mobs_mc.items.fire}) else - local v = self.object:get_velocity() - v = vector.normalize(v) + if self._shot_from_dispenser and mod_target and node == "mcl_target:target_off" then + mcl_target.hit(vector.round(pos), 0.4) --4 redstone ticks + end + local v = vector.normalize(self.object:get_velocity()) local crashpos = vector.subtract(pos, v) local crashnode = minetest.get_node(crashpos) -- Set fire if node is air, or a replacable flammable node (e.g. a plant) if crashnode.name == "air" or (minetest.registered_nodes[crashnode.name].buildable_to and minetest.get_item_group(crashnode.name, "flammable") >= 1) then - minetest.set_node(crashpos, {name=mobs_mc.items.fire}) + minetest.set_node(crashpos, {name = mobs_mc.items.fire}) end end end